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Cute Discussion / Re: Great video from Funny Bunny
« on: May 27, 2016, 11:16:57 PM »
share the Funny Bunny Channel with everyone you know
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Hah, I never got a textbook. Started learning PHP because I abandoned the other web design class, which focused on "building websites with tables". Was dreadful.Nothing like a good old fashioned course to teach you really out of touch stuffs
If you really want to be like the kids you could add a bunch of gifs and say "literally" for every second word.
nah we're using a custom engine.... so positions and speeds are all represented as vectors. incrementing a position by a directional vector is as simple as pos.add(spd)Making your own engine is fair enough, but libraries and frameworks can provide solutions for common tasks such as this. It is fair enough if you are writing it all yourself for hobbyist's sake tho
i've used default methods before theyre also pretty handy!!!!
theres a lot of variation in the number of Entity instances per minigame, but either way a few floating points that are being wasted arent an emergency situation, but its just the idea of There Is Waste Here kind of bugs me. ur idea of abstracting game behaviors using interfaces is kind of being used already. theres a collideable() method that returns a rectangle.2D that represents the mask... there are some others too that mostly are useful for the editor oddwarg designed....
i think i solved my problem though and im pretty satisfied with it!!!!!! i like that im not using magic ints for the alarm events anymore and i can have references to each alarm if i choose!!!