Author Topic: All To Get Her  (Read 104927 times)

aimaina

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Re: All To Get Her (Cutey Preview)
« Reply #30 on: June 05, 2017, 06:21:26 PM »
got my time down to 3:15.81 now :watermelon:
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vgperson

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Re: All To Get Her (Cutey Preview)
« Reply #31 on: June 05, 2017, 06:31:43 PM »
I realized the grab-from-behind was a problem when you had boxes on both sides, so now it prioritizes the box in front of you.

Yeah, I knew about both of those for 1-6, I guess I just wasn't very efficient. (Which is why my sum of best is 3:18.16.)

Here's a Mac version, I guess?? I don't know how anything works.

juner

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Re: All To Get Her (Cutey Preview)
« Reply #32 on: June 05, 2017, 07:18:51 PM »
this is very cute! having fun messing around in the editor and finding neat emergent interactions. and also i'm really enjoying the cutscenes!

playing around in the editor with teleports, noticed there was a bit of odd behaviour when rapidly pushing a crate between teleport and destination, where asha ends up just walking straight through the teleport:


vgperson

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Re: All To Get Her (Cutey Preview)
« Reply #33 on: June 05, 2017, 07:33:28 PM »
I think I noticed that happening, but wasn't sure if I could do anything. Looking at the GIF, "cancelling" the push when the pushed box gets teleported seems to make the behavior consistent (box gets teleported and stays put there, so that destination is blocked when girl walks through).

aimaina

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Re: All To Get Her (Cutey Preview)
« Reply #34 on: June 05, 2017, 09:01:08 PM »
managed to get sub 3:10.... these are my time's
0-1 5.75
0-2 5.00
0-3 5.85
0-4 5.05
0-5 7.25
0-6 9.43
0-7 5.08
0-8 8.35
0-9 6.40
0-10 5.43
0-11 5.95
0-12 10.61
1-1 9.13
1-2 8.76
1-3 14.40
1-4 7.96
1-5 10.03
1-6 10.46
1-7 12.20
1-8 15.93
1-9 10.70
1-10 9.75
total 3:09.51
« Last Edit: June 05, 2017, 11:58:19 PM by aimaina »
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aimaina

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Re: All To Get Her (Cutey Preview)
« Reply #35 on: June 05, 2017, 09:17:50 PM »
actually im still playing for some reason and i found a weird thing

select 0-10 and just hold left and jump over the blocks, u should get 5.43

now do the exact same thing again when the level restarts and u should get 5.46
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vgperson

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Re: All To Get Her (Cutey Preview)
« Reply #36 on: June 05, 2017, 09:57:37 PM »
Oh, geez. After some really precise checking, I actually don't think it's an inconsistency in where the timer starts upon starting versus restarting, but has to do with the invisible trigger that plays a spell sound. Because it creates a "textbox," it stops the timer for one frame the first time, but doesn't on subsequent attempts. No one would've ever noticed this if that hadn't happened to be a level with a guaranteed strat. I guess I'll have to manually make it so triggers like that never pause the timer.

Although even now that starting/restarting is consistent on that level, I think there's an inconsistency where the "new record" screen allows a slightly faster time...

Oh, and in the process, I tried making it so the girls call the "is level complete now" function upon exiting instead of having my main controller check that each frame, which shortens times slightly. Wondering if I should keep it that way.

EDIT: Fixed the time-improved screen issue by just adding an extra frame in that case to match the others. Now 5.45 should be the time every time. (I think my textbox fix may have also fixed jump inputs getting cancelled in 0-12?) And I'm keeping the direct calling of the level end check, which presumably takes a frame off every level.

EDIT 2: WAIT I BROKE LEVEL-FINISHING WHEN THERE ARE TWO OF YOU. Hold on while I fix that. Fixed that.
« Last Edit: June 05, 2017, 10:14:05 PM by vgperson »

aimaina

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Re: All To Get Her (Cutey Preview)
« Reply #37 on: June 05, 2017, 10:13:43 PM »
changes that shorten times are ok imo.... changes that lengthen times are annoying bc i have to edit the registry but i guess this is just a demo anyways
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vgperson

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Re: All To Get Her (Cutey Preview)
« Reply #38 on: June 05, 2017, 10:16:59 PM »
I'll add options to clear all time records, but deleting individual times seems like a weirdly niche function for regular players. I guess I could have it, though. I'm just not sure where's the best place.

aimaina

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Re: All To Get Her (Cutey Preview)
« Reply #39 on: June 05, 2017, 10:23:13 PM »
nah theres no need to add that probably

also u can still get 5.43 by standing a half-tile away from the door and running at the right time, so i dont even need to change that time
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aimaina

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Re: All To Get Her (Cutey Preview)
« Reply #40 on: June 05, 2017, 10:33:43 PM »
backtracking to previous levels is broken
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hubol

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Re: All To Get Her (Cutey Preview)
« Reply #41 on: June 05, 2017, 10:41:48 PM »
this game is rly cute..... the mac build works fine!!!!!

vgperson

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Re: All To Get Her (Cutey Preview)
« Reply #42 on: June 05, 2017, 10:53:48 PM »
Oops, looks like the girl to exit second was setting her position to the same value... that she had before the level shifted. Fixed it now.

Also, I made it so you can hold Delete on the level start menu to delete that level's record. This probably won't be available for normal players.

And good! Because I'm not sure how easy it would be to fix it if stuff didn't work.
« Last Edit: June 05, 2017, 10:55:57 PM by vgperson »

aimaina

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Re: All To Get Her (Cutey Preview)
« Reply #43 on: June 05, 2017, 11:05:35 PM »
i found a cool strat for 1-4.... im sub 3:12 now......
Spoiler (click to show/hide)
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hubol

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Re: All To Get Her (Cutey Preview)
« Reply #44 on: June 06, 2017, 03:09:02 AM »
i finished area 1.......... super cute. the 'scenes are very charming and im love-ing these gameplay's