Author Topic: All To Get Her  (Read 104724 times)

vgperson

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Re: All To Get Her (Final Testing!)
« Reply #165 on: August 11, 2017, 08:41:09 PM »
I think I just used your 6-9 strat.

Oh, I should've thought of just using two boxes in 6-10. Changed it to 34.0.

aimaina

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Re: All To Get Her (Final Testing!)
« Reply #166 on: August 11, 2017, 09:09:08 PM »
5-10 can be improved a lot by using the bomb to hold down the switch at the end, i just got 30.03

e: 27.05
« Last Edit: August 11, 2017, 09:21:31 PM by aimaina »
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vgperson

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Re: All To Get Her
« Reply #167 on: August 12, 2017, 06:45:39 PM »
The game's been released! Hopefully I didn't cut testing off too soon, but hey.

I removed the beta downloads, but I can send download codes to any Cutey people who want them.

aimaina

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Re: All To Get Her
« Reply #168 on: August 12, 2017, 11:30:41 PM »
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vgperson

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Re: All To Get Her
« Reply #169 on: August 12, 2017, 11:40:30 PM »
Dang, nice. I managed 20.46, so I'm lowering that to 21.0. I'll probably keep lowering staff times if there are new strats like that, though I'll wait a little to update unless some major bug comes up.

vgperson

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Re: All To Get Her
« Reply #170 on: August 12, 2017, 11:59:58 PM »
This is a wacky idea I just had thinking about my approach to staff times, but I wonder if people would find a "staff time adjustment" option interesting? It would basically let you add on X.X seconds to all staff times, meaning you can sorta set your own incremental goals instead of just having the one. I could also let the adjustment go negative, but some levels definitely can't get faster (like 0-10), so that might not work great.

aimaina

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Re: All To Get Her
« Reply #171 on: August 13, 2017, 12:08:13 AM »
that sounds weird and i cant imagine many people using it.... the staff times are probably going to be really hard for most people to beat though (especially since a lot of them involve the strat-finding efforts of two people) so i understand ur concerns....

i think it would be cool to have "staff times" (your actual best times) and "target times" (based on a decent run of the intended strat, allowing for some minor execution mistakes) thats what ill probably do if i make a time trialey game

heres 5-2.... im guessing from the staff time that you already found this strat but its cool
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Re: All To Get Her
« Reply #172 on: August 13, 2017, 12:13:35 AM »
I don't know what strat I used exactly, but that seems like it's probably more complex than what I did.

Yeah, I think most games would go for a "gold/silver/bronze times" thing instead, it's just more effort to figure out those secondary times. I wonder if making it a percentage instead of a fixed amount would be more useful and reflective of "doing a fast strat, just not perfectly."

aimaina

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Re: All To Get Her
« Reply #173 on: August 13, 2017, 12:46:52 AM »
i think jumping over the spikes at the end is impossible, otherwise u could do this very fast.....
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Re: All To Get Her
« Reply #174 on: August 13, 2017, 01:34:39 AM »
Yeah, you can only clear spikes like that if there's no ceiling. That's a cool strat - what I did was throw the float box over the spike pit, push it in, put the bomb on it, and then Destroy the rest of the way down to the exit.

aimaina

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Re: All To Get Her
« Reply #175 on: August 13, 2017, 01:45:20 AM »
you tube wont trim this video for some reason so ill just post the full version..... successful attempt is at 0:27
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aimaina

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Re: All To Get Her
« Reply #176 on: August 13, 2017, 01:47:29 AM »
clear at 0:35
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Re: All To Get Her
« Reply #177 on: August 13, 2017, 02:01:03 AM »
clear at 0:26
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aimaina

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Re: All To Get Her
« Reply #178 on: August 13, 2017, 03:00:04 AM »
this strat is annoying. clear at 0:36
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aimaina

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Re: All To Get Her
« Reply #179 on: August 13, 2017, 03:32:02 AM »
how the heck do you get 26.0 on 5-8
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