Author Topic: jump3  (Read 6799 times)

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juner

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Re: jump3
« Reply #255 on: February 19, 2018, 03:57:26 PM »
thanks!

worried that in my quest to make an interesting puzzle some of the mechanics of sokosoko are a little underexplained but i'll see how it goes

aimaina

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Re: jump3
« Reply #256 on: February 19, 2018, 04:17:36 PM »
i just finished it :watermelon: its a really cool and clever idea & it was fun to solve.... however.....
Spoiler (click to show/hide)

juner

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Re: jump3
« Reply #257 on: February 19, 2018, 04:28:36 PM »
oh heck i never considered the name thing... sorry... it does kinda set expectations about the ruleset...

hubol

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Re: jump3
« Reply #258 on: February 19, 2018, 04:49:24 PM »
sokosoko is super cute but i dont know what my goal is...... does it have to do with the burger's

juner

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Re: jump3
« Reply #259 on: February 19, 2018, 04:53:13 PM »
yeha the goal is to get out the top of the first room in the game to escape to layer 0... sorry its not well explained

aimaina

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Re: jump3
« Reply #260 on: February 19, 2018, 04:56:17 PM »
oh heck i never considered the name thing... sorry... it does kinda set expectations about the ruleset...
hey its ok your game was verycute.....

i left comments on all the bedtime games on gt to be a good game jam host but it was hard to come up with them sometimes & i feel weird about it..... i had the same problem when i tried once to comment on all the ludum dare games i played..... maybe if i do another bedtime jam ill just comment on the games i actually have something to say about lol

hubol

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Re: jump3
« Reply #261 on: February 19, 2018, 05:02:58 PM »
wow i actually finished sokosoko!!!! very cute

juner

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Re: jump3
« Reply #262 on: February 19, 2018, 11:36:12 PM »
thanky!

aimaina are you gonna keep working on slimes? the battle system seems like it could be really cool & tactical with the limited actions & low damage numbers making every choice significant

aimaina

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Re: jump3
« Reply #263 on: February 19, 2018, 11:43:19 PM »
yeha i definitely wanna keep working on it, i didnt even get around to implementing the main mechanic since its related to leveling up...... i also have to keep plugging away at jump3 tho

hubol

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Re: jump3
« Reply #264 on: February 20, 2018, 12:31:10 AM »
from what i saw it seemed like parrying was the best choice for that first slime encounter...... but it seemed like i could get screwed over if one of them slimes got a critical strike on me

aimaina

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Re: jump3
« Reply #265 on: February 20, 2018, 12:43:07 AM »
lol the way to do the encounter is to just spam defend & perfect guard and then all the slimes run out of actions, its really silly

hubol

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Re: jump3
« Reply #266 on: February 20, 2018, 12:46:27 AM »
oh wowww

hubol

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Re: jump3
« Reply #267 on: February 20, 2018, 04:26:15 AM »
http://venbrux.com/work/page/2

i was checking out wubly (not very good lol) but it turns out the person who made it seems to have made a lot of things i played when i was younger!!!! (karoshi, pazzon, frozzd, mubbly tower)

aimaina

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Re: jump3
« Reply #268 on: February 20, 2018, 05:10:22 AM »
thats cool.... aside from karoshi i havent played any of the ones you mentioned tho

i remember execution lol, it was a game where you shoot a guy, and then it saves the fact that you shot him in some very obscure place (probably the windows registry) so that you cant take back your choice!!!! stuff like that was a pretty big deal back in teh days when nobody knew whether games are art yet

also cant forget blopper.... a true classic (not really but its sorta cute i think)

SquareWheel

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Re: jump3
« Reply #269 on: February 20, 2018, 05:18:57 AM »
Yeah 2DCube made a bunch of cool stuff.  Karoshi was a good one.

I remember getting bored in Frozzd though.  Never clicked for me.