Author Topic: jump3  (Read 4042 times)

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hubol

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Re: jump3
« Reply #90 on: October 21, 2017, 02:06:29 PM »
yuppppp! lol i remember those being super tricky when i first played too

aimaina

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Re: jump3
« Reply #91 on: October 21, 2017, 11:13:57 PM »
i played thru cute jump again..... barely missed sub 2 hours....

im not even going to do the fuckening postgame, its impossible

aimaina

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Re: jump3
« Reply #92 on: January 18, 2018, 02:14:04 AM »

lol i feel like im getting too old for this kind of game..... and im supposed to be making one....

hubol

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Re: jump3
« Reply #93 on: January 18, 2018, 02:19:14 AM »
i wanna see sylvie take on a marios -find all the cool shit in weird ways-...... i dont think im patient enough for hard games....

aimaina

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Re: jump3
« Reply #94 on: January 18, 2018, 02:20:58 AM »
that would b cool maybe.... not sure what kind of game i should make..... lately ive been daydreaming about Cactus Block X which mixes that classic cactus block gameplay with exploration + cute fashions.... i think i can handle making a dumb boring platformer world to explore in but the fashion part would be a lot of tedious graphics + ui work


hubol

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Re: jump3
« Reply #95 on: January 18, 2018, 02:27:04 AM »
have unprecedented sylvie art just use real pics of clothes u think are cute

aimaina

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Re: jump3
« Reply #96 on: January 18, 2018, 04:38:37 AM »
i commented out something from my movement code that im like, 100% certain is unreachable code, like i could easily prove that it will never execute, but im still scared removing it will subtly fuck something up....

touching movement/collision code after you write it is scary.....

aimaina

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Re: jump3
« Reply #97 on: January 18, 2018, 04:42:27 AM »
whoops lol im wrong and maybe it can execute under very specific circumstances.....

aimaina

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Re: jump3
« Reply #98 on: January 18, 2018, 04:46:59 AM »
i dont really know what the code does though.....

anyways im trying seriously to implement Moving Platforms for basically the first time....

aimaina

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Re: jump3
« Reply #99 on: January 18, 2018, 04:53:15 AM »
its so hard to wrap my head around..... the platform has to move but then it has to move the character with it and sometimes the character cant move but the platform can and other times the character might block the platform from moving..... and what if the platform is moving in a clockwise circular motion and the platform has a conveyor belt on it thats scrolling to the left and the character is on the platform pushing the bottom crate from a stack of crates to the right

hubol

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Re: jump3
« Reply #100 on: January 18, 2018, 04:54:55 AM »
matt made a good post on this once let me dig it up....

hubol

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Re: jump3
« Reply #101 on: January 18, 2018, 04:56:36 AM »
https://mattmakesgames.tumblr.com/post/127890619821/towerfall-physics

idk if it will be of use to you but "hear" it is!!!

aimaina

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Re: jump3
« Reply #102 on: January 18, 2018, 05:06:41 AM »
hmm thats a cool post..... thanks matt thorson.....

i keep thinking about dumb assed shit that will never happen like what if a moving platform pushes you into a pushable object creating a "push chain"....

hubol

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Re: jump3
« Reply #103 on: January 18, 2018, 05:13:25 AM »
hmmmm


not a problem. be sure the player pushes the pushable by x since there is free space


problem. make sure the player is aware there is not x free space beyond the pushable

aimaina

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Re: jump3
« Reply #104 on: January 18, 2018, 05:24:08 AM »
happy bird day to all vgpersons...... :honeydew: