I dunno, it's like, Combo Cutie has a world and characters where everyone's generally irreverent, and fixated on combos and other game-y stuff, and it's generally built on jokes like people being either Hardcores or Casuals (I could change that stuff, but like, it's good) - yet at the same time, these days, I'd probably want to somehow make a cool story with real characters out of that if I made a full-length game for them. That's a discrepancy I don't know if I could ever figure out a solution to, and probably will never try to anyway unless I get a really good idea for the gameplay. (Nakko is a similar deal, just ever-so-slightly more serious thanks to some elements of Bazookie.)