Author Topic: Video Games in 1918: Back to Basics  (Read 3179 times)

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aimaina

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Re: Video Games in 1918: Back to Basics
« Reply #75 on: February 14, 2018, 07:43:23 AM »
up to the cloudrun robot boss...... bouncing on those missiles was annoying.....

most of my memorys of untitled are being vaguely annoyed by it..... or at times genuinely frustrated..... its a very impressive game but i dont think i look back on it as fondly as some other ppl here lol

aimaina

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Re: Video Games in 1918: Back to Basics
« Reply #76 on: February 14, 2018, 07:54:54 AM »
blancland is a silly area......

aimaina

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Re: Video Games in 1918: Back to Basics
« Reply #77 on: February 14, 2018, 07:56:07 AM »
i just tab out & post whenever its boss time because the fights last so damn long

aimaina

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Re: Video Games in 1918: Back to Basics
« Reply #78 on: February 14, 2018, 07:58:49 AM »
why didnt matt put a dang save point before stone eye

aimaina

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Re: Video Games in 1918: Back to Basics
« Reply #79 on: February 14, 2018, 08:03:36 AM »
ah the part of the speed run where u have to play minigames

astrocrash reminds me of beetle mania from smrpg but not nearly as good

aimaina

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Re: Video Games in 1918: Back to Basics
« Reply #80 on: February 14, 2018, 08:05:26 AM »
also it goes from painfully boring to super intense really suddenly??

aimaina

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Re: Video Games in 1918: Back to Basics
« Reply #81 on: February 14, 2018, 08:09:27 AM »
how many stages does jumpbox have? the player quit at 13

add "keep going!" to the list of things i completely forgot existed

vgperson

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Re: Video Games in 1918: Back to Basics
« Reply #82 on: February 14, 2018, 08:10:16 AM »
why didnt matt put a dang save point before stone eye
*muffled Circus e Youkoso playing in the distance*

On that note, it probably doesn't help we played it a ton to speedrun it and beat it on Masterful/Insanity (at least I think you did too). It's also possible to skip Fluffy (the cloud boss) by jumping on its missiles, so that could tie into remembering them being annoying.

aimaina

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Re: Video Games in 1918: Back to Basics
« Reply #83 on: February 14, 2018, 08:13:03 AM »
i never actually beat the damn game on masterful because the final boss blows..... i probably beat it on a lower difficulty just to see the ending or something

oh yeah the cloudrun boss was one of the few with an official name...... what others were there.....

aimaina

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Re: Video Games in 1918: Back to Basics
« Reply #84 on: February 14, 2018, 08:14:21 AM »
i probably wouldve enjoyed untitled more if i didnt play on masterful honestly, but i was way too Hardcore at the time to even consider that......

vgperson

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Re: Video Games in 1918: Back to Basics
« Reply #85 on: February 14, 2018, 08:15:39 AM »
I didn't beat the final boss on Masterful either, it's super impossible.

I think Fluffy might be the only one mentioned in-game (in the secret Library area), but I believe there must have been internal names I dug up, because I have this list which we definitely ignored for the most part:

GrottoRed
DeepCannons
ColdKeeper
Ghost Ring
StoneFace
Protector
LaserSystem
HydraHead
Seer
SwordFighter
Fluffy
DeepDragon
Big GrottoRed
Ninja Guy
SnowBall
White Rectangle
Ninja Guy II

aimaina

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Re: Video Games in 1918: Back to Basics
« Reply #86 on: February 14, 2018, 08:30:20 AM »
wait you never beat the final boss on masterful?? dang i assumed for all these years that you were better than me and you did.....

its interesting that like a couple of those names are the same as the fan names but most of them are different and dont even follow the AreaThing naming scheme.....

also i remembered the ninja being named "Shakespeare" for some reason..... i guess that was another fan thing or maybe im just very confused

vgperson

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Re: Video Games in 1918: Back to Basics
« Reply #87 on: February 14, 2018, 08:34:58 AM »
He is sort of known as that internally - I think it's just his music is named that. And I think in some cases (GrottoRed), Matt just decided to go with our naming.

aimaina

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Re: Video Games in 1918: Back to Basics
« Reply #88 on: February 14, 2018, 08:51:06 AM »
finished the speed run.....

"treasure your curiosity, and keep going" sounds so much like a famous quote or reference or something to me?? but i googled it and the first result is the an untitled story face book page

i dont really get the story in this game at all lol..... like there are ghosts who kidnap (and kill??) birds that leave the bird town for some reason, and theres also a ninja who attacks you for some reason, so you get some orbs and beat up the ninja and then beat the boss of the ghosts (?) and its not really clear what the result of that is? maybe its supposed to be mysterious but it feels more unfinished than mysterious

the art style is still really cute & im still kind of amazed by the size of the map & the amount of content.... i feel like i could never make something as big and ambitious as this game.... im struggling a lot with motivation for my current big project which is way smaller than untitled 3:

if any of yall replay the game im curious to hear what you think of it.....

SquareWheel

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Re: Video Games in 1918: Back to Basics
« Reply #89 on: February 14, 2018, 01:48:41 PM »
My biggest memory is the save sound effect playing slowly and sounding like the Mr. Clean jingle.

Also burger burger burger.