Author Topic: Video Games in 1918: Back to Basics  (Read 64598 times)

dcco

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Re: Video Games in 1918: Back to Basics
« Reply #90 on: February 14, 2018, 02:31:55 PM »
lol i think i liked most of the things you didnt like. i did think any of the parts that involved bouncing on things were annoying though. (including when you first learn how to use the yellow orbs). idk i liked untitled's bosses..... but i like platformer bosses in general so *shrug*



hubol

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Re: Video Games in 1918: Back to Basics
« Reply #91 on: February 14, 2018, 05:50:22 PM »
re: the story. seems like some sort of israel/palestine conflict. the birds get pushed from their ancestral home by teh ghosts/ninja and get killed for trying to leave their designated area. however i think this is totally coincidental. the gold orbs are video games.

also i promise that the ninja did not always have that music. it was added in an update and was substantially louder than all the other music. matt also added special hard mode music in that update (also too loud).

also some of those fake walls you pointed out are totally bullshit lol. however--the undertomb one at least has a Lore Book that says it exists somewhere on the beach or whatever.

hubol

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Re: Video Games in 1918: Back to Basics
« Reply #92 on: February 14, 2018, 06:24:23 PM »
also im not too sure but this person seems to get both toughness upgrades before going far into deepdive so maybe thats why they only take 1 damage/sec while drowning on simple mode

hubol

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Re: Video Games in 1918: Back to Basics
« Reply #93 on: February 14, 2018, 07:31:04 PM »
oh and the ninja being named shakespeare is canon iirc. the font and song were called shakespeare in the source or whatever

hubol

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Re: Video Games in 1918: Back to Basics
« Reply #94 on: February 14, 2018, 07:33:38 PM »
i wasnt very good at playing this game but it obviously played a critical role in solidifying the things i like to develop. i have fond memories of it but i did play on the baby mode. also i used to listen to the sweet midis while working on stuff as a kid lol

hubol

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Re: Video Games in 1918: Back to Basics
« Reply #95 on: February 14, 2018, 07:34:34 PM »
oh and this is really dumb / embarrassing but when i played this i started greeting my irl friends with "hello, bird" like the final boss. classic hubol

aimaina

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Re: Video Games in 1918: Back to Basics
« Reply #96 on: February 14, 2018, 07:39:10 PM »
hello, byrd
~Without love, the truth cannot be seen~

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aimaina

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Re: Video Games in 1918: Back to Basics
« Reply #97 on: February 14, 2018, 07:42:00 PM »
u were like 12 or 13 when untitled came out right? a little babyboy.....
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hubol

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Re: Video Games in 1918: Back to Basics
« Reply #98 on: February 14, 2018, 07:46:45 PM »
it came out 2007 so i was 11 lol.... i think i played it late 2008 though, because i started making cr*zd early 2009

hubol

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Re: Video Games in 1918: Back to Basics
« Reply #99 on: February 14, 2018, 07:48:02 PM »
hello, byrd

cute

(this is how i deliver cutes until someone ruins your cutecount)

SquareWheel

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Re: Video Games in 1918: Back to Basics
« Reply #100 on: February 14, 2018, 07:49:13 PM »
But if you ruin it now we can start working towards 420.

hubol

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Re: Video Games in 1918: Back to Basics
« Reply #101 on: February 14, 2018, 07:52:52 PM »
hmmmmmmm thats a good point

aimaina

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Re: Video Games in 1918: Back to Basics
« Reply #102 on: February 14, 2018, 07:53:14 PM »
i dont care about having my cutes be the s*x number too be honest...... cute away
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aimaina

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Re: Video Games in 1918: Back to Basics
« Reply #103 on: February 17, 2018, 09:09:20 PM »
is the bside in chapter 1 supposed to be impossible to find or what
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aimaina

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Re: Video Games in 1918: Back to Basics
« Reply #104 on: February 17, 2018, 09:22:19 PM »
oh i found it.... [sp]the chapter select says its in "crossing" but its actually in "chasm"?? feel like thats probably a mistake but it sure wasted a lot of my time[/sp]
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