Yeah, the title change is kind of a very literal reflection of how it went from "this is a weird exploration game with almost no text" to "this is a weird exploration game with text and a story." It did have a cool feel when it was like that, but I'm guessing he didn't think it was sustainable, or was too limiting.
In that context, though, thinking back on some of the things that did use text is real weird. Like how you could buy a house, and furniture for it??