Author Topic: Yo  (Read 1534 times)

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hubol

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Re: Yo
« Reply #15 on: February 25, 2018, 10:11:45 PM »
gucci what exactly happens in the aus discord. do you just reflect on your experience with the 2007 matt thomspon hit "Untitled Storeys"?

TheGucc

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Re: Yo
« Reply #16 on: February 26, 2018, 02:50:45 AM »
well uh many things
one thing being the great discussion of fish species, other than that yea general AUS stuff. At this point its mainly fangames tho  :P

TheGucc

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Re: Yo
« Reply #17 on: February 26, 2018, 03:09:35 AM »
btw is there any way I can contact FinalBoss? i wish to learn from his AUSEP expertise

SquareWheel

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Re: Yo
« Reply #18 on: February 26, 2018, 07:59:56 AM »
He renamed himself Kaynato.  His email is listed on a previous forum incarnation.  I'll PM it to you, but no promises it's still active.

hubol

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Re: Yo
« Reply #19 on: February 26, 2018, 04:50:36 PM »
wow ausep is quite a throwback

Giik

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Re: Yo
« Reply #20 on: February 26, 2018, 06:07:46 PM »
wow ausep is quite a throwback
god what a clusterfuck that project was. while i was never personally involved in it looking at the planned map screen gave me a sense of dread

SquareWheel

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Re: Yo
« Reply #21 on: February 26, 2018, 06:21:56 PM »
As the former democratically-elected leader of the AUSEP project project, I insist that the project failed only due to lack of funding and marketing.  Everything else was solid.

hubol

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Re: Yo
« Reply #22 on: February 26, 2018, 06:29:29 PM »
the idea of a massive collaboration in game maker 7 is pretty hilarious. i wonder if theyve hacked in working version control in game maker nusty edition

Giik

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Re: Yo
« Reply #23 on: February 26, 2018, 06:38:15 PM »
the idea of a massive collaboration in game maker 7 is pretty hilarious. i wonder if theyve hacked in working version control in game maker nusty edition
your vocabulary transcends human knowledge

Kaynato

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Re: Yo
« Reply #24 on: February 26, 2018, 09:39:13 PM »
at this point in time i think i just want to try and suffer less. thanks for your interest though. not sure what """expertise""" i can really offer.

TheGucc

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Re: Yo
« Reply #25 on: February 27, 2018, 02:38:47 AM »
Well, the level design and bgs drawing for unfair and largefort for one thing. How are they both so god damn good? Who drew the bgs? Who had the boss ideas etc
« Last Edit: February 27, 2018, 02:48:38 AM by TheGucc »

dcco

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Re: Yo
« Reply #26 on: February 27, 2018, 04:26:05 PM »
tbh drawing good bgs in untitled's style is not too difficult? it's really free-form. i remember i made a couple but i dont remember if it was for anything that got put into ausep. level design is another thing tho lol

TheGucc

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Re: Yo
« Reply #27 on: February 28, 2018, 02:53:32 AM »
I guess the main part of bgs drawing that's hard is choosing the right colors for the right atmosphere

TheGucc

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Re: Yo
« Reply #28 on: March 01, 2018, 12:08:32 AM »
Giik, you used to make MIDIs for AUOS, right? Would you be able to share some?
« Last Edit: March 01, 2018, 12:14:52 AM by TheGucc »

Giik

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Re: Yo
« Reply #29 on: March 01, 2018, 07:40:26 PM »
Not that I can recall, no. At most I might've assisted ethan with some. Even then, so much time has passed that anywhere they would've been stored has been lost.