Author Topic: skyline  (Read 37225 times)

aimaina

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Re: skyline
« Reply #15 on: April 18, 2018, 06:18:42 AM »
i forget but try z x c v enter space up down left right
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aimaina

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Re: skyline
« Reply #16 on: April 18, 2018, 06:24:16 AM »
lol wow its none of those.... its shift
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hubol

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Re: skyline
« Reply #17 on: April 18, 2018, 06:24:31 AM »
shift is talk / enter magic doors

hubol

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Re: skyline
« Reply #18 on: April 18, 2018, 06:26:01 AM »
god im in the horrible blood factory zone, the level design is so bad

aimaina

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Re: skyline
« Reply #19 on: April 18, 2018, 06:28:48 AM »
i remember havin a good time with this game even tho its kinda janky.....
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hubol

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Re: skyline
« Reply #20 on: April 18, 2018, 06:30:54 AM »
big explorey games, bad or otherwise, r naturally pretty fun i think

aimaina

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Re: skyline
« Reply #21 on: April 18, 2018, 06:34:45 AM »
i think part of why i find it so charming is that its like a not very good version of aus.....

and it feels so earnest that i feel bad about calling it not very good....
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hubol

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Re: skyline
« Reply #22 on: April 18, 2018, 07:00:09 AM »
yeha i get that

it has super cute aesthetics tho :dancedog:

TheGucc

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Re: skyline
« Reply #23 on: April 18, 2018, 07:02:24 AM »
oh well darn
that explains why i didnt get anywhere

aimaina

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Re: skyline
« Reply #24 on: April 18, 2018, 07:12:40 AM »

this room sux you have to get through it without getting hit.....
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aimaina

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Re: skyline
« Reply #25 on: April 18, 2018, 07:25:41 AM »
dang i died at the boss of the absurdly long cloud area

thats the kind of thing where ill have to take a break before trying it again......
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aimaina

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Re: skyline
« Reply #26 on: April 18, 2018, 07:51:10 AM »
i think i feel uncomfortable calling this game "bad" because i find it very enjoyable and cute. its "bad" in the sense of common standards for "good game design" but i dont always like to judge games by those standards instead of the raw feelings they give me

i get bothered by games that try to meet those standards but fall short of them, and i appreciate games that seemingly arent concerned with those standards at all. anyways thats why this game is actually better than aus.
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TheGucc

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Re: skyline
« Reply #27 on: April 18, 2018, 08:16:08 AM »
that one shot tree room is a dong. a big fat dong

hubol

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Re: skyline
« Reply #28 on: April 18, 2018, 02:37:56 PM »
i think i feel uncomfortable calling this game "bad" because i find it very enjoyable and cute. its "bad" in the sense of common standards for "good game design" but i dont always like to judge games by those standards instead of the raw feelings they give me

i get bothered by games that try to meet those standards but fall short of them, and i appreciate games that seemingly arent concerned with those standards at all. anyways thats why this game is actually better than aus.

yeah very good points!!!

only thing is one of the raw feelings it gives me is "annoyed" lol..... these big nusty areas preceding bosses ugh

hubol

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Re: skyline
« Reply #29 on: April 18, 2018, 02:46:00 PM »

this room sux you have to get through it without getting hit.....

gdi i was gona complain about how theres no instant restart button but then i realized you can just quit to the menu and continue....