Author Topic: Oceanfarm  (Read 22469 times)

Nijuu

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Re: Oceanfarm
« Reply #45 on: April 11, 2018, 08:44:39 AM »
cute stuff. the proteus-esque "pixelated graphics in a space that is clearly not pixelated" aesthetic is great.

Giik

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Re: Oceanfarm
« Reply #46 on: May 19, 2018, 04:38:48 AM »


i like this new style of hud

wilde32

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Re: Oceanfarm
« Reply #47 on: May 20, 2018, 09:07:35 AM »
make an untitled story clone

wilde32

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Re: Oceanfarm
« Reply #48 on: May 20, 2018, 09:08:20 AM »
just kidding this looks great

i was too lazy to use surfaces so i had to do some fucky things with draw_set_alpha and different parts of my hud are more transparent than others. i wish id done it the proper way

Giik

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Re: Oceanfarm
« Reply #49 on: May 21, 2018, 03:52:27 AM »
just kidding this looks great

i was too lazy to use surfaces so i had to do some fucky things with draw_set_alpha and different parts of my hud are more transparent than others. i wish id done it the proper way
i'm not actually using a surface here. studio 2's got layers instead of just depth now, so i have a dedicated HUD layer that i can force above everything else, and i just spawn all my HUD elements on that layer

wilde32

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Re: Oceanfarm
« Reply #50 on: May 21, 2018, 03:54:08 AM »
oh i guess that makes things easier.

Giik

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Re: Oceanfarm
« Reply #51 on: June 19, 2018, 09:53:10 PM »




NPC code is implemented in a very basic form. I still need to make them actually do things, but for now you can just talk to them

aimaina

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Re: Oceanfarm
« Reply #52 on: June 19, 2018, 09:55:10 PM »
those are good portraits...... i have a lot of trouble drawing things that are larger than 16x16
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