Author Topic: Sparkly Rainbow Kitty Fluff Adventure  (Read 833 times)

0 Members and 1 Guest are viewing this topic.

vgperson

  • Cuter
  • ***
  • Posts: 182
  • Cutes: 75
  • guess i'll have to... make them fall.
    • View Profile
    • vgperson.com
Re: Sparkly Rainbow Kitty Fluff Adventure
« Reply #75 on: June 30, 2018, 05:54:58 AM »
Something I was wondering is if being able to hold Down to bounce less would make the parts that take actual platforming less annoying, but that's maybe not worth adding a button for.

aimaina

  • Administrator
  • Cutester
  • *****
  • Posts: 979
  • Cutes: 117
    • View Profile
  • Pronouns: she/her
Re: Sparkly Rainbow Kitty Fluff Adventure
« Reply #76 on: June 30, 2018, 06:00:40 AM »
hmm that would be easy to implement but i dont know how i would tutorialize it.... putting like some dumb text on the screen to explain it feels bad..... and if i make it a "secret technique" that kinda defeats the purpose

SquareWheel

  • Administrator
  • Cutest
  • *****
  • Posts: 489
  • Cutes: 78
    • View Profile
Re: Sparkly Rainbow Kitty Fluff Adventure
« Reply #77 on: June 30, 2018, 01:32:31 PM »
Super difficult areas are cool but making it a sort of hidden area off the beaten path would remove frustration for regular players.

Assuming it isn't already anyway.

hubol

  • Cutester
  • *****
  • Posts: 896
  • Cutes: 150
    • View Profile
    • hubolhubolhubol
  • Pronouns: he/him
Re: Sparkly Rainbow Kitty Fluff Adventure
« Reply #78 on: June 30, 2018, 03:08:20 PM »
yeah its behind like 69 invisible walls (required for 100% heart's tho)

dcco

  • Cuter
  • ***
  • Posts: 202
  • Cutes: 30
    • View Profile
Re: Sparkly Rainbow Kitty Fluff Adventure
« Reply #79 on: June 30, 2018, 04:34:12 PM »
wait does this game have a goal other than 100% hearts

Giik

  • Cutey
  • **
  • Posts: 70
  • Cutes: 42
    • View Profile
  • Pronouns: He/Him
Re: Sparkly Rainbow Kitty Fluff Adventure
« Reply #80 on: June 30, 2018, 06:32:58 PM »
maybe holding down would squish the kitty down a couple pixels and reduce its hitbox a bit as well as making it bounce a little less? horizontal movement would still be slippery and it wouldn't be a HUGE difference in bounciness

Giik

  • Cutey
  • **
  • Posts: 70
  • Cutes: 42
    • View Profile
  • Pronouns: He/Him
Re: Sparkly Rainbow Kitty Fluff Adventure
« Reply #81 on: June 30, 2018, 06:37:39 PM »
in super cat planet i made holding down do low jumps as well as sliding to a stop when on the ground, the low jumps were really useful but the ground sliding less so, it was more if you wanted to actually stop somewhere and not worry about the angel sliding into a spike at 0.1 pixels a frame

aimaina

  • Administrator
  • Cutester
  • *****
  • Posts: 979
  • Cutes: 117
    • View Profile
  • Pronouns: she/her
Re: Sparkly Rainbow Kitty Fluff Adventure
« Reply #82 on: June 30, 2018, 08:58:23 PM »
hmm the "ducking" is a pretty good idea in a lot of ways actually, it would make the low height jumps in the heart area easier too. i think i will add that sometime soon

wait does this game have a goal other than 100% hearts
not really, there is the bingo system i added where it counts the number of full lines you get on the heart tracker and that kinda gives you something else to aim for, but 100% hearts is the only way to trigger an "ending" type thing

aimaina

  • Administrator
  • Cutester
  • *****
  • Posts: 979
  • Cutes: 117
    • View Profile
  • Pronouns: she/her
Re: Sparkly Rainbow Kitty Fluff Adventure
« Reply #83 on: June 30, 2018, 10:26:39 PM »
hmm, a problem with ducking/squishing.....
- i made it a toggle because the default controls are arrow keys and it is hard to press up, down and a horizontal direction at the same time (and some keyboards might not even support that)
- but if its a toggle then there is like no reason not to be squished at all times....
maybe it could be on a timer, like you press squish then 1sec later you pop back up? but that feels kind of arbitrary and weird

SquareWheel

  • Administrator
  • Cutest
  • *****
  • Posts: 489
  • Cutes: 78
    • View Profile
Re: Sparkly Rainbow Kitty Fluff Adventure
« Reply #84 on: June 30, 2018, 10:27:36 PM »
Why allow ducking and jumping at the same time?

aimaina

  • Administrator
  • Cutester
  • *****
  • Posts: 979
  • Cutes: 117
    • View Profile
  • Pronouns: she/her
Re: Sparkly Rainbow Kitty Fluff Adventure
« Reply #85 on: June 30, 2018, 10:30:27 PM »
ducking decreases your hitbox and would make low ceiling jumps easier..... actualy to me it seems like a weird thing to not allow

aimaina

  • Administrator
  • Cutester
  • *****
  • Posts: 979
  • Cutes: 117
    • View Profile
  • Pronouns: she/her
Re: Sparkly Rainbow Kitty Fluff Adventure
« Reply #86 on: June 30, 2018, 10:32:41 PM »
like in mario games you can duck jump i think its a pretty normal platformey thing. maybe its also normal to have jumping cancel ducking though. i think donkey kong country works that way but i cant remember

aimaina

  • Administrator
  • Cutester
  • *****
  • Posts: 979
  • Cutes: 117
    • View Profile
  • Pronouns: she/her
Re: Sparkly Rainbow Kitty Fluff Adventure
« Reply #87 on: June 30, 2018, 10:47:49 PM »
well i guess in mario games you also cant move around while ducking.... trying that out

SquareWheel

  • Administrator
  • Cutest
  • *****
  • Posts: 489
  • Cutes: 78
    • View Profile
Re: Sparkly Rainbow Kitty Fluff Adventure
« Reply #88 on: June 30, 2018, 10:53:59 PM »
Yeah, that's what I was thinking.  Disallow jumping and movement while ducking, but still allow it in mid-air.

Having a toggle seems kinda odd.  It'd be more "crouching" then.

aimaina

  • Administrator
  • Cutester
  • *****
  • Posts: 979
  • Cutes: 117
    • View Profile
  • Pronouns: she/her
Re: Sparkly Rainbow Kitty Fluff Adventure
« Reply #89 on: June 30, 2018, 11:28:26 PM »
i think ive got a pretty good squishy kitty mechanic going......

its not very useful outside of the one hard platformey area but its super cute so i think its a good addition

u can try it out here.... love-game.net/sparkle-test