Author Topic: Sparkly Rainbow Kitty Fluff Adventure  (Read 295 times)

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aimaina

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Re: Sparkly Rainbow Kitty Fluff Adventure
« Reply #30 on: June 08, 2018, 04:11:54 PM »
i think thats a good strat for "single player" because it lets you hit the ball softer and slower and at a more horizontal trajectory..... for multiplayer i think its not as good of an idea because u want to hit the ball fast & at bouncy trajectorys to make it harder for the opponent to return. but i made this game in like a few hours so its probably not well balanced lol

aimaina

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Re: Sparkly Rainbow Kitty Fluff Adventure
« Reply #31 on: June 15, 2018, 12:34:08 AM »
i made another song today but i dont know if i like it....... love-game.net/pxtone/bloop.wav

these are the song's so far.....
love-game.net/pxtone/calm.wav this will probably be the starting area song
love-game.net/pxtone/swing.wav this is my fave so far, probably the town
love-game.net/pxtone/swing-alt.wav edited version of swing, probably for lower part of the town
love-game.net/pxtone/darkness.wav red castle or dungeon?

Giik

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Re: Sparkly Rainbow Kitty Fluff Adventure
« Reply #32 on: June 15, 2018, 02:35:15 AM »
those are pretty good!!

bloop.wav feels kinda messy and repetitive so i can see why you're iffy on it

You think you'll make it so swing.wav and swing-alt.wav play in tandem? so like, when you go from upper to lower town it'll change the volumes of the songs so it's a seamless transition

darkness.wav is good for the red castle. the dungeon is spooky with scary skulls so you could just have a creepy droning track for that

also, suggest:
Spoiler (click to show/hide)
maybe have no music play in the screens in this red square? that initial period between breaking out of the first room and finding the heart counter was really neat and felt like i was cheating and going somewhere i shouldn't, especially since the first room looks like a dev room. having music in that little segment might dampen that feeling a little bit

aimaina

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Re: Sparkly Rainbow Kitty Fluff Adventure
« Reply #33 on: June 15, 2018, 02:34:47 PM »
thanx..... :honeydew:

i was going to try doing that thing with the swing songs, i think gm studio even has some special functionality for playing songs in sync or something that ive never messed with

im glad you liked the initial escape thing because thats the exact feeling i was going for..... i was planning to have the music start when you escape the first room, but maybe it could start when you reach the heart counter room