Author Topic: Sparkly Rainbow Kitty Fluff Adventure  (Read 39764 times)

aimaina

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Re: Sparkly Rainbow Kitty Fluff Adventure
« Reply #30 on: June 08, 2018, 04:11:54 PM »
i think thats a good strat for "single player" because it lets you hit the ball softer and slower and at a more horizontal trajectory..... for multiplayer i think its not as good of an idea because u want to hit the ball fast & at bouncy trajectorys to make it harder for the opponent to return. but i made this game in like a few hours so its probably not well balanced lol
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aimaina

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Re: Sparkly Rainbow Kitty Fluff Adventure
« Reply #31 on: June 15, 2018, 12:34:08 AM »
i made another song today but i dont know if i like it....... love-game.net/pxtone/bloop.wav

these are the song's so far.....
love-game.net/pxtone/calm.wav this will probably be the starting area song
love-game.net/pxtone/swing.wav this is my fave so far, probably the town
love-game.net/pxtone/swing-alt.wav edited version of swing, probably for lower part of the town
love-game.net/pxtone/darkness.wav red castle or dungeon?
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Giik

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Re: Sparkly Rainbow Kitty Fluff Adventure
« Reply #32 on: June 15, 2018, 02:35:15 AM »
those are pretty good!!

bloop.wav feels kinda messy and repetitive so i can see why you're iffy on it

You think you'll make it so swing.wav and swing-alt.wav play in tandem? so like, when you go from upper to lower town it'll change the volumes of the songs so it's a seamless transition

darkness.wav is good for the red castle. the dungeon is spooky with scary skulls so you could just have a creepy droning track for that

also, suggest:
Spoiler (click to show/hide)
maybe have no music play in the screens in this red square? that initial period between breaking out of the first room and finding the heart counter was really neat and felt like i was cheating and going somewhere i shouldn't, especially since the first room looks like a dev room. having music in that little segment might dampen that feeling a little bit

aimaina

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Re: Sparkly Rainbow Kitty Fluff Adventure
« Reply #33 on: June 15, 2018, 02:34:47 PM »
thanx..... :honeydew:

i was going to try doing that thing with the swing songs, i think gm studio even has some special functionality for playing songs in sync or something that ive never messed with

im glad you liked the initial escape thing because thats the exact feeling i was going for..... i was planning to have the music start when you escape the first room, but maybe it could start when you reach the heart counter room
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aimaina

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Re: Sparkly Rainbow Kitty Fluff Adventure
« Reply #34 on: June 23, 2018, 10:36:07 PM »
i modified the bloop song...... love-game.net/pxtone/bloop2.wav
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hubol

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Re: Sparkly Rainbow Kitty Fluff Adventure
« Reply #35 on: June 24, 2018, 02:55:59 AM »
its' cute

Giik

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Re: Sparkly Rainbow Kitty Fluff Adventure
« Reply #36 on: June 24, 2018, 05:21:06 AM »
good bloops

also consider: subtle cat planet reference in one of the music tracks
like maybe the heart area would have the same melody

hubol

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Re: Sparkly Rainbow Kitty Fluff Adventure
« Reply #37 on: June 24, 2018, 11:38:10 AM »
Sparkly Rainbow Kitty is the story of one cat whome was touched by an Angle

aimaina

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Re: Sparkly Rainbow Kitty Fluff Adventure
« Reply #38 on: June 28, 2018, 01:59:46 AM »
hey giik or anyone else have u ever use the "audio sync groups" feature in game maker? i cant get it to work..... i mean it plays the tracks in sync but i cannot seem to adjust the volume of anything which is kind of the whole point

im going to download gm studio 2 and see if its just a 1.4 bug......
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aimaina

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Re: Sparkly Rainbow Kitty Fluff Adventure
« Reply #39 on: June 28, 2018, 02:32:34 AM »


sweet thanks for putting this in the release notes of the version where you added the audio sync functionality, and not putting it in the documentation
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aimaina

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Re: Sparkly Rainbow Kitty Fluff Adventure
« Reply #40 on: June 28, 2018, 02:54:36 AM »
the first time i started up gms2 i got a nice message about how making games is for everyone and the second time i got this??????

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aimaina

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Re: Sparkly Rainbow Kitty Fluff Adventure
« Reply #41 on: June 28, 2018, 03:06:16 AM »
oh..... the sync thing doesnt work in html5 (this isnt mentioned in the docs anywhere as far as i can tell but i get "function not supported" errors in the javascript console when i try to use audio sync groups in gms2)

so i cant have cool transitions between musics on the web probably......

i wonder if theres a way i can do the synchronization manually.....
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hubol

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Re: Sparkly Rainbow Kitty Fluff Adventure
« Reply #42 on: June 28, 2018, 04:23:55 AM »
if you have access to system time you can probably implement a shitty hack. it depends on how long it takes to start streaming the sound files too.

aimaina

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Re: Sparkly Rainbow Kitty Fluff Adventure
« Reply #43 on: June 28, 2018, 06:22:08 AM »
it turns out just playing the sounds alongside each other normally without using the stupid sync group thing works remarkably well..... it probably desyncs after enough loops or something but whatever :honeydew:

also i decided to go all out with the "use multiple versions of the same songs for different areas" thing to save effort.... castle/dungeon/ice use variants of darkness and grass/cave use variants of bloop

songs i still need to write.... mirror, witchy, stars, rainbow, heart

also need sfx but that shouldnt be hared......
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dcco

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Re: Sparkly Rainbow Kitty Fluff Adventure
« Reply #44 on: June 28, 2018, 03:32:13 PM »
man finally got around to playong this game.... it is hard.... i found the map room at least tho