it turns out just playing the sounds alongside each other normally without using the stupid sync group thing works remarkably well..... it probably desyncs after enough loops or something but whatever
also i decided to go all out with the "use multiple versions of the same songs for different areas" thing to save effort.... castle/dungeon/ice use variants of darkness and grass/cave use variants of bloop
songs i still need to write.... mirror, witchy, stars, rainbow, heart
also need sfx but that shouldnt be hared......