lol i stopped doing them immediately after i made that post because i suddenly got tired of programming (also i stopped playing age of calamity at the same time but im going to go back to it when my case of Gamer's Thumb clears up)
Yeah, them mp3s would be a problem. You could probably compress them down to a lower quality variable bitrate, but a native midi player would be even better.
The full game size would only be a one-time download anyway though. I've been working on a system where I only have to upload scripts written in GML to my server. It even works on GM:Studio, which is both execute_string-less and execute_file-less, so I use my own technique for that. I compile the GML to bytecode.
what exactly is the purpose of that
Quote from: Yambam on September 26, 2016, 09:08:00 PMThe full game size would only be a one-time download anyway though. I've been working on a system where I only have to upload scripts written in GML to my server. It even works on GM:Studio, which is both execute_string-less and execute_file-less, so I use my own technique for that. I compile the GML to bytecode. Frankly that sounds like a backdoor.
you should use OGG files for a couple reasons:-smaller size-MP3s generate gaps at the beginning of the file, making them terrible for looping
wow thats pretty cool!! seems like it would be tricky 2 play with touch controls though.....
idk if i told u all but i have a stupid "retina" screen now and game maker games fonts are enormous