idk if i told u all but i have a stupid "retina" screen now and game maker games fonts are enormous
How does it look like? Could you show me some screens? Wait, there isn't Retina for Android, is there? I can't quite compile to iOS without any help from someone else, because I don't have a Mac with Mac OS X 10.6 or higher.
this is an issue with high dpi displays on windows 7, so your jumper 2 running at 60fps is affected. there is no solution besides me using a different resolution. it affects gm4-gm8 executables apparently. so basically, dont worry about it!!!!!!
Would it work better with GM:Studio? I can basically compile it to Windows already, it's much easier to quickly test for bugs that way and most of the time it runs much smoother at 60 FPS than the original GM5.3a version from Matt Thorson. I made a script that converts objects to tiles and lots of other optimizations to achieve that.
EDIT:
I added an "Authentic Ogmo Physics" unlockable so you can at least try and play with the original Jumper Two physics (there's no "mobile physics" option in Windows yet, should there be one?), it's probably much more viable with a Bluetooth controller/keyboard though, but at least it's an option. And I'm planning to revamp the main menu and the map.
On another note, I tried to contact Matt Thorson using the email address on his website, but he hasn't sent me a reply yet since I sent it last Thursday. If I understand correctly he is very busy making Celeste and publishing Skytorn, so it's okay if it takes a little longer... I'm still very excited though.