Author Topic: Jumper Two is coming to teh mobile!  (Read 64391 times)

Yambam

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Re: Jumper Two is coming to teh mobile!
« Reply #60 on: October 06, 2016, 03:19:26 PM »
Why won't Mr. Thorson reply! It's been over 3 weeks since my first email which was one of 4. What keeps him so busy? :(

SquareWheel

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Re: Jumper Two is coming to teh mobile!
« Reply #61 on: October 06, 2016, 03:37:39 PM »
I wouldn't take it personally.  Matty Boy entered the real world at some point and got busy.  He's not been as active on social media lately so it seems likely he's not checking email either.  Give it some time, and don't sweat it if he doesn't (or can't) get back to you.

hubol

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Re: Jumper Two is coming to teh mobile!
« Reply #62 on: October 06, 2016, 03:54:00 PM »
what do you need to talk to him for anyway? if its regarding getting permission then odds are he doesnt care what you do, just dont sell this

Yambam

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Re: Jumper Two is coming to teh mobile!
« Reply #63 on: October 06, 2016, 06:17:11 PM »
Yes it was mainly that, hubol. And to show my progress on the project of course. In my first email I even asked Matt if he would like to make a level pack when it's finished, but I don't really see that happening anytime soon. xD

Thanks for the advice SquareWheel, the project will keep me busy for a couple of more weeks anyway. It would be awesome if he'd check his mailbox sooner though, because here in the Netherlands the next holiday season is almost starting again! :)

In other news, quakster sent me the "lost" Jumper Two wallpapers. (Well, for me they were lost at least, I had never seen them before! :D) It's also great, because it means my website is working for other people than me haha. :)
« Last Edit: October 06, 2016, 07:16:01 PM by Yambam »

Yambam

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Re: Jumper Two is coming to teh mobile!
« Reply #64 on: October 06, 2016, 09:13:49 PM »
Version 1.2.0 has just been released! Check it out on the website for more details. :D
http://imanuelhab.mooo.com/jumpertwo/changelog

hubol

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Re: Jumper Two is coming to teh mobile!
« Reply #65 on: October 06, 2016, 09:32:49 PM »
none of these executables work on my machine (win 7 64-bit)

Yambam

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Re: Jumper Two is coming to teh mobile!
« Reply #66 on: October 07, 2016, 05:16:23 AM »
none of these executables work on my machine (win 7 64-bit)

That's strange. I'm on the same installation, I think: Windows 7 Pro SP1 64-bit. I made a .zip of 1.2.0, could you try that one too? http://imanuelhab.mooo.com/jumpertwo/builder/zip

GM:Studio's stand-alone executable option makes use of a Microsoft utility which apparently makes programs that are incompatible with any version of Windows before the one you compiled it on.
« Last Edit: October 07, 2016, 05:29:22 AM by Yambam »

Tinister

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Re: Jumper Two is coming to teh mobile!
« Reply #67 on: October 07, 2016, 05:34:45 AM »
Man, that's really dumb.

Yambam

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Re: Jumper Two is coming to teh mobile!
« Reply #68 on: October 07, 2016, 05:59:39 AM »
It really is, yes.

Yambam

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hubol

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Re: Jumper Two is coming to teh mobile!
« Reply #70 on: October 07, 2016, 02:50:14 PM »
i got it to work from the zip file, but there are a variety of problems. 1) if you use the windowed/fullscreen button on the title bar then the game window will resize on every room change (this doesnt affect game maker's f4 fullscreen though). 2) i cant unpause help

hubol

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Re: Jumper Two is coming to teh mobile!
« Reply #71 on: October 07, 2016, 02:50:59 PM »
3) my mouse doesnt display in f4 fullscreen meaning i cant use any of the menus

hubol

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Re: Jumper Two is coming to teh mobile!
« Reply #72 on: October 07, 2016, 02:52:04 PM »
also did the jump button get remapped or something lol............

Yambam

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Re: Jumper Two is coming to teh mobile!
« Reply #73 on: October 07, 2016, 03:09:12 PM »
3) my mouse doesnt display in f4 fullscreen meaning i cant use any of the menus

That's strange, for me the mouse is perfectly visible in fullscreen. Anyway, I think I can solve that by switching off the cursor completely and showing a sprite where the mouse is. Yay! Now I can get creative drawing an Ogmo cursor or something. :D

also did the jump button get remapped or something lol............

Yes, because for the on-screen analog the jump button is seperate from the movement "stick". I'll make a custom control mapper in the new settings menu for that. :)

i got it to work from the zip file, but there are a variety of problems. 1) if you use the windowed/fullscreen button on the title bar then the game window will resize on every room change (this doesnt affect game maker's f4 fullscreen though). 2) i cant unpause help

I think I have a solution for this one. brb :) (EDIT: oh but the pause screen bug is kinda nasty to fix, but maybe I need device_mouse_clear() or something, for now just click on the screen to get out of it)

P.S. Could you maybe put these bugs/suggestions on my website? Then I can put a tick in front of them when they're fixed! :)
Link: http://imanuelhab.mooo.com/jumpertwo/changelog
« Last Edit: October 07, 2016, 03:13:17 PM by Yambam »

Yambam

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Re: Jumper Two is coming to teh mobile!
« Reply #74 on: October 07, 2016, 04:57:02 PM »
Just changed my profile to reflect that I'm working on Jumper Two for Mobile currently and not IndieMendable for now. IndieMendable is a website for developers that use GameMaker, though I want to add new features like being able to link to the Play Store and making collababoration stuff. So I added this new GREEN page to my Changelog++ website! :D http://imanuelhab.mooo.com/indiemendable/changelog