Author Topic: sbw2  (Read 23719 times)

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dcco

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Re: sbw2
« Reply #255 on: March 26, 2018, 10:38:58 PM »
currently taking a 3d graphics course and learning about shaders, and it's actually really interesting. like i finally understand how those 2d games with crazy lighting everywhere work. there's all sorts of cool stuff i can imagine doing with them but i am also lazy.

hubol

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Re: sbw2
« Reply #256 on: March 26, 2018, 11:02:45 PM »
yeah u can do all types of cool stuff with em!!! defeat ur laziness and do it anyway!!!

SquareWheel

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Re: sbw2
« Reply #257 on: March 26, 2018, 11:12:55 PM »
Shaders are spooky but cool.  I need to learn some glsl sooner or later.

wilde32

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Re: sbw2
« Reply #258 on: April 10, 2018, 12:47:35 PM »
this is the sequel to cat planet right

hubol

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Re: sbw2
« Reply #259 on: April 10, 2018, 02:29:58 PM »
yep

wilde32

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Re: sbw2
« Reply #260 on: April 10, 2018, 03:07:40 PM »
thanks hubol, you're pretty

so uh is this a game that will happen or is it dead

hubol

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Re: sbw2
« Reply #261 on: April 10, 2018, 07:53:19 PM »
yeah its happening. hopefully done soon. workin on one of the final bosses now! then we still have to make an amazing world map

wilde32

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Re: sbw2
« Reply #262 on: April 11, 2018, 01:23:13 AM »
that's cool

i really liked bogus world 1, it had some really fun minigames (my favourites were the 3d rocket game where you try to gain speed, the ogmo ripoff and the first final bogus fight where you throw swords at him) the worst part was definitely the minigame where you have to explore that 3d space station thing and destroy the power generator, i failed that near the end once because i got lost and had to start the minigame all over again which was annoying.
dunno which of those you made so blah

anyway im looking forward to this

hubol

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Re: sbw2
« Reply #263 on: April 11, 2018, 01:44:20 PM »
ha thanks. yes many people found the descent clone especially challenging. bogey2 will have a "medals" feature that lets u get multiple rewards per minigame, so if you encounter a minigame u absolutely despise you can skip it if you have enough medals

wilde32

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Re: sbw2
« Reply #264 on: April 11, 2018, 02:15:03 PM »
did you make the music
some of the minigames like bogmo 1 and borgus swords fight have really good music

hubol

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Re: sbw2
« Reply #265 on: April 11, 2018, 02:21:33 PM »
yes we made almost all of the music, though its a bit more experimental than the bogmo tune, and somehow more tame than the swords game music. if you played JIGGLY ZONE thats a decent approximation of what sbw2 music is like. a lot of the more recent games have music i recorded from bad instruments i got at goodwill instead of using a tracker/actual midi. im hoping to use a tape machine for more of the music soon!

wilde32

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Re: sbw2
« Reply #266 on: April 11, 2018, 03:03:23 PM »
i wish i could make music. i like chiptunes, but i have no idea how to compose anything that sounds remotely decent.

hubol

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Re: sbw2
« Reply #267 on: April 11, 2018, 04:12:07 PM »
its easy if you come to the conclusion that most music is bs. if you can hum little tunes then youre halfway there! have you tried anything in particular for composing?

wilde32

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Re: sbw2
« Reply #268 on: April 11, 2018, 04:23:50 PM »
i tried pxtone a few times but couldnt make anything worthwhile

hubol

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Re: sbw2
« Reply #269 on: April 11, 2018, 04:30:44 PM »
pxtone is pretty fun and simple! idk you should keep at it! was there anything in particular that was tricky?