Author Topic: sbw2  (Read 27707 times)

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wilde32

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Re: sbw2
« Reply #270 on: April 11, 2018, 04:34:23 PM »
not really sure how to answer that, just getting a melody that sounds good

hubol

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Re: sbw2
« Reply #271 on: April 11, 2018, 05:09:47 PM »
in that case, a good solution is to limit yourself to a handful of notes and stick with those notes across all octaves. for example a common scale is C major, which is just all the white keys on a piano (i think pxtone indicates which notes are white keys somehow...). basically, pick 5-7 notes and only use them.

now with your limited note palette, you could first try devising a "bass line". these are lower and often slower than your melody, but tend to command the direction of your melody. a common pattern for a bass line is 1232. pick three notes from your palette to use for that pattern and try it out. here's what im thinking of visually

also, imagine all 4 notes being the same length

as i said before, your "base's line" can command your melody. by this, i mean that there should be some sort of relationship between what the bass line and melody is doing. in the example below, each time the bass plays a new note, the melody also plays that note (in a different, probably higher, octave) but with some additional taster notes after it


im not sure how interesting the example i made here is, but the idea is that you should make some kind of process like the one ive described here and then do some additional experimentation

SquareWheel

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Re: sbw2
« Reply #272 on: April 11, 2018, 07:12:39 PM »
Cute post.  Upcuted.

hubol

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Re: sbw2
« Reply #273 on: June 20, 2018, 12:25:59 AM »
wow im still workin on that stupid ass minigame...............

dcco

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Re: sbw2
« Reply #274 on: June 23, 2018, 06:40:10 PM »
that's a cute music post.

wilde32

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Re: sbw2
« Reply #275 on: July 09, 2018, 02:15:38 PM »
hey frenchies wheres craz'd i cant find it on your website anymore i wanted to replay it

hubol

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Re: sbw2
« Reply #276 on: July 10, 2018, 02:51:02 PM »
give me a couple hours my website was rudely destroyed last week

hubol

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Re: sbw2
« Reply #277 on: July 10, 2018, 04:38:48 PM »

wilde32

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Re: sbw2
« Reply #278 on: July 10, 2018, 05:45:52 PM »
thanks

i know crazd music was mostly experimental but some of it is legitimately good (e.g. spincity music and the fridge music)

hubol

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Re: sbw2
« Reply #279 on: July 10, 2018, 10:48:00 PM »
hm thanks. i think the music is pretty bad. the most interesting songs imo are:
generic boss music - enough variation to be semi interestingg
zone after klyde music - really interesting and wacky chords
jhabibi jungle music - funny samples and weirdly long song
whoazone music - iirc something really messed up happened when i pasted into pxtone and it ruined most of what i made but i didnt bother to fix it

my general problem with the other songs is that the patterns are way too obvious and there are a lot of janky arpeggios

wilde32

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Re: sbw2
« Reply #280 on: July 11, 2018, 12:54:55 PM »
pasted into pxtone? did you use another tool to compose?

hubol

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Re: sbw2
« Reply #281 on: July 11, 2018, 08:37:08 PM »
no. you can copy paste from/to a pxtone project in the editor

wilde32

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Re: sbw2
« Reply #282 on: July 11, 2018, 10:13:23 PM »
oh

now i feel silly

hubol

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Re: sbw2
« Reply #283 on: July 11, 2018, 11:10:48 PM »
nbd

wilde32

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Re: sbw2
« Reply #284 on: July 13, 2018, 04:05:14 PM »
frenchies how do i transition from game maker to something worth programming in