Author Topic: sbw2  (Read 12913 times)

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Kaynato

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Re: sbw2
« Reply #30 on: February 16, 2016, 04:54:52 AM »
Do the waveforms fill up or are they generated as it goes?

hubol

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Re: sbw2
« Reply #31 on: February 16, 2016, 05:29:46 AM »
sadly those are just prerendered sprites

hubol

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Re: sbw2
« Reply #32 on: February 18, 2016, 04:32:54 AM »

heres something i messed up today

hubol

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Re: sbw2
« Reply #33 on: February 18, 2016, 05:29:18 AM »

hey baby

dcco

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Re: sbw2
« Reply #34 on: February 18, 2016, 04:46:34 PM »
without me? ;)

hubol

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Re: sbw2
« Reply #35 on: February 19, 2016, 03:23:26 AM »

bobuck

Kaynato

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Re: sbw2
« Reply #36 on: February 20, 2016, 10:08:28 PM »
which is the program?

hubol

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Re: sbw2
« Reply #37 on: February 20, 2016, 10:29:46 PM »
if ur talking about modeling programs then i use blender

hubol

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Re: sbw2
« Reply #38 on: February 20, 2016, 10:32:21 PM »

also i fixed the coat

hubol

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Re: sbw2
« Reply #39 on: February 26, 2016, 05:31:11 AM »
i finished this minigame today im pretty happy with it!!!!

hubol

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Re: sbw2
« Reply #40 on: March 02, 2016, 11:37:59 PM »


bogusona builder is goin well :apple:

hubol

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Re: sbw2
« Reply #41 on: March 04, 2016, 01:37:37 AM »


i made a whole bunch of improvements so now you can draw a pretty huge # of lines without it eating a huge amount of memory or processing power

SquareWheel

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Re: sbw2
« Reply #42 on: March 04, 2016, 02:01:45 AM »
Yaay.  Optimization is the best.

hubol

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Re: sbw2
« Reply #43 on: March 12, 2016, 10:38:15 PM »

hubol

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Re: sbw2
« Reply #44 on: March 22, 2016, 05:55:11 PM »
i finished this segment of the game...... i think my next idea is to work on another ingame locale or work on a minigame thats based on 121 lol....