Author Topic: sbw2  (Read 15182 times)

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hubol

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Re: sbw2
« Reply #90 on: April 28, 2016, 04:08:59 AM »
php is basically gml tbh

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Re: sbw2
« Reply #91 on: April 28, 2016, 10:11:04 PM »


this might not end up getting used..... Cutey Exclusive

hubol

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Re: sbw2
« Reply #92 on: April 29, 2016, 05:09:34 PM »
help i want this what do i do



i dont usually want things what do i do

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Re: sbw2
« Reply #93 on: April 29, 2016, 05:48:40 PM »
i ran out of cute minigame ideas for the moment but oddwargs workin on 3 right now!!!!!!!

hubol

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Re: sbw2
« Reply #94 on: May 06, 2016, 07:33:38 PM »


i still havent started a new one............

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Re: sbw2
« Reply #95 on: May 07, 2016, 08:21:57 PM »


looks kinda like a bird

hubol

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Re: sbw2
« Reply #96 on: May 08, 2016, 04:16:57 AM »
this drummer turned out cute!!!!
Spoiler: penis (click to show/hide)

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Re: sbw2
« Reply #97 on: May 08, 2016, 08:02:01 PM »
So how's this gonna work is it like Warioware rapid minigames
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hubol

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Re: sbw2
« Reply #98 on: May 08, 2016, 08:42:00 PM »
nah a lot of them are actually kind of long lol........

there will be a world map and the plan is that you can drive around the world map and play each minigame. completing a minigame earns you a medal and completing additional objectives in a minigame earns you additional medals. most of the minigames will require x medals to play or whatever other requirements we may enforce. (some minigames will only be unlocked if you complete certain minigames rather than having a direct medal requirement) we will use this system to offer bonus minigames and also so that people arent required to play minigames they are terrible at. also there will be ingame locations which might offer more obscure medals

but yeah the length of minigames is quite variable. the range is probably like 1 - 20 minutes for each minigame

SquareWheel

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Re: sbw2
« Reply #99 on: May 08, 2016, 08:46:54 PM »
Remember Jumper Mini and how you could unlock secret side levels?  Or maybe SMW is a better example with the keys/doors.

But yeah, I find that's a really fun way to do side exploration or hide easter eggs.  The kind of stuff that doesn't fit the "main game" as well.

hubol

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Re: sbw2
« Reply #100 on: May 30, 2016, 03:52:28 AM »
im not dead


Tinister

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Re: sbw2
« Reply #101 on: May 30, 2016, 08:12:51 AM »
RIP hubol

hubol

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Re: sbw2
« Reply #102 on: June 04, 2016, 01:27:12 AM »
i finished that minigame!!!!! "On to the Next One....." :apple:

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Re: sbw2
« Reply #103 on: June 04, 2016, 01:46:20 AM »
What's the end game?

hubol

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Re: sbw2
« Reply #104 on: June 04, 2016, 05:05:11 PM »
having enough minigames and locations to build a substantial map. just before we build the map we'll probably make the final boss sequences. because of the nature of a minigame collection everything is pretty modular and can be built at almost any time