Cutey Zone

General Category => Cute Discussion => Topic started by: hubol on January 15, 2018, 11:09:47 PM

Title: Video Games in 1918: Back to Basics
Post by: hubol on January 15, 2018, 11:09:47 PM
(https://thechroniclesofjosh.files.wordpress.com/2015/09/xena-warrior-princess-3x06-the-debt-avi-still006.jpg)
(https://i.pinimg.com/236x/43/98/59/439859b59265fe6969d638e72865adb2--my-childhood-memories-tic-tac-toe.jpg)

post itt about games and grames in '18.... what lastest games are YOU looking forward to? let me know in the comments and i might read em
Title: Re: Video Games in 1918: Back to Basics
Post by: SquareWheel on January 15, 2018, 11:24:43 PM
Can I post about games I've played?  I just played through Firewatch in an afternoon and really enjoyed it.  Touching story, interesting exploration with the map+compass mechanics.  Didn't overstay its welcome by being overlong.  Really nice little game.
Title: Re: Video Games in 1918: Back to Basics
Post by: SquareWheel on January 15, 2018, 11:28:47 PM
Games I'm looking forward to playing are Salt and Sanctuary (http://store.steampowered.com/app/283640/Salt_and_Sanctuary/) (single game, not Salt (http://store.steampowered.com/app/327860/Salt/) and Sanctuary).  As well as Hollow Knight (http://store.steampowered.com/app/367520/Hollow_Knight/).

I'm still on a Dark Souls kick and wanted to try some 2D takes on the formula.

Dark Souls is really good by the way.  I've completed the first game six times now.  Very excited for the remaster.
Title: Re: Video Games in 1918: Back to Basics
Post by: hubol on January 16, 2018, 12:02:14 AM
Can I post about games I've played?  I just played through Firewatch in an afternoon and really enjoyed it.  Touching story, interesting exploration with the map+compass mechanics.  Didn't overstay its welcome by being overlong.  Really nice little game.

i havent played this but shorter games are nice. i played shadow of the colossus not long ago and it was a ~10 hour endeavor but i liked how apparent your progress was and how relatively short it was, good experience.
Title: Re: Video Games in 1918: Back to Basics
Post by: juner on January 16, 2018, 12:10:57 AM
Don't think that top game of tic-tac-toe is canon  ???  ???...

Firewatch is lovely! I should probably go through and listen to the dev commentary at some point. Ending spoilers: [sp]wasn't entirely sure about the ending when I finished it, with the conspiracy just having a really anticlimactic conclusion. But reflected on it a bit over the night and really appreciate it now. Feels very fitting for both the player and main character to get caught up in the excitement only to be snapped back to reality[/sp].
Looking forward to Campo Santo's next game next year!

I played What Remains of Edith Finch over christmas & that's also a perfect short length story with really clever interactive story vignettes.

After I finished Dark Souls 3 in 2016 a friend wanted to help me through DS1, which I'd not played before. Ended up playing through a fair bit of that following her as she carried me from boss to boss. Was a fun, very different dark souls experience, being given a tour by an excited expert. My favourite part was Sen's Fortress when we kept accidentally killing each other with the pressure plate traps. Took a while to get through there.
Title: Re: Video Games in 1918: Back to Basics
Post by: juner on January 16, 2018, 12:30:30 AM
Things i'm looking forward to this year!

Celeste! That platformer developed in part by that person!
Iconoclasts! Platformer adventure in development for years!
Pipe Push Paradise! Which I only saw the other day but it looks a cute puzzgame!
Baba Is You! Also cute puzzgame!
Zwei: Arges Adventure! Because I've been enjoying the sequel & like falcom games & wanna support xseed...
My game! Because if I write this here maybe I'll be motivated to finish making a game for once...
Title: Re: Video Games in 1918: Back to Basics
Post by: SquareWheel on January 16, 2018, 01:15:32 AM
Ending spoilers
Yeah, I heard a lot of people were bothered by the ending but I thought it was quite appropriate.  I never really [sp]got caught up in the conspiracy, and mostly assumed there was a rational explanation behind everything[/sp].  When I found [sp]the body in the cave I kinda pieced together what happened, but thought maybe Ned was just angry at this place for taking his son, and was taking it out on me[/sp].  I was also really glad that [sp]they never put a face to the voice of Delilah in the end, as I think they might have ruined the player's imagination of her up to that point[/sp].

They did a really good job of building the story and getting the player involved.  I went in basically blind and came out really impressed.

After I finished Dark Souls 3 in 2016 a friend wanted to help me through DS1, which I'd not played before.
Loove Sen's Fortress.  That [sp]hidden bonfire[/sp] is the best troll in the entire game.

DS1 is probably super clunky if you're coming from DS3.  It's a much slower game, and the combat is more proactive than reactive.  But man the world design is just so captivating.  Makes me genuinely excited when I get back into it, and to start unlocking shortcuts.

I've been doing more challenge runs lately.  On DS1 I've completed a randomizer run and an SL1 run (no leveling).  On DS3 I recently finished a "blue estus only" run (can only heal through slow-casting miracles).  [sp]Nameless King[/sp] was veery tough.  More so even than DLC bosses.

All the remaster hype has got me excited to play some more.
Title: Re: Video Games in 1918: Back to Basics
Post by: juner on January 16, 2018, 02:04:23 AM
But man the world design is just so captivating.  Makes me genuinely excited when I get back into it, and to start unlocking shortcuts.
Yeah, I'm a lil sad I'll never be able to quite explore DS1 as a first-time player, slowly piecing together the geography of the world and stumbling upon surprising shortcuts for the first time. At least my memory is a little fuzzy from the whirlwind tour.

Never actually made it to [sp]Nameless King[/sp] in my DS3 playthrough, found all the secret areas except for that boss's. Just watched a vid & they look tough...

Have you played DS2 at all?

i played shadow of the colossus not long ago and it was a ~10 hour endeavor but i liked how apparent your progress was and how relatively short it was, good experience.

what was your fave colossus, mine was [sp]the lil one that you trick into knocking over the pillars[/sp]. a good game!
Title: Re: Video Games in 1918: Back to Basics
Post by: hubol on January 16, 2018, 04:31:32 AM
what was your fave colossus, mine was [sp]the lil one that you trick into knocking over the pillars[/sp]. a good game!

good question!!! [sp]the first lil cat one was interesting! scaring it with fire was funny. its hard to pick a favorite... i felt smart when i figured out most of them, unfortunately i had seen videos of some of the early ones (i never thought i'd own a box that could play the game) so those were less surprising... oh also the big salamander was good[/sp]
Title: Re: Video Games in 1918: Back to Basics
Post by: SquareWheel on January 16, 2018, 04:31:59 AM
Never actually made it to [sp]Nameless King[/sp] in my DS3 playthrough, found all the secret areas except for that boss's. Just watched a vid & they look tough...
I had help.  A friend asked me if I wanted to know about a secret area, and said I'd never find it because it required a [sp]gesture[/sp].  I'd recently found both the [sp]dragon shrine and the gesture needed[/sp] though, so was able to piece it together with the hint.  Two very cool bosses.

Have you played DS2 at all?

I've played through DS2 twice now.  I have a lot I'd like to say about it.  I'll try to keep it brief.

DS2 is by far the longest game.  It has the most content (areas, bosses, weapon types, everything).  However I think it could have benefited from cutting some of the fat.  The world design isn't nearly as tight as the other two games, and half way through I find it starts to feel like a bit of a slog.  There's a ton of bosses, but many feel uninspired.

However, DS2 absolutely excels in its mechanics.  They made a lot of drastic changes from DS1, a number of which survived into DS3.  They simplified weapon upgrades (which was much needed), made rolling omni-directional (DS1 is locked to four directions), and made hollowing much more significant.  Dying now hollows you progressively, lowering your max health over time down to 50%.  This can be limited to 75% with a ring, or temporarily restored using a consumable.

Rings are less powerful, but you can wear up to 4 of them now.  They kept this change in DS3.  There's more combat-oriented rings though with some straight up affecting attack damage.

You are susceptible to invasions at all times.  I'm not a huge fan of it, but invaders probably love it.  The game still has an active PVP scene because it works so well.  I'd argue better than DS3.

Life gems were an interesting inclusion.  They're basically consumable health potions that you can buy.  They heal slower than estus, so the intention is that they should be used between combat while estus is reserved for in-the-moment healing.  Personally though I think this takes too much away from the Dark Souls formula and wasn't a good inclusion.

DS2 is a bit weird.  Important items like rings and spells will drop from regular enemies, thus can be farmed.  A lot of armor applies effects like falling damage reduction, souls gain, preventing backstabs, and other stuff.  This is the complete opposite of DS3's approach which made all armor effectively equal, to try and encourage fashion souls.

DS2 introduced a great torch mechanic and I'm really sad it didn't stay in the series.  You collect torches which give you temporary light at the cost of a shield, and you can use it to light sconces around the map.  Sometimes there's secrets, sometimes it's useful just for lighting the area up.

You can climb up ladders super fast in DS2.  Small thing but it's a nice bonus.

Agility is an interesting design choice.  It affects things like how quickly you can chug estus or how many iframes you get from rolling.  It's interesting because it means you can focus first on improving survivability over damage output, which is a neat gameplay consideration.  But it also means that new players perceive the game as super clunky and unresponsive, and I think that reputation has hurt DS2.  If you decide to play, level up your Adaptability immediately, and that increases your secondary Agility stat.

While DS2's base maps are probably the weakest in the series, the DLC is some of the best.  The level and boss designs are very good, and I think might be even better than the Ringed City.  The Sunken Crown Old Iron King DLC has two great boss fights, and Ivory King has some of the best environments.

DS2 gets a lot of shit - some of it deserved - but it's still a fantastic game that's contributed much to the series.  It's very much worth playing.  Especially the DLCs.
Title: Re: Video Games in 1918: Back to Basics
Post by: juner on January 16, 2018, 12:13:50 PM
Thanks for the write up! DS2 sounds kinda cool and experimental.

I liked using torches a fair bit in DS3 to light up some of the darker indoor areas, but I was dual wielding for the whole game and didn't have to sacrifice a shield for it.
Dragons Dogma was a game I played that did darkness & torches/lanterns really well. Adventuring out at night time and getting lost in the woods felt genuinely perilous, relying on your lanterns to eke out just a few feet of visibility, a vague glance at oncoming shapes. A good lighting system helps to sell it, and magic is wonderfully bright as it goes flying around at night.

Was quite surprised they didn't stick with an estus equivalent in Bloodborne, & had you farm healing items instead. But I guess it was in part to encourage people to use the rally mechanic, where you can regain lost health if you quickly attack an enemy after being wounded. Plus at least the healing items had a dedicated button and refilled back to max capacity from your storage whenever you died.
Title: Re: Video Games in 1918: Back to Basics
Post by: aimaina on January 17, 2018, 06:50:48 AM
wow people are making the posts..... good job everyone..... im excited to play dark's soul for the first time when it comes out on the switchy

i was playing breath of the wild a lot up until recently but i think im done with it now..... im kinda sad that none of the stuff left to do in the game appeals to me...... i only have 104 shrines but i feel like ive searched the map pretty thoroughly already, i dont wanna look for more korok seeds, & the "side quests" seem mostly like boring fetch quests..... the dlc doesnt interest me either.....

i feel conflicted about that game..... its really something special and its probably my favourite 3d zelda but i also feel weirdly lukewarm about it..... i played it for 65+ hours or something and i kept picking it up again to explore more after i thought i was done, but my interest eventually just kinda tapered off.....
Title: Re: Video Games in 1918: Back to Basics
Post by: SquareWheel on January 17, 2018, 07:01:53 AM
Er, sorry.  I accidentally left a section of text unspoilered.  Fixed now that it's too late.
Title: Re: Video Games in 1918: Back to Basics
Post by: juner on January 17, 2018, 12:17:04 PM
wow people are making the posts..... good job everyone..... im excited to play dark's soul for the first time when it comes out on the switchy

i was playing breath of the wild a lot up until recently but i think im done with it now..... im kinda sad that none of the stuff left to do in the game appeals to me...... i only have 104 shrines but i feel like ive searched the map pretty thoroughly already, i dont wanna look for more korok seeds, & the "side quests" seem mostly like boring fetch quests..... the dlc doesnt interest me either.....

i feel conflicted about that game..... its really something special and its probably my favourite 3d zelda but i also feel weirdly lukewarm about it..... i played it for 65+ hours or something and i kept picking it up again to explore more after i thought i was done, but my interest eventually just kinda tapered off.....

i think it's fine to lose interest in something after playing it for so long! i found that breathy kinda really relies on the player's sense of exploration and discovery to fuel the gameplay loop so it definitely suffers once the player has lapped most of the kingdom. and it doesn't do an awful lot to shake things up & keep stuff fresh as you go through the game, like new ways to get around or new powers/items or changes in the world.

i enjoyed the shrine quests the most out of all the questy things since they encouraged exploration and having fun interacting with the environment in cute ways. was always disappointed when i did a shrine quest and the shrine was just "here's you're Orb," though. i want cool shrine puzzles as a reward for doin shrine quests!!

but yeah i'm satisfied not ever completing everything in breathy since i had such a good time in those first 30+ hours. and finding all the koroks sounds tedious as heck. i'm looking forward to how they do stuff differently in a breathy 2.
Title: Re: Video Games in 1918: Back to Basics
Post by: hubol on January 17, 2018, 04:39:08 PM
the shrine quests are cute and yes it seems most of the side quests are "give me 10!!!!" with rupee rewards

im doing a second playthrough of zeddon on the Hardenated mode and im finding a bunch of shrines i missed and im trying to get as many koroks as i can reasonably find. im too busy to play for hours on end so its just something nice to do every now and then for short bursts.

then on the other hand there's mario where i start it up and grab a couple post-game moons and become instantly overwhelmed with the remaining amount and quit. theres something radically different about discovery and exploration in these games, and it obviously affects my will to keep playing, but i cant really put it to words
Title: Re: Video Games in 1918: Back to Basics
Post by: aimaina on January 17, 2018, 05:32:00 PM
i think the fact that theres a big checklist of moons to get in mario makes a big difference, plus the hint system makes it actually feasible to find them all on your own, so theres more pressure to "do everything".... in botw 100% is basically hopeless so u just do as much as you want. i feel like thats either a strength or a weakness depending on how you feel about completionism in videogame
Title: Re: Video Games in 1918: Back to Basics
Post by: aimaina on January 17, 2018, 05:37:03 PM
i think its cool in some ways that im leaving behind breath of the weath with a bunch of things left as mysterys but i also liked the sense of closure from getting all the moons in mario.... idk
Title: Re: Video Games in 1918: Back to Basics
Post by: Giik on January 17, 2018, 08:46:08 PM
in 2017 i didn't really buy that much vidya mostly because the switch was 'spensive (botw and odyssey were grEAT though)

i think that trend will kinda continue for this year, i'm not really keeping track of upcoming game releases outside of what nintendo directs and stuff announces.

lately though i've been playing stardew, rain world, children of zodiarcs, and wonder wickets (beta testing!~). all of them seem pretty underrated except for stardew so i'd say check 'em out

and of course there's my own game wink wink nudge nudge
Title: Re: Video Games in 1918: Back to Basics
Post by: hubol on January 17, 2018, 11:44:48 PM
i think the fact that theres a big checklist of moons to get in mario makes a big difference, plus the hint system makes it actually feasible to find them all on your own, so theres more pressure to "do everything".... in botw 100% is basically hopeless so u just do as much as you want. i feel like thats either a strength or a weakness depending on how you feel about completionism in videogame

yeha lol!!!! this seems about right! i guess mario's way of doing it doesnt work for me but i can totally see why the zeldon one would be really frustrating for hard-cored completionists......

and of course there's my own game wink wink nudge nudge

wear's the cutey thread about your new game?????? cutey thread or it didnt happen
Title: Re: Video Games in 1918: Back to Basics
Post by: Giik on January 18, 2018, 04:25:06 AM
i think the fact that theres a big checklist of moons to get in mario makes a big difference, plus the hint system makes it actually feasible to find them all on your own, so theres more pressure to "do everything".... in botw 100% is basically hopeless so u just do as much as you want. i feel like thats either a strength or a weakness depending on how you feel about completionism in videogame

yeha lol!!!! this seems about right! i guess mario's way of doing it doesnt work for me but i can totally see why the zeldon one would be really frustrating for hard-cored completionists......

and of course there's my own game wink wink nudge nudge

wear's the cutey thread about your new game?????? cutey thread or it didnt happen
i mean http://cutey.zone/index.php?topic=117.0 is kinda where i talked about it but i don't have a dedicated thread for it yet
Title: Re: Video Games in 1918: Back to Basics
Post by: juner on January 18, 2018, 01:47:34 PM
Uurnog Uurnlimited is a cool game, i'm glad Nifflas made a spiritual successor to Lyle In Cube Sector!

and of course there's my own game wink wink nudge nudge

Oceanfarm is looking good! The water splash effects are v cute and knowledge-based progression is always a thing i get excited about
Title: Re: Video Games in 1918: Back to Basics
Post by: SquareWheel on January 18, 2018, 02:10:43 PM
I actually played a bit of Uurnog from the Humble Trove.  Didn't grab me enough to finish it, but it had some interesting mechanics and puzzles.  Lots of different solutions to approach problems.

Though I think I died and lost all my money, so I lost interest at that point.
Title: Re: Video Games in 1918: Back to Basics
Post by: Giik on January 18, 2018, 11:33:49 PM
Uurnog Uurnlimited is a cool game, i'm glad Nifflas made a spiritual successor to Lyle In Cube Sector!

and of course there's my own game wink wink nudge nudge

Oceanfarm is looking good! The water splash effects are v cute and knowledge-based progression is always a thing i get excited about
okay do you mean like adding things to a journal in-game or the roguelike-esque "i'm good at the game because i played it like 500 times"

because both are hell yeah
Title: Re: Video Games in 1918: Back to Basics
Post by: juner on January 19, 2018, 12:53:31 AM
okay do you mean like adding things to a journal in-game or the roguelike-esque "i'm good at the game because i played it like 500 times"

because both are hell yeah
the journal definitely! i guess i mean stuff like, there's obstacles or puzzles that are entirely possible to solve immediately but in likelihood you'll have to come back to em later on because you don't yet understand how to interact with or solve em, or even know that they're puzzles. i suppose i'm thinking of games like The Witness and Toki Tori 2, with the latter having a secret sequence-break right near the start of the game that new players will just overlook since they aren't yet aware of the puzzle mechanics and interactions that make it possible.
Title: Re: Video Games in 1918: Back to Basics
Post by: Giik on January 19, 2018, 02:52:46 AM
okay do you mean like adding things to a journal in-game or the roguelike-esque "i'm good at the game because i played it like 500 times"

because both are hell yeah
the journal definitely! i guess i mean stuff like, there's obstacles or puzzles that are entirely possible to solve immediately but in likelihood you'll have to come back to em later on because you don't yet understand how to interact with or solve em, or even know that they're puzzles. i suppose i'm thinking of games like The Witness and Toki Tori 2, with the latter having a secret sequence-break right near the start of the game that new players will just overlook since they aren't yet aware of the puzzle mechanics and interactions that make it possible.
Oh hell yeah that's some good shit

a good portion of the puzzles from the start won't be able to be solved though since you just haven't found the right plants yet, but if you know how to get to them you can totally route a speedrun
Title: Re: Video Games in 1918: Back to Basics
Post by: SquareWheel on January 22, 2018, 06:01:58 PM
I've played through DS2 twice now.
Three times now!  Just finished an SL1 run on Dark Souls 2.  Found a lot of new things on this run, including two shortcuts I didn't know about.  Some really good attention to detail in this game.

Probably a more interesting SL1 run than the first game too, because late-game stat boosting gear opens up a bunch of new weapon choices.  Definitely way harder than DS1, though. The boss  [sp]Throne Watcher and Defender[/sp] reck'd't'd me for three hours before I got their moveset completely down.
Title: Re: Video Games in 1918: Back to Basics
Post by: SquareWheel on January 22, 2018, 06:04:49 PM
Sorry if that's humble braggy I'm just excited to have beaten it and don't know who to tell.
Title: Re: Video Games in 1918: Back to Basics
Post by: juner on January 22, 2018, 06:21:28 PM
congratulations! cool that you're still discovering shortcuts and stuff even on a third playthrough

really satisfying when you finally peg down a boss. like you've been slowly learning how to dance with em
Title: Re: Video Games in 1918: Back to Basics
Post by: SquareWheel on January 22, 2018, 06:46:01 PM
Very much so.  Often times on a regular build you can just tank your way through a boss, without ever really learning it.  So that's a big part of the draw of challenge runs IMO.

Also, there's route planning involved which can be fun.  Getting certain weapons or equipment becomes way more important when you're artificially limited in some way, so map knowledge becomes a huge asset.

Can heartily recommend if you're looking for a fresh experience.
Title: Re: Video Games in 1918: Back to Basics
Post by: Tinister on January 23, 2018, 04:59:19 PM
All ya'll 1%ers playing Dark Souls and here I am trying to race to beat Demon's Souls before the servers shut down.

I'm not doing very good at it.
Title: Re: Video Games in 1918: Back to Basics
Post by: cati on January 24, 2018, 04:12:18 PM
iconoclasts is really good yall
Title: Re: Video Games in 1918: Back to Basics
Post by: cati on January 24, 2018, 04:12:39 PM
also celeste 2moro get hype :sonic: :sonic: :sonic:
Title: Re: Video Games in 1918: Back to Basics
Post by: cati on January 28, 2018, 01:53:32 PM
finished celeste [sp]except for the post game stuff and the b-sides[/sp]. it's sooo good.

went in expecting to have to use some of the assist mode things at some point (had my eye on the 50% speed one in particular) because my secret shame is im really bad at jumper, but it does a really good job of being v hard without being frustrating, and everything feels surmountable even when you've planted your face in the same spikes 50 times in a row. i'm glad the features are there as a safety net though, and they're presented v non-judgementally.

definitely highly recommended to anyone here whos heard of and likes the jumpers series of games by helixgamesinc


edit: also the musics v good, and the way it's used in the game is v good.
Title: Re: Video Games in 1918: Back to Basics
Post by: hubol on January 28, 2018, 06:03:50 PM
oh thats good news to me, i was worried it would be too hard. maybe i'll check it out in a billion years when im not so busy....
Title: Re: Video Games in 1918: Back to Basics
Post by: vgperson on January 28, 2018, 09:43:27 PM
Celeste is sooooo good. I 100%'d it last night (except for one type of challenge that's just absurd and probably has no reward, and an achievement I'm unsure how you'd get without Assist Mode, though I'm playing on Switch anyway). It's really designed in such a fair-feeling, "doable" way all the way through, except maybe one bonus level where it took me forever to figure out the consistent way of doing a thing with a certain gimmick, because in order to experiment with it you have to make it through an already-somewhat-difficult part every time.

Although there's also a Mystery no one seems to have solved.......... (Slight spoilers regarding some special collectibles.)
Spoiler (click to show/hide)
Title: Re: Video Games in 1918: Back to Basics
Post by: aimaina on January 28, 2018, 09:45:06 PM
im excited to play celeste & iconoclasts.... not zure when i will do it but someday
Title: Re: Video Games in 1918: Back to Basics
Post by: Zecks on February 01, 2018, 01:47:52 AM
its aite

http://puu.sh/ze0LY.jpg  :strawberry:

ps. vg if u mean '1up' [sp]u can keep strawbs following indefinitely as long as u dont land for more than a split second (moving platforms dong goount)[/sp]
Title: Re: Video Games in 1918: Back to Basics
Post by: vgperson on February 01, 2018, 02:29:25 AM
Oh, I know how you get it, [sp]I'm just not sure what the best place would be to get that many strawberries without landing. Off the top of my head, maybe the first section of Chapter 2, the area in Chapter 4 with all the optional passages, or the first part of Chapter 5? I haven't really tried yet since it's not recognized on Switch, but maybe it's easier to keep them from "collecting" than I think.[/sp]

And I finished with about the same death count, so nice. [sp]I've also managed presumably the same golden strawberries as you, but I also got 2-C and 4-C - the nature of the C-Sides makes them surprisingly easy to do deathless, relatively speaking.[/sp]
Title: Re: Video Games in 1918: Back to Basics
Post by: Zecks on February 01, 2018, 02:56:47 AM
i just did it in chaptr 1. and yea we'll see how many ******  :strawberry: i'll go for, b/c while its fun its so popular in the speprun circles that its not that tempting to bust my arse for some bragging rights
Title: Re: Video Games in 1918: Back to Basics
Post by: Zecks on February 03, 2018, 02:56:26 PM
tehy found strawb #200 but its not related to the heart page at all
Title: Re: Video Games in 1918: Back to Basics
Post by: Tinister on February 09, 2018, 05:35:21 AM
here I am trying to race to beat Demon's Souls before the servers shut down.

Apparently you have a better experience playing it offline.  Like you've always had a better experience with it offline.
Title: Re: Video Games in 1918: Back to Basics
Post by: hubol on February 09, 2018, 05:38:35 AM
that game? i have a better experience offline with my monitor turned off #NoGames #OnlyGrames
Title: Re: Video Games in 1918: Back to Basics
Post by: juner on February 09, 2018, 10:27:00 AM
that game? i have a better experience offline with my monitor turned off #NoGames #OnlyGrames

oh i love boardgrames
Title: Re: Video Games in 1918: Back to Basics
Post by: juner on February 09, 2018, 10:28:23 AM
though i tried the dark souls boardgame on tabletop simulator and rolled dice to attack a lil enemy three times and didn't do any damage times and just kinda gave up
Title: Re: Video Games in 1918: Back to Basics
Post by: hubol on February 09, 2018, 04:52:20 PM
dark souls casino edition
Title: Re: Video Games in 1918: Back to Basics
Post by: aimaina on February 11, 2018, 06:40:18 AM
(https://i.imgur.com/opx2oCJ.png)
was thinkin about this old ass post i made.... these are the freeware indy games i thought were hot shit in 2006 (other than helix stuff i guess. in fact theres no game maker games on the list, maybe i assumed ppl knew about em already)

some of them are true classix of course like cave story and lyle. original noitu love was a bit sketchy from what i remember but i played the hell out of it nonetheless

then theres the less memorable ones.... akuji and within a deep forest were on all the blogs back in teh day but when was the last time u thought about them? maybe it was recently but thats not the case for me

grounstream being on there makes me laff.... i was so desperate for anything vaugely cave story like or metroidvania like in those days.... not that grounstream was bad but it was a jp only game that you kinda had to brute force your way thru and i gave up a few areas in

theres some games that i feel shouldve left a bigger impact on me than they did..... obake was a very very well made kirby-like platformer but it just doesnt stick out much in my mind.... a game with a kitty has a kitty in it so it shouldve been my shit but i dont remember much about it..... i think i went on kitty game authors website a while ago and it has like 6 or 7 sequels? i should check em out.....

eternal daughter is a very memorable one but kinda for the wrong reasons..... its like very nice and polished aesthetically but its the most brutally difficult metroidvania ive ever played.... i got really into it & eventually beat it but i dont think i could handle a game like that these days.....

another funny one is douglas circumstance..... i didnt even play it lol i think i just saw that it had a good review on home of the underdogs. i googled it & apparently there was a kickstarter for a new one at some point

if u remember allthe games on this list youre a true indy gamer..... im not because i forgot what "gambare natsuki san" is for like 10mins. i eventually remembered its the one thats like umihara kawase but without physics but i had to google to make sure i was right

the spirit engine was a pretty unique game iirc, it was like a side view rpg, but not a platformer, just side view and it had a neat battle system probably. i think i got bored of it after a few areas

uhhh guardian no rakuen was a decent zelda clone with cute graphics i think, i forget if i played it before or after a translation patch came out. its by the same person as akuji i think.... wait was it actually "guardian no rakuen" and not "rakuen no guardian"?? or did i just fuck up


yeha i dont know how to end this post..... ~indygrame memorys~ :honeydew:
Title: Re: Video Games in 1918: Back to Basics
Post by: vgperson on February 11, 2018, 07:23:35 AM
Grounstream and Douglas Circumstance are the only ones I don't remember in some way, since I don't think I ever played those. I'm pretty sure Noitu Love 1 is still pretty great, even if it's amateur now compared to his other games. Akuji is more forgettable, but Within A Deep Forest is actually sort of classic in some... ... ... ...circles? (I think it was in a GDQ once.) Obake has the best main theme ever put to MIDI but that's about all I remember for sure. Game With A Kitty and the other games by that person are good, but just kind of there. Eternal Daughter completely owns and deserves all the recognition and I'd play a remake of that over Spelunky 2. The Spirit Engine was cool, though I remember nearly nothing about it and never played the sequel. It's Rakuen no Guardian, and I'm fairly sure we were playing it before the translation.
Title: Re: Video Games in 1918: Back to Basics
Post by: aimaina on February 11, 2018, 07:58:07 AM
yeha i think my memorys of noitu love 1 are tainted by trying to beat the hardest difficulty where every enemy takes a billion hits and u basically do the same combo over and over. its probably fine on normal or whatever

eternal daughter is weird its like..... very good if you are in the right mindset. which i was for a certain time in my life and i beat it and i think i got 101% or whatever the max was and i replayed it to experiment with sequence breaks and stuff. but i remember trying to go back to it (and also the first time i played it) & the difficulty just felt completely impenetrable..... its a very different experience from most metroidvanias thats 4 sure

also i found this kool top 10 list by tim indygames: http://indygamer.blogspot.ca/2007/01/top-10-freeware-platformers-2006.html

a bunch of the ones i listed are there.... on the game maker side of things theres poyo (was pretty cool iirc) and painajainen (seiklus clone that left no impression on me). theres also some wacky stuff i dont remember at all and never played
Title: Re: Video Games in 1918: Back to Basics
Post by: aimaina on February 11, 2018, 08:52:46 AM
oh you know how people were saying celeste makes you feel like you can overcome any challenge it throws at you.... eternal daughter is like, the exact opposite of that feeling constantly

i think thats why i feel conflicted about it... i dislike the "make every challenge feel doable" school of design to some extent, because then actually completing the challenges can feel like a routine timesink (thats why i never finished super meat boy.... got boring) but my memory of eternal daughter is that it leans way hard into "make every challenge feel crushingly hopeless"

i used to play aiwanas though & i was down with the hopelessness there so i guess my feelings about difficulty just change arbitrarily all the time. i feel like im more about the mild difficulty lately
Title: Re: Video Games in 1918: Back to Basics
Post by: SquareWheel on February 11, 2018, 11:55:40 AM
I used to try and always play games on the hardest difficulty, probably for some macho reason.  It was Spec Ops: The Line that made me realize though that it just wasn't as fun.  I wasn't there to experience the story, not learn how to exploit the AI in silly ways to progress.

Some games I still enjoy the difficult and go back and try and make them harder (like I posted about Dark Souls challenge runs lately).  But for a first time experience I don't mind playing on lower difficulties anymore.

I haven't actually played most of these games listed above so that's all I can contribute.
Title: Re: Video Games in 1918: Back to Basics
Post by: juner on February 11, 2018, 08:29:08 PM
also i found this kool top 10 list by tim indygames: http://indygamer.blogspot.ca/2007/01/top-10-freeware-platformers-2006.html
treasure tower!!! i really loved that game!!!

two formative gamemaker games which i think about a lot are ball fall (http://www.gamemakergames.com/archive/ball-fall) and wubly (http://www.gamemakergames.com/archive/wubly)

some good indie game memories today
Title: Re: Video Games in 1918: Back to Basics
Post by: aimaina on February 11, 2018, 11:07:01 PM
wubly was cool..... actually i was kinda anti wubly back in the day because when you get to the harder levels its basically just a memorization game & that pissed me off. i still played it a lot tho

it had that fucked up feature where you have to feed your virtual wubly pet regularly or else it will die and your save file gets erased. good shit
Title: Re: Video Games in 1918: Back to Basics
Post by: hubol on February 12, 2018, 01:00:30 AM
im so into that virtual pet aspect lol
Title: Re: Video Games in 1918: Back to Basics
Post by: aimaina on February 12, 2018, 01:03:30 AM
yeha i was thinking about how hubol that mechanic is
Title: Re: Video Games in 1918: Back to Basics
Post by: dcco on February 13, 2018, 02:48:38 PM
yeah defs a lot of old game maker games + mario fan games + flash games + other rando games that i have nostalgia for even though they were all probs like way less polished than a lot of the indie market these days. i feel like people used to be more ambitious in scope.

also an irl friend of mine was like "hey have you heard of this game before" and he showed me Celeste classic. i replayed it for nostalgia - kinda interested in learning the any% run. i like the movement now i think more than i did at first, and when i did 100% i actually did it pretty quickly (given that it was blind). it was p satisfying tbh
Title: Re: Video Games in 1918: Back to Basics
Post by: aimaina on February 13, 2018, 03:10:36 PM
ive heard multiple people in my local grames dev club talk about celeste & someone brought their switch & was playing it..... its weird seeing a mattgame get so popular
Title: Re: Video Games in 1918: Back to Basics
Post by: SquareWheel on February 13, 2018, 03:36:08 PM
Did you ever decide to give the movement/collisions talk?
Title: Re: Video Games in 1918: Back to Basics
Post by: aimaina on February 13, 2018, 03:39:30 PM
nah not sure about it yet.... it would probably take a lot of time to prepare the talk if i did it
Title: Re: Video Games in 1918: Back to Basics
Post by: dcco on February 13, 2018, 03:51:35 PM
ive heard multiple people in my local grames dev club talk about celeste & someone brought their switch & was playing it..... its weird seeing a mattgame get so popular

yeha i was trying rela hard not to just start talking about Jumper 2
Title: Re: Video Games in 1918: Back to Basics
Post by: dcco on February 13, 2018, 03:54:47 PM
have any of you guys played untitled recently? how do you feel like it holds up to matt's newer *good* games?
Title: Re: Video Games in 1918: Back to Basics
Post by: SquareWheel on February 13, 2018, 04:05:35 PM
nah not sure about it yet.... it would probably take a lot of time to prepare the talk if i did it
Probably.  Might be kinda fun though, and it sounds like your group is welcoming to that sort of thing.

One cool thing about teaching is that it lets you really solidify your own knowledge on a topic.  Like it's easy to kinda know something, but when you actually write it down and decide to start testing your assumptions you get to fill in the knowledge gaps that you haven't needed to explore before.  That in itself can be really rewarding and helpful.

Anyway I think it's a good idea, if it's something you're interested in doing.
Title: Re: Video Games in 1918: Back to Basics
Post by: SquareWheel on February 13, 2018, 04:06:37 PM
have any of you guys played untitled recently? how do you feel like it holds up to matt's newer *good* games?
I've been itching to play through it again recently.  There's probably some GameMaker jank in there but I remember the game being really smooth at the time.  Plus I have a soft spot for metroidvanias.
Title: Re: Video Games in 1918: Back to Basics
Post by: cati on February 13, 2018, 05:08:06 PM
i still miss untitled's beta's boss music and also hey remember when it was just called untitled? and iirc some of us liked that name better for some reason???? probably myself included????? probably only me actually?????????
Title: Re: Video Games in 1918: Back to Basics
Post by: aimaina on February 13, 2018, 05:58:42 PM
i think i mightve liked it better too.... actually thinking about it now i dont know which one i like better
Title: Re: Video Games in 1918: Back to Basics
Post by: SquareWheel on February 13, 2018, 07:52:59 PM
Preferred Untitled but was happy with the compromise.

The old powerup explanation screens were way better too.
Title: Re: Video Games in 1918: Back to Basics
Post by: vgperson on February 13, 2018, 08:24:11 PM
Yeah, the title change is kind of a very literal reflection of how it went from "this is a weird exploration game with almost no text" to "this is a weird exploration game with text and a story." It did have a cool feel when it was like that, but I'm guessing he didn't think it was sustainable, or was too limiting.

In that context, though, thinking back on some of the things that did use text is real weird. Like how you could buy a house, and furniture for it??
Title: Re: Video Games in 1918: Back to Basics
Post by: hubol on February 13, 2018, 09:58:24 PM
i think the only reason the house existed was an excuse to buy the minigames for the hearts, otherwise it makes absolutely no sense lol

i was telling a friend about untitled recently too since theyre getting really into celeste. i also wonder how much it holds up. i bet those midi tunes are still hot as hell. there are like 30 games on my plate but maybe i'll make some time to play untitled again
Title: Re: Video Games in 1918: Back to Basics
Post by: aimaina on February 14, 2018, 06:32:11 AM
im watching this untitled sneed run.....

its reminding me how much i hated the boss design in this game lol..... so much waiting

apparently the ice upgrade is like just in this random ass side room in deepdive? i wouldve thought itd be somewhere more distinctive

also somehow i totally forgot that the bandit birds existed?? even though there was like a whole multiplayer mode with them or whatever (was that even in the final game or did it get cut? i dont actually remember)

im only like 17 minutes in ill probaly have more thoughts later.....
Title: Re: Video Games in 1918: Back to Basics
Post by: aimaina on February 14, 2018, 06:40:54 AM
god the ghosts were the worst.... not the evil storyline ghosts i mean those dumb blue enemy ghosts that chase you in like the curtain & blackcastle

speaking of ghosts, remember when teh nightclimb boss was just a circle instead of a really goofy lookin ghost.... and it was also like absurdly hard or something.....
Title: Re: Video Games in 1918: Back to Basics
Post by: aimaina on February 14, 2018, 06:45:12 AM
other stuff i forgot about: the entire area "mountside"

did the ninja always have a unique extremely radical boss theme? i thought it was just the regular one..... was that added in one of teh updates or something
Title: Re: Video Games in 1918: Back to Basics
Post by: aimaina on February 14, 2018, 06:56:32 AM
lol on simple when you run out of air in deepdive you only lose 1 hp per second..... whats even the point

also fuck that heart in deepdive where you just jump into a random square of land from the bottom and theres no visual hint or anything
Title: Re: Video Games in 1918: Back to Basics
Post by: aimaina on February 14, 2018, 06:59:51 AM
as soon as the speed runner entered icecastle i had this reflexive "ughhh" reaction and i dont even really know why. was it that bad of an area
Title: Re: Video Games in 1918: Back to Basics
Post by: aimaina on February 14, 2018, 07:04:54 AM
(https://i.imgur.com/Dbi2vGZ.png)
the circled spikes are fake and theres a secret passage underneath them. what the fuck matt
Title: Re: Video Games in 1918: Back to Basics
Post by: aimaina on February 14, 2018, 07:16:24 AM
i also forgot about "undertomb", the secret area you find by ground pounding a random unmarked space on the beach...... i guess this is what the in-game hint system is for
Title: Re: Video Games in 1918: Back to Basics
Post by: vgperson on February 14, 2018, 07:42:08 AM
The multiplayer is definitely in the final game and was probably a prophecy for TowerFall. I forget what the ice upgrade is actually used for, but I don't think important upgrades being in unceremonious places is necessarily unusual in Metroidvanias - I feel like the Ice Beam in Super Metroid is kind of just there. MountSide is weird and I always thought it was strange to have a purely horizontal area you just warp to in this game. TheNinja always had that music. UnderTomb was added in an update, which is why it's weird and hidden strangely.
Title: Re: Video Games in 1918: Back to Basics
Post by: aimaina on February 14, 2018, 07:43:23 AM
up to the cloudrun robot boss...... bouncing on those missiles was annoying.....

most of my memorys of untitled are being vaguely annoyed by it..... or at times genuinely frustrated..... its a very impressive game but i dont think i look back on it as fondly as some other ppl here lol
Title: Re: Video Games in 1918: Back to Basics
Post by: aimaina on February 14, 2018, 07:54:54 AM
blancland is a silly area......
Title: Re: Video Games in 1918: Back to Basics
Post by: aimaina on February 14, 2018, 07:56:07 AM
i just tab out & post whenever its boss time because the fights last so damn long
Title: Re: Video Games in 1918: Back to Basics
Post by: aimaina on February 14, 2018, 07:58:49 AM
why didnt matt put a dang save point before stone eye
Title: Re: Video Games in 1918: Back to Basics
Post by: aimaina on February 14, 2018, 08:03:36 AM
ah the part of the speed run where u have to play minigames

astrocrash reminds me of beetle mania from smrpg but not nearly as good
Title: Re: Video Games in 1918: Back to Basics
Post by: aimaina on February 14, 2018, 08:05:26 AM
also it goes from painfully boring to super intense really suddenly??
Title: Re: Video Games in 1918: Back to Basics
Post by: aimaina on February 14, 2018, 08:09:27 AM
how many stages does jumpbox have? the player quit at 13

add "keep going!" to the list of things i completely forgot existed
Title: Re: Video Games in 1918: Back to Basics
Post by: vgperson on February 14, 2018, 08:10:16 AM
why didnt matt put a dang save point before stone eye
*muffled Circus e Youkoso playing in the distance*

On that note, it probably doesn't help we played it a ton to speedrun it and beat it on Masterful/Insanity (at least I think you did too). It's also possible to skip Fluffy (the cloud boss) by jumping on its missiles, so that could tie into remembering them being annoying.
Title: Re: Video Games in 1918: Back to Basics
Post by: aimaina on February 14, 2018, 08:13:03 AM
i never actually beat the damn game on masterful because the final boss blows..... i probably beat it on a lower difficulty just to see the ending or something

oh yeah the cloudrun boss was one of the few with an official name...... what others were there.....
Title: Re: Video Games in 1918: Back to Basics
Post by: aimaina on February 14, 2018, 08:14:21 AM
i probably wouldve enjoyed untitled more if i didnt play on masterful honestly, but i was way too Hardcore at the time to even consider that......
Title: Re: Video Games in 1918: Back to Basics
Post by: vgperson on February 14, 2018, 08:15:39 AM
I didn't beat the final boss on Masterful either, it's super impossible.

I think Fluffy might be the only one mentioned in-game (in the secret Library area), but I believe there must have been internal names I dug up, because I have this list which we definitely ignored for the most part:

GrottoRed
DeepCannons
ColdKeeper
Ghost Ring
StoneFace
Protector
LaserSystem
HydraHead
Seer
SwordFighter
Fluffy
DeepDragon
Big GrottoRed
Ninja Guy
SnowBall
White Rectangle
Ninja Guy II
Title: Re: Video Games in 1918: Back to Basics
Post by: aimaina on February 14, 2018, 08:30:20 AM
wait you never beat the final boss on masterful?? dang i assumed for all these years that you were better than me and you did.....

its interesting that like a couple of those names are the same as the fan names but most of them are different and dont even follow the AreaThing naming scheme.....

also i remembered the ninja being named "Shakespeare" for some reason..... i guess that was another fan thing or maybe im just very confused
Title: Re: Video Games in 1918: Back to Basics
Post by: vgperson on February 14, 2018, 08:34:58 AM
He is sort of known as that internally - I think it's just his music is named that. And I think in some cases (GrottoRed), Matt just decided to go with our naming.
Title: Re: Video Games in 1918: Back to Basics
Post by: aimaina on February 14, 2018, 08:51:06 AM
finished the speed run.....

"treasure your curiosity, and keep going" sounds so much like a famous quote or reference or something to me?? but i googled it and the first result is the an untitled story face book page

i dont really get the story in this game at all lol..... like there are ghosts who kidnap (and kill??) birds that leave the bird town for some reason, and theres also a ninja who attacks you for some reason, so you get some orbs and beat up the ninja and then beat the boss of the ghosts (?) and its not really clear what the result of that is? maybe its supposed to be mysterious but it feels more unfinished than mysterious

the art style is still really cute & im still kind of amazed by the size of the map & the amount of content.... i feel like i could never make something as big and ambitious as this game.... im struggling a lot with motivation for my current big project which is way smaller than untitled 3:

if any of yall replay the game im curious to hear what you think of it.....
Title: Re: Video Games in 1918: Back to Basics
Post by: SquareWheel on February 14, 2018, 01:48:41 PM
My biggest memory is the save sound effect playing slowly and sounding like the Mr. Clean jingle.

Also burger burger burger.
Title: Re: Video Games in 1918: Back to Basics
Post by: dcco on February 14, 2018, 02:31:55 PM
lol i think i liked most of the things you didnt like. i did think any of the parts that involved bouncing on things were annoying though. (including when you first learn how to use the yellow orbs). idk i liked untitled's bosses..... but i like platformer bosses in general so *shrug*


Title: Re: Video Games in 1918: Back to Basics
Post by: hubol on February 14, 2018, 05:50:22 PM
re: the story. seems like some sort of israel/palestine conflict. the birds get pushed from their ancestral home by teh ghosts/ninja and get killed for trying to leave their designated area. however i think this is totally coincidental. the gold orbs are video games.

also i promise that the ninja did not always have that music. it was added in an update and was substantially louder than all the other music. matt also added special hard mode music in that update (also too loud).

also some of those fake walls you pointed out are totally bullshit lol. however--the undertomb one at least has a Lore Book that says it exists somewhere on the beach or whatever.
Title: Re: Video Games in 1918: Back to Basics
Post by: hubol on February 14, 2018, 06:24:23 PM
also im not too sure but this person seems to get both toughness upgrades before going far into deepdive so maybe thats why they only take 1 damage/sec while drowning on simple mode
Title: Re: Video Games in 1918: Back to Basics
Post by: hubol on February 14, 2018, 07:31:04 PM
oh and the ninja being named shakespeare is canon iirc. the font and song were called shakespeare in the source or whatever
Title: Re: Video Games in 1918: Back to Basics
Post by: hubol on February 14, 2018, 07:33:38 PM
i wasnt very good at playing this game but it obviously played a critical role in solidifying the things i like to develop. i have fond memories of it but i did play on the baby mode. also i used to listen to the sweet midis while working on stuff as a kid lol
Title: Re: Video Games in 1918: Back to Basics
Post by: hubol on February 14, 2018, 07:34:34 PM
oh and this is really dumb / embarrassing but when i played this i started greeting my irl friends with "hello, bird" like the final boss. classic hubol
Title: Re: Video Games in 1918: Back to Basics
Post by: aimaina on February 14, 2018, 07:39:10 PM
hello, byrd
Title: Re: Video Games in 1918: Back to Basics
Post by: aimaina on February 14, 2018, 07:42:00 PM
u were like 12 or 13 when untitled came out right? a little babyboy.....
Title: Re: Video Games in 1918: Back to Basics
Post by: hubol on February 14, 2018, 07:46:45 PM
it came out 2007 so i was 11 lol.... i think i played it late 2008 though, because i started making cr*zd early 2009
Title: Re: Video Games in 1918: Back to Basics
Post by: hubol on February 14, 2018, 07:48:02 PM
hello, byrd

cute

(this is how i deliver cutes until someone ruins your cutecount)
Title: Re: Video Games in 1918: Back to Basics
Post by: SquareWheel on February 14, 2018, 07:49:13 PM
But if you ruin it now we can start working towards 420.
Title: Re: Video Games in 1918: Back to Basics
Post by: hubol on February 14, 2018, 07:52:52 PM
hmmmmmmm thats a good point
Title: Re: Video Games in 1918: Back to Basics
Post by: aimaina on February 14, 2018, 07:53:14 PM
i dont care about having my cutes be the s*x number too be honest...... cute away
Title: Re: Video Games in 1918: Back to Basics
Post by: aimaina on February 17, 2018, 09:09:20 PM
is the bside in chapter 1 supposed to be impossible to find or what
Title: Re: Video Games in 1918: Back to Basics
Post by: aimaina on February 17, 2018, 09:22:19 PM
oh i found it.... [sp]the chapter select says its in "crossing" but its actually in "chasm"?? feel like thats probably a mistake but it sure wasted a lot of my time[/sp]
Title: Re: Video Games in 1918: Back to Basics
Post by: hubol on February 17, 2018, 11:00:31 PM
i think the same thing happened 2 me. i feel like im burnt out on video games right now idk if i'll play more of celeste for a while.........
Title: Re: Video Games in 1918: Back to Basics
Post by: hubol on February 18, 2018, 03:27:53 PM
quote this tweet to report spam
Title: Re: Video Games in 1918: Back to Basics
Post by: aimaina on February 18, 2018, 06:23:01 PM
i deleted it....
Title: Re: Video Games in 1918: Back to Basics
Post by: aimaina on February 22, 2018, 11:54:18 AM
i just got 100% in celeste i think not including gold strawberrys...... its probably a good game but i think i dont enjoy jumper-likes that much anymore. which is weird because i started making one less than a year ago. i dont know what happened. anyways i think i liked the main game better than the b-sides and c-sides because it had a cool story  and exploration elements, but some of the chapters were too long. i spent a lot of time thinking "why is this still going?". i guess thats what the gamers want these days, the high content to dollar ratio. also even though i liked the exploration, doing cleanup when i missed one or two things was annoying, especially when i missed the crystal heart & had to scour the whole level. the b-sides were also largely too long and i found the challenges more annoying than invigorating. the second part of 5b was awful. the c-sides were great because they all end with an unusually long section with no checkpoints, the hallmark of the jumper-like subgenre. my favourite chapters were 1 and 7 but i think i liked 1 the most. i feel bad that this post is very negative so ill end it by saying i enjoyed the story a lot & the art & music was nice (especially the music)
Title: Re: Video Games in 1918: Back to Basics
Post by: hubol on February 22, 2018, 01:45:03 PM
ah yeah ive been playing it but it feels a lot like work to me.... the story is pretty good so far. i believe im on chapter 6 or 7. the most recent level [sp]mirror temple[/sp] i thought i was getting all that sweet side content but somehow ended up on the main route lol.... i think my tendency to collect everything i find makes the game a lot less fun... the same thing that kinda ruined mario's odd sea for me.
Title: Re: Video Games in 1918: Back to Basics
Post by: aimaina on February 22, 2018, 01:58:10 PM
it sucks when grames feel like work but then like u still play them anyways for some reason......
Title: Re: Video Games in 1918: Back to Basics
Post by: hubol on March 01, 2018, 03:04:47 AM
https://diegzumillo.itch.io/whackem

someone from the local gramedev group made this its pretty good i just got to L8
Title: Re: Video Games in 1918: Back to Basics
Post by: aimaina on March 01, 2018, 04:26:57 AM
dang thats tricky..... my best was L3...... i dont really feel like putting in the effort required to get good at it lol
Title: Re: Video Games in 1918: Back to Basics
Post by: cati on March 01, 2018, 04:28:43 PM
my keyboard doesn't want me to hit z+x+right so i got as far as to whack'em every but that

im v on board with the concept tho it's cool
Title: Re: Video Games in 1918: Back to Basics
Post by: hubol on March 02, 2018, 12:24:18 AM
thats interesting cait! some keyboards hate certain combinations. i kinda wonder why the control scheme isnt z,x, or c
Title: Re: Video Games in 1918: Back to Basics
Post by: juner on March 02, 2018, 01:16:15 AM
pico-8 only has directions+2 buttons per player... dunno if there's an easy way to rebind the keys, maybe in the html file or something
Title: Re: Video Games in 1918: Back to Basics
Post by: juner on March 02, 2018, 01:17:42 AM
i can't use z+x+(left|up), which is why i usually end up rebinding games to have WASD for movement and the numpad for actions
Title: Re: Video Games in 1918: Back to Basics
Post by: hubol on March 02, 2018, 01:22:39 AM
noted for bogus lol
Title: Re: Video Games in 1918: Back to Basics
Post by: Nijuu on April 11, 2018, 08:19:00 AM
an untitled story still rules. or at least it does in my heart. i haven't played it in years. but i probably got into it more than people here because i did not have a history with The Matt Makes Games Forums at the time.  i haven't played celeste because i have no cash.

i almost want to replay aus again, but i think my addiction to it was just a different phase in my life, and now playing it again would just be like going through the motions as i played through it so many times... i am sad i never beat it on either of the two highest difficulties though (low hp or only one hit). it's just that one slow falling grape room in blackcastle man. not worth it.

shakespeare is still a #1 jam. i used to think about how neat it would be if an untitled story got remade and remastered in terms of graphics and music, but these days i actually don't think that would work. something about the mspaint and midi combination just results in this bleak, simplistic empty world that brings back memories of fiddling with the colors on my windows 95 skin or something. but you probably have to have grown up in a certain age a certain way for that to click with you.
Title: Re: Video Games in 1918: Back to Basics
Post by: Nijuu on April 11, 2018, 08:19:28 AM
The multiplayer is definitely in the final game and was probably a prophecy for TowerFall.
AAAAAAAAAAAAAAAAAAAH
Title: Re: Video Games in 1918: Back to Basics
Post by: Nijuu on April 11, 2018, 08:22:03 AM
personally i love all the hearts that are just not intuitive to find, because it drives in the "this is an amateur game" feeling. which is a completely irrational feeling, but i still like it. it's the same appeal as having to burn random trees in zelda 1 or something.
Title: Re: Video Games in 1918: Back to Basics
Post by: Nijuu on April 11, 2018, 08:23:03 AM
oh yeah, and lyle in cube sector was The Bee's Knees. was thinking about that game the other day, probably owe that one a replay too.
Title: Re: Video Games in 1918: Back to Basics
Post by: Nijuu on April 11, 2018, 08:26:35 AM

 :dancedog: :dancedog: :dancedog: :dancedog: :dancedog:  :dancedog: :dancedog: :dancedog:  :dancedog: :dancedog:  :dancedog: :dancedog:
Title: Re: Video Games in 1918: Back to Basics
Post by: hubol on April 11, 2018, 01:53:05 PM
wow nijou, very cute points about aus! i totally agree wrt the aesthetics of the game--a remake would probably not accomplish the same mood. i played that game when i was 12 and its certainly tied to a very important time in my life. i wasnt a hardcores gamer, either. looking back im not sure if i really care for the boss/level design nowadays, the more impressive/interesting aspect is the scope and variety of the world.

i didnt finish celeste, i got halfway through. it felt too much like work to hold my interest and ive been too busy anyway
Title: Re: Video Games in 1918: Back to Basics
Post by: wilde32 on April 11, 2018, 02:13:42 PM
i like aus

i wish it had a remake just so i could play it in fps

i have like ten saves. never beat it on masterful though. fuck the final boss

if i had to change one thing about the game it would be the final boss, it's just too long and dull
Title: Re: Video Games in 1918: Back to Basics
Post by: hubol on April 11, 2018, 02:23:12 PM
even on the easy modes its long and dull lol

also what do you mean "play it in fps" did you forget an important number such as 60
Title: Re: Video Games in 1918: Back to Basics
Post by: wilde32 on April 11, 2018, 03:02:00 PM
yes i meant 60

other than the final boss the entire game is fun from start to end though. i replay it pretty frequently on difficult or masterful, but i don't usually bother doing the final boss
Title: Re: Video Games in 1918: Back to Basics
Post by: hubol on April 11, 2018, 04:12:57 PM
maybe i should play it again.........
Title: Re: Video Games in 1918: Back to Basics
Post by: wilde32 on April 11, 2018, 04:25:02 PM
whatever happened to ausep, did people just lose interest? i remember playing through largefort, unfair and shiftshack
Title: Re: Video Games in 1918: Back to Basics
Post by: hubol on April 11, 2018, 04:32:17 PM
probably that and there was no real management i think
Title: Re: Video Games in 1918: Back to Basics
Post by: wilde32 on April 11, 2018, 04:35:12 PM
oh well, some of the midi music was pretty good

there was another an untitled story mod/fangame called an unofficial story or something i played that a bit but couldn't figure out where to go
Title: Re: Video Games in 1918: Back to Basics
Post by: hubol on April 11, 2018, 05:17:15 PM
i played one and it had an amazing area called GrandBeach that was hilariously big, but couldnt find anything else outside of that
Title: Re: Video Games in 1918: Back to Basics
Post by: aimaina on April 13, 2018, 12:34:25 AM

 :dancedog: :dancedog: :dancedog: :dancedog: :dancedog:  :dancedog: :dancedog: :dancedog:  :dancedog: :dancedog:  :dancedog: :dancedog:
hey nijuu its nice to see you again!! also i love this song so much
Title: Re: Video Games in 1918: Back to Basics
Post by: TheGucc on April 13, 2018, 11:04:05 PM
i played one and it had an amazing area called GrandBeach that was hilariously big, but couldnt find anything else outside of that

eggsplain. i wish to hear. There's also another fangame that I'm working on with others called A Dreamlike Story. Pretty fan-c
Title: Re: Video Games in 1918: Back to Basics
Post by: hubol on April 14, 2018, 01:15:36 AM
i love ADS

there isnt much more to explain about my experience. it was just a way too big version of long beach with some less catchy music
Title: Re: Video Games in 1918: Back to Basics
Post by: TheGucc on April 14, 2018, 01:47:58 AM
Do you have a link? Heck, do you have any bgs or ost for it? When did you play? I hate to sound invasive, but it's always nice to see AUS's legacy being carried on through fangames
Title: Re: Video Games in 1918: Back to Basics
Post by: hubol on April 14, 2018, 02:36:41 AM
no, no and no. i played in 2010 probably?? peak MMGF?
Title: Re: Video Games in 1918: Back to Basics
Post by: TheGucc on April 14, 2018, 03:31:00 AM
darn

I bet it was aut wasn't it
Title: Re: Video Games in 1918: Back to Basics
Post by: TheGucc on April 14, 2018, 03:54:51 AM
why do everything remotely interesting 'bout aus had to be in MMGF???


gives me conniptions
Title: Re: Video Games in 1918: Back to Basics
Post by: TheGucc on April 14, 2018, 04:26:12 AM
say that beach stuff sounds a lil familiar

did it have a lightn=house?
Title: Re: Video Games in 1918: Back to Basics
Post by: wilde32 on April 14, 2018, 07:08:26 AM
ausep was a group project. an unofficial story was made by one guy. i have both if you want them (both are unfinished but unofficial story has actual progression and not just random warps everywhere, plus the map actually works)

ill just zip my folders, overwrite the saves if you want

https://drive.google.com/file/d/1-lJLX-y-FuacQMDUuf5GitBHf3VbbIyB/view?usp=sharing

https://drive.google.com/file/d/1c0CBrf78fS59t15XFvvq2SfhVliPT4jA/view?usp=sharing
Title: Re: Video Games in 1918: Back to Basics
Post by: TheGucc on April 14, 2018, 10:52:54 AM
largest darn, I have those
Title: Re: Video Games in 1918: Back to Basics
Post by: hubol on April 14, 2018, 12:24:37 PM
yes gucci i think the big beach did have a light house at one point
Title: Re: Video Games in 1918: Back to Basics
Post by: TheGucc on April 14, 2018, 09:02:51 PM
hey well in that case, i swear I saw an image for that area. It was just a single lighthouse
Title: Re: Video Games in 1918: Back to Basics
Post by: hubol on April 14, 2018, 09:06:09 PM
yeah i think it was the only landmark on the beach. i remember matt saying he thought about making an untitled sequel where you traveled to different islands by boat, sounds cute
Title: Re: Video Games in 1918: Back to Basics
Post by: TheGucc on April 14, 2018, 10:56:18 PM
until he has to rely on a slightly above average continuation of a dead community project



^^^
Title: Re: Video Games in 1918: Back to Basics
Post by: hubol on April 14, 2018, 11:06:04 PM
why would matt rely on a fan project
Title: Re: Video Games in 1918: Back to Basics
Post by: TheGucc on April 14, 2018, 11:18:02 PM
¯\_(ツ)_/¯
Title: Re: Video Games in 1918: Back to Basics
Post by: vgperson on April 15, 2018, 12:40:51 AM
I hope it's a dead community project that turns it into an RTS, because I'm pretty sure that's what he said those Untitled sequel plans were. Don't ask me.
Title: Re: Video Games in 1918: Back to Basics
Post by: Tinister on April 15, 2018, 12:42:49 AM
https://forums.afterdawn.com/threads/action-replay-says-theres-no-free-space.700194/

Man, I'm having a DenverCoder9 moment. (https://cdn.discordapp.com/emojis/393916516267065347.gif?v=1)
Title: Re: Video Games in 1918: Back to Basics
Post by: SquareWheel on April 15, 2018, 02:44:04 AM
It's even weirder when you find a search result perfectly describing your problem

And it's you from ten years ago.
Title: Re: Video Games in 1918: Back to Basics
Post by: TheGucc on April 15, 2018, 07:27:14 AM
my mans what is an RTS
Title: Re: Video Games in 1918: Back to Basics
Post by: wilde32 on April 15, 2018, 01:29:40 PM
did you ever complete the demo for an unofficial story

i couldn't progress because i was missing a jump upgrade or something, so i couldn't reach any of the new areas.
Title: Re: Video Games in 1918: Back to Basics
Post by: TheGucc on April 15, 2018, 01:47:52 PM
i thinks it was buged
Title: Re: Video Games in 1918: Back to Basics
Post by: wilde32 on April 15, 2018, 01:49:41 PM
that's a sad thing
Title: Re: Video Games in 1918: Back to Basics
Post by: hubol on April 15, 2018, 11:42:53 PM
my mans what is an RTS

real time strategy
Title: Re: Video Games in 1918: Back to Basics
Post by: Tinister on April 16, 2018, 02:44:00 AM
https://forums.afterdawn.com/threads/action-replay-says-theres-no-free-space.700194/

Man, I'm having a DenverCoder9 moment. (https://cdn.discordapp.com/emojis/393916516267065347.gif?v=1)

Ehhh, I fixed it.
Title: Re: Video Games in 1918: Back to Basics
Post by: TheGucc on April 16, 2018, 06:55:27 AM
https://www.reddit.com/r/anuntitledstory/

i am going to leaf tjis here.

it only has like 1 meme lmao
Title: Re: Video Games in 1918: Back to Basics
Post by: SquareWheel on January 08, 2019, 03:34:32 PM
All ya'll 1%ers playing Dark Souls and here I am trying to race to beat Demon's Souls before the servers shut down.

I'm not doing very good at it.
Hey so rpcs3 (the PS3 emulator) is finally good enough to run Demon's Souls at some reasonable framerate.  I spent this last week playing through the game.  Really liked it!

I did unfortunately lose my save file to a crash after 12 hours of playtime, so that was disappointing.  I was about 60% through the game.  Restarted as a new class though and finished it today.

Was really cool to see where a lot of features in the Souls series originated from.  A lot more references than I was expecting, too.  The sword [sp]Storm Ruler[/sp] is used in DS3, and DS1's Maneater Mildred is a reference to a [sp]butcher phantom from the Valley of Defilement[/sp].

Also geez does From re-use a lot of assets.  Recognized probably a dozen different sound effects that were used in later games.
Title: Re: Video Games in 1918: Back to Basics
Post by: cati on January 08, 2019, 06:00:28 PM
yeah demons souls is great, and it does a bunch of cool things that i dont think any of the other souls games have done, like how the boss of the tower of latria act 2 works and the world tendency system
Title: Re: Video Games in 1918: Back to Basics
Post by: SquareWheel on January 09, 2019, 08:41:43 AM
World tendency is interesting.  I did a blind run so had no idea what it was, or how it worked.  The game explains nothing except "Black tendency makes demons harder".  I played in human form for most of the game, so probably tanked my tendency without meaning to.

I do wish it were easier to manipulate tendency towards white.  No online play via emulator, so my only means of raising it is [sp]killing bosses[/sp].
Title: Re: Video Games in 1918: Back to Basics
Post by: Tinister on January 12, 2019, 10:03:17 PM
And if you clear a region ur fukked.

Maneater sucked playing as melee. I think I did something to cause one to lose aggro as I handled the other. Then after 40 minutes and almost having the second one killed I died and had to do it again.
Title: Re: Video Games in 1918: Back to Basics
Post by: SquareWheel on January 13, 2019, 12:27:17 AM
I liked Maneater.  Derpy looking face though.

You might need some more weapon upgrades if it's taking that long to kill one.  I generally had the first downed before the second even attacked.  I ran a fully-upgraded Halberd on my first character, and am rocking magic for my second.

Just doing achievements now.  Looks like it'll probably be the toughest Souls game to get them all in.  Four playthroughs required, yeesh.
Title: Re: Video Games in 1918: Back to Basics
Post by: Tinister on January 13, 2019, 02:33:35 AM
Not with the Stockpile Thomas dupe glitch :smug:
Title: Re: Video Games in 1918: Back to Basics
Post by: wilde32 on January 13, 2019, 09:21:45 AM
i like video game