hey duker if u come back im curious..... how did you find the cutey zone? i think its not really the most obvious venue for reporting JIGGLY ZONE bugs lolJust googled "Jiggly zone" to try to find a download link, nuthin' more mysterious than that heh. Downloaded from glorioustrainwrecks but remembered seeing something that sounded forum-like in the results so came here to report the bug.
dont forget that the JIGGLERS are generated using AI cloud computing beaming datastreams right into game makers pipeline, allowing for a seamless procedurally-generated gameing experiencenow thats just not true, they are generated using this amazing script
var ears,hair,eyes,mouth,hands,feet;
var c_base,c_ears,c_hair,c_eyes,c_mouth,c_hands,c_feet;
var cp; // cute probability
var main_color, alt_color, eye_color;
var col = room_get_color(room);
if argument_count > 0 {
col = argument[0];
}
switch(col) {
case "pink":
cp[npc_params.ears] = 1;
cp[npc_params.hair] = 1;
cp[npc_params.eyes] = 1;
cp[npc_params.mouth] = 1;
cp[npc_params.hands] = 1;
cp[npc_params.feet] = 1;
main_color = 11;
alt_color = irandom(rainbow-1);
ear_color = choose(main_color,alt_color);
hair_color = choose(main_color,alt_color);
eye_color = irandom(rainbow-1);
hand_color = choose(main_color,alt_color);
feet_color = choose(main_color,alt_color);
break;
case "red":
cp[npc_params.ears] = 0.5;
cp[npc_params.hair] = 0.5;
cp[npc_params.eyes] = 0.5;
cp[npc_params.mouth] = 0.5;
cp[npc_params.hands] = 0.5;
cp[npc_params.feet] = 0.5;
main_color = choose(0,rainbow-1);
alt_color = irandom(rainbow-1);
ear_color = irandom(rainbow-1);
hair_color = irandom(rainbow-1);
eye_color = irandom(rainbow-1);
hand_color = irandom(rainbow-1);
feet_color = irandom(rainbow-1);
break;
case "orange":
cp[npc_params.ears] = 0.5;
cp[npc_params.hair] = 0.5;
cp[npc_params.eyes] = 1;
cp[npc_params.mouth] = 0.5;
cp[npc_params.hands] = 1;
cp[npc_params.feet] = 1;
main_color = 1;
alt_color = irandom(rainbow-1);
ear_color = choose(main_color,alt_color);
hair_color = choose(main_color,alt_color);
eye_color = irandom(rainbow-1);
hand_color = choose(main_color,alt_color);
feet_color = choose(main_color,alt_color);
break;
case "yellow":
cp[npc_params.ears] = 0.5;
cp[npc_params.hair] = 0.5;
cp[npc_params.eyes] = 1;
cp[npc_params.mouth] = 0.5;
cp[npc_params.hands] = 1;
cp[npc_params.feet] = 1;
main_color = 2;
alt_color = irandom(rainbow-1);
ear_color = choose(main_color,alt_color);
hair_color = choose(main_color,alt_color);
eye_color = irandom(rainbow-1);
hand_color = choose(main_color,alt_color);
feet_color = choose(main_color,alt_color);
break;
case "green":
cp[npc_params.ears] = 0.5;
cp[npc_params.hair] = 0.5;
cp[npc_params.eyes] = 1;
cp[npc_params.mouth] = 0.5;
cp[npc_params.hands] = 1;
cp[npc_params.feet] = 1;
main_color = (4+irandom_range(-1,1)) mod rainbow;
alt_color = irandom(rainbow-1);
ear_color = choose(main_color,alt_color);
hair_color = choose(main_color,alt_color);
eye_color = irandom(rainbow-1);
hand_color = choose(main_color,alt_color);
feet_color = choose(main_color,alt_color);
break;
case "blue":
cp[npc_params.ears] = 0.5;
cp[npc_params.hair] = 0.5;
cp[npc_params.eyes] = 1;
cp[npc_params.mouth] = 0.5;
cp[npc_params.hands] = 0.5;
cp[npc_params.feet] = 1;
main_color = (7+irandom_range(-1,1)) mod rainbow;
alt_color = irandom(rainbow-1);
ear_color = irandom(rainbow-1);
hair_color = choose(main_color,alt_color);
eye_color = irandom(rainbow-1);
hand_color = irandom(rainbow-1);
feet_color = choose(main_color,alt_color);
break;
case "purple":
cp[npc_params.ears] = 0.5;
cp[npc_params.hair] = 0.5;
cp[npc_params.eyes] = 1;
cp[npc_params.mouth] = 0.5;
cp[npc_params.hands] = 1;
cp[npc_params.feet] = 0.5;
main_color = (9+irandom_range(0,1)) mod rainbow;
alt_color = irandom(rainbow-1);
ear_color = irandom(rainbow-1);
hair_color = choose(main_color,alt_color);
eye_color = irandom(rainbow-1);
hand_color = choose(main_color,alt_color);
feet_color = irandom(rainbow-1);
break;
}
if room_get_alt(room) {
cp[npc_params.ears] = 0.5;
cp[npc_params.hair] = 0.5;
cp[npc_params.eyes] = 0.5;
cp[npc_params.mouth] = 0.5;
cp[npc_params.hands] = 0.5;
cp[npc_params.feet] = 0.5;
main_color = irandom(rainbow-1);
}
c_base = main_color;
c_ears = ear_color
c_hair = hair_color;
c_eyes = eye_color;
c_mouth = c_base;
c_hands = hand_color;
c_feet = feet_color;
if random(1) <= cp[npc_params.ears] {
ears = choose(1,2,5,8,9,11,12,15);
} else {
ears = choose(3,4,6,7,10,13,14);
}
if random(1) <= cp[npc_params.hair] {
hair = choose(1,2,5,6,7,12,13,14);
} else {
hair = choose(3,4,8,9,10,11,15);
}
if random(1) <= cp[npc_params.eyes] {
eyes = choose(1,4,6,8,9,11,12,13,14,15);
} else {
eyes = choose(2,3,5,7,10,16);
}
if random(1) <= cp[npc_params.mouth] {
mouth = choose(1,2,3,4,5,6,9);
} else {
mouth = choose(7,8,10,11,12,13,14,15);
}
if random(1) <= cp[npc_params.hands] {
hands = choose(1,2,3,5);
} else {
hands = choose(4,6,7,8);
}
if random(1) <= cp[npc_params.feet] {
feet = choose(1,2,4);
} else {
feet = choose(3,5,6,7,8);
}
ears--;
hair--;
eyes--;
mouth--;
hands--;
feet--;
params[0,npc_params.ears] = ears;
params[0,npc_params.hair] = hair;
params[0,npc_params.eyes] = eyes;
params[0,npc_params.mouth] = mouth;
params[0,npc_params.hands] = hands;
params[0,npc_params.feet] = feet;
params[0,npc_params.c_base] = c_base;
params[0,npc_params.c_ears] = c_ears;
params[0,npc_params.c_hair] = c_hair;
params[0,npc_params.c_eyes] = c_eyes;
params[0,npc_params.c_mouth] = c_mouth;
params[0,npc_params.c_hands] = c_hands;
params[0,npc_params.c_feet] = c_feet;
Guess I'm a puritan but 30fps just feels sluggish and gross now. Though it probably depends on the genre more than anything.really? does jumper 2 feel sluggish and gross to you these days? it still feels totally fine to me lol
hmm maybe im just being overly impatient but people here domt seem too excited about the JIGGLY ZONE...... both now & when it was originally posted...... did everyone get bored before finishing like cook?eh
most of the feedback has been positive but maybe its kind of a hit or miss game & the people for whomst its a miss are too nice to say so......
makes me anxious about how the raocow lp is going to go.....