Cutey Zone

General Category => Cute Discussion => Topic started by: Zecks on January 25, 2016, 12:01:57 PM

Title: vidogääms 16: cute edition
Post by: Zecks on January 25, 2016, 12:01:57 PM
To the fans eagerly awaiting the release of Mighty No. 9, Unfortunately, we have an announcement that will be very disappointing to all of you. In preparation for the February release of Mighty No. 9 we have been working hard with our partners to resolve any network issues and porting work necessary to publish Mighty No. 9 on the various platforms. However, the issues relating to the network modes were more critical than expected, and it has become apparent that we will need to delay the game from its February 9th release date. We have been working up until the very last moment to resolve these issues in order to make the February release, but it has become clear that we no longer have enough time to fix the issues and have everything prepared for release.
Title: Re: vidogääms 16: cute edition
Post by: cati on January 25, 2016, 04:27:54 PM
it just wouldnt be a not-megaman game without online multiplayer
Title: Re: vidogääms 16: cute edition
Post by: hubol on January 25, 2016, 05:03:00 PM
kickstarter is the ideaman's playground
Title: Re: vidogääms 16: cute edition
Post by: SquareWheel on January 25, 2016, 05:52:30 PM
I still like it.  Lots of cool stuff was made that likely wouldn't have been otherwise.  Just don't treat it like a storefront.
Title: Re: vidogääms 16: cute edition
Post by: aimaina on January 25, 2016, 05:54:42 PM
i watched a vid of mighty no9 a while ago and it looked uncute imo.......
Title: Re: vidogääms 16: cute edition
Post by: aimaina on January 25, 2016, 06:21:52 PM
i should kickstart myself a patreon so i can begin development on cat planets (note the s, its a sequel)
Title: Re: vidogääms 16: cute edition
Post by: cati on January 25, 2016, 06:54:21 PM
i think kickstarters great for things where most of the creative heavy lifting's already been done and you just need the money for polish or production, like if you want to publish a webcomic or give your already prototyped + planned out game Graphics or More Levels or something.

a bad kickstarter would be something like "yeah we're thinking of making a game, give us money and we'll think a bit harder about it", ie 99% of videogame kickstarters since and including the doublefine one.
Title: Re: vidogääms 16: cute edition
Post by: cati on January 25, 2016, 07:03:36 PM
also

Quote
The reason for the delay is rooted in bugs inside the network modes, and specifically problems with matchmaking. There are two large reasons for this problem, one of them being the large number of platforms supported (the solution for each platform is slightly different) and the other stems from the fact that the engine we are using is no longer being updated which means adjustments for matchmaking and online code are being made manually (actually reprogramming parts of the engine by the dev team themselves).

i really like the idea that if the unreal engine 3 was still being updated, they'd probably have added a Mighty No 9 Networking module in there somewhere
Title: Re: vidogääms 16: cute edition
Post by: hubol on January 25, 2016, 09:00:39 PM
i think kickstarters great for things where most of the creative heavy lifting's already been done and you just need the money for polish or production, like if you want to publish a webcomic or give your already prototyped + planned out game Graphics or More Levels or something.

a bad kickstarter would be something like "yeah we're thinking of making a game, give us money and we'll think a bit harder about it", ie 99% of videogame kickstarters since and including the doublefine one.

yeha also the updates for the homestuck adventure game are pretty funny too....... theres probably roughly uhhh no game made and its been like 3 years and its been at 3 different "production companies" so far or something

the ones that feature remarkable silence from the creators are pretty good too (https://www.kickstarter.com/projects/967459848/lioness/comments)
Title: Re: vidogääms 16: cute edition
Post by: cati on January 25, 2016, 09:22:55 PM
i heard the original devteam for the homestuck game went awol and used the money to just make the new kings quest games instead
Title: Re: vidogääms 16: cute edition
Post by: cati on January 25, 2016, 09:24:43 PM
the ones that feature remarkable silence from the creators are pretty good too (https://www.kickstarter.com/projects/967459848/lioness/comments)

(http://i.imgur.com/lST9SfJ.png)

this is great
Title: Re: vidogääms 16: cute edition
Post by: hubol on January 25, 2016, 11:31:40 PM
yep its the "Good Shit" alright
Title: Re: vidogääms 16: cute edition
Post by: Nijuu on January 27, 2016, 03:28:10 AM
i think kickstarters great for things where most of the creative heavy lifting's already been done and you just need the money for polish or production, like if you want to publish a webcomic or give your already prototyped + planned out game Graphics or More Levels or something.

a bad kickstarter would be something like "yeah we're thinking of making a game, give us money and we'll think a bit harder about it", ie 99% of videogame kickstarters since and including the doublefine one.
yeah pretty much. patreon and kickstarter are really cool conceptually since they can make game dev more accessible, shame kickstarter is heavily misused and they get a bad rap

i'm sad that barkley 2 seems to be progressing slowly, i hope it doesn't become vaporware
Title: Re: vidogääms 16: cute edition
Post by: Nijuu on January 27, 2016, 03:34:53 AM
mighty no. 9 is just depressing but at least there's always the last good canon mega man games, 9 10 and megamari
Title: Re: vidogääms 16: cute edition
Post by: Nijuu on January 27, 2016, 03:37:24 AM
Title: Re: vidogääms 16: cute edition
Post by: Tinister on January 27, 2016, 09:09:39 AM
i think kickstarters great for things where most of the creative heavy lifting's already been done and you just need the money for polish or production, like if you want to publish a webcomic or give your already prototyped + planned out game Graphics or More Levels or something.

a bad kickstarter would be something like "yeah we're thinking of making a game, give us money and we'll think a bit harder about it", ie 99% of videogame kickstarters since and including the doublefine one.

Which category do you think Yooka-Layle falls under?
Title: Re: vidogääms 16: cute edition
Post by: SquareWheel on January 27, 2016, 01:25:18 PM
I backed it so it's gonna be good.
Title: Re: vidogääms 16: cute edition
Post by: hubol on January 27, 2016, 04:30:34 PM
seems like an idea (and some models and animation rigs) theyre gonna think harder about 2 me imo
Title: Re: vidogääms 16: cute edition
Post by: hubol on January 27, 2016, 04:30:50 PM
2 me imo
Title: Re: vidogääms 16: cute edition
Post by: SquareWheel on January 27, 2016, 04:43:26 PM
Justification time.

Even if the game is awful, I'm super excited about a Grant Kirkhope, David Wise, and Steve Burke OST collaboration.  The first track released is already the most Rare thing I've ever heard.

https://grantkirkhope.bandcamp.com/track/jungle-2
Title: Re: vidogääms 16: cute edition
Post by: cati on January 27, 2016, 04:51:46 PM
yeah, i think it's in a kind of middle ground where the core gameplay and things like the camera already look a lot more polished than some fully complete games, but some of the stretch goals seem like they maybe should have already been prototyped and playtested (co-op especially) before they made any promises. also the one area they've shown off is very playgroundy, which doesn't say much about how the actual level/mission design's going to be.

im not a big fan of stretch goals in general, because there's an obligation to deliver on them, even if it turns out the budget could be put to better use elsewhere, or the promised feature sounded better on paper or doesn't end up working out (im very skeptical about the n64 shader)
Title: Re: vidogääms 16: cute edition
Post by: SquareWheel on January 27, 2016, 05:06:08 PM
Agreed on stretch goals.  Pretty sure they commented on not overdoing it during the campaign.

Okay, found this from an email:

Quote
From the start of the campaign we also pledged to do best by your amazing support by only setting stretch goals that would improve the game, without negatively affecting core development.

Our next stretch goal, if reached, will be used only to further improve and polish Yooka-Laylee, and give something back for your amazing support. Namely, we’ll release our first post-release DLC pack free of charge for all backers.

When – and only when – we’ve finished and shipped the full version of Yooka-Laylee, we’ll start work on additional content that will be distributed to backers free of charge for their platform of choice. And again, all additional funding will of course go towards improving and polishing the game.

Compared to something like Star Citizen, they kept it a bit more realistic.

The idea of DLC in a traditional Rare platformer title still feels weird to me though.
Title: Re: vidogääms 16: cute edition
Post by: hubol on January 27, 2016, 05:10:17 PM
(im very skeptical about the n64 shader)

maybe this is a joke but i dont think shaders are a big deal.... all they have to do is create a shader that emulates that effect right? unless there are additional gamplay implications i dont really see how thats really much of a stretch goal to begin with..
Title: Re: vidogääms 16: cute edition
Post by: hubol on January 27, 2016, 05:11:53 PM
like a shader is 90% harmless to other code and could probably be knocked out within a day
Title: Re: vidogääms 16: cute edition
Post by: SquareWheel on January 27, 2016, 05:12:48 PM
Shader language spooks me.  I've looked into how writing shaders works and I'm still convinced it's a form of witchcraft.
Title: Re: vidogääms 16: cute edition
Post by: hubol on January 27, 2016, 05:17:04 PM
we are using gl3 for sbw2 and you can write cute shaders using glsl.... basically you manipulate or throw out the incoming pixel data with a fragment shader and you manipulate the vertex data with a vertex shader. you can also pass a variety of different variables into the shader, like maps of additional textures (for example in one of the stages there is a map and u pass a texture for the grass and a texture for the heightmap) or float values (theres one dumb shader i made thats an alpha test that throws out pixels with alpha < input float)
Title: Re: vidogääms 16: cute edition
Post by: SquareWheel on January 27, 2016, 05:31:17 PM
Huh cool.  I was wondering if it was bitmap or vertex data you were manipulating.  I guess both.

Shaders are usually written to be pretty game agnostic, aren't they?  So I imagine reading game-specific values would reduce portability in that respect.
Title: Re: vidogääms 16: cute edition
Post by: hubol on January 27, 2016, 05:44:28 PM
the only game specific values would be like, texture and transformation related. if you have different ways of sending that data from the game to the shader between platforms then that would be awful. maybe youre talking about that maybe the shaders would have to be rewritten due to potential gpu incompatibility. idk how unity shaders work but i would imagine/hope theyre basically the same concept as glsl and that theyre cross platform
Title: Re: vidogääms 16: cute edition
Post by: cati on January 27, 2016, 08:05:32 PM
(im very skeptical about the n64 shader)

maybe this is a joke but i dont think shaders are a big deal.... all they have to do is create a shader that emulates that effect right? unless there are additional gamplay implications i dont really see how thats really much of a stretch goal to begin with..

its not so much the amount of work making a shader is, more the fact that now it's something theyve attached a funding amount to, and it's not just a fun surprise when you check the options menu, people are probably going to have higher expectations from it.

that, and im having a hard time thinking of what a shader could do to make something look like an n64 game. i guess blurring the textures and adding fog, but i dont know how well the effect'd work on high poly models.
Title: Re: vidogääms 16: cute edition
Post by: hubol on January 27, 2016, 09:17:59 PM
yeha thats why it didnt sound like much of a stretch goal to me???? weird
Title: Re: vidogääms 16: cute edition
Post by: cati on January 27, 2016, 10:22:17 PM
whats double weird is its part of the same milestone as getting grant kirkhope to make the dk rap 2.0, which seems like enough of a backer incentive by itself without tacking something else on (http://cutey.zone/archive/Smileys/default/red_upsdown.gif)
Title: Re: vidogääms 16: cute edition
Post by: aimaina on January 28, 2016, 03:10:00 AM
theres apparently a rhythm games club at my school & i got to play sdvx today ^_^
Title: Re: vidogääms 16: cute edition
Post by: hubol on January 28, 2016, 03:12:59 AM
nice!!!!!!
Title: Re: vidogääms 16: cute edition
Post by: juner on January 28, 2016, 11:31:55 AM
sdvx looks really fun!! i've tried k-shoot mania on the pc and i'm kinda tempted to import a sdvx controller someday...

i went for a daytrip to london just to play rhythm arcade games, played djmax technika, taiko, pump it up, pop'n music and beatmania
Title: Re: vidogääms 16: cute edition
Post by: Nijuu on January 31, 2016, 01:12:51 PM
theres apparently a rhythm games club at my school & i got to play sdvx today ^_^
nice, what songs'd you play?
Title: Re: vidogääms 16: cute edition
Post by: aimaina on January 31, 2016, 04:17:02 PM
i played some song i didnt know, bad apple, meltdown, tale of 6 trillon years and a night, marisa stole the precious thing, & rotten heresy and chocolate
Title: Re: vidogääms 16: cute edition
Post by: Zecks on January 31, 2016, 06:50:55 PM
i hear it has alot of touhou thats swag
Title: Re: vidogääms 16: cute edition
Post by: aimaina on January 31, 2016, 07:39:36 PM
yeha theres a ton of touhou & vocaloid songs its cool
Title: Re: vidogääms 16: cute edition
Post by: aimaina on February 03, 2016, 05:16:35 AM
i know this is a years old observation but its weird how the "humble" in humble bundle changed at some point from an actual descriptive adjective to a completely meaningless brand name. theyre always emailing me about the new Humble [GIANT CORPORATION RUN BY TRIILLIONAIRES] Bundle or something
Title: Re: vidogääms 16: cute edition
Post by: Tinister on February 03, 2016, 07:06:45 AM
Cuteyiers react to Humble Bundle spam.
Title: Re: vidogääms 16: cute edition
Post by: SquareWheel on February 04, 2016, 12:33:18 AM
They still use the numbered "Humble Indie Bundles" to stick to their original goals at least.  DRM-free, PYWY (kinda), and cross-plat.  The rest ("Humble Mobile Bundle" and such) have different restrictions.
Title: Re: vidogääms 16: cute edition
Post by: dcco on February 04, 2016, 08:25:29 PM
Shader language spooks me.  I've looked into how writing shaders works and I'm still convinced it's a form of witchcraft.

the whole field of graphics spooks me. quaternions and cross products @~@
Title: Re: vidogääms 16: cute edition
Post by: SquareWheel on February 04, 2016, 09:30:09 PM
2D game dev fo lief
Title: Re: vidogääms 16: cute edition
Post by: suizinshu on February 05, 2016, 03:16:33 AM
I tried to implement a game in n-dimensions using geometric algebra...

Spoiler (click to show/hide)
Title: Re: vidogääms 16: cute edition
Post by: SquareWheel on February 05, 2016, 05:04:23 AM
I mean, Miegakure has been in development for like 8 years now.
Title: Re: vidogääms 16: cute edition
Post by: Zecks on February 06, 2016, 09:06:33 PM
umiharas back on stæm!
Title: Re: vidogääms 16: cute edition
Post by: aimaina on February 07, 2016, 01:09:36 AM
im listening to the cat planet core theme and the drum track is so weird and complicated but in like a kinda cool way. i cant believe i composed something like this, i mustve done it by just randomly clicking or something
Title: Re: vidogääms 16: cute edition
Post by: aimaina on February 07, 2016, 01:26:14 AM
(http://i.imgur.com/i3Nj6Da.png)
this is supposed to say "sound_global_volume(1)". apparently if you are making a game in 48 hours and decide its a good idea to assign an integer to the name of a function then game maker will just let u do it
Title: Re: vidogääms 16: cute edition
Post by: Nijuu on February 07, 2016, 12:21:09 PM
i mustve done it by just randomly clicking or something
this is the best way to make songs anyway
Title: Re: vidogääms 16: cute edition
Post by: of8110 on February 18, 2016, 03:38:21 AM
i played a couple (two) katamari games, they are fun... i heard there's a level where you collect 1000000 roses so i'm looking forward to that
Title: Re: vidogääms 16: cute edition
Post by: dcco on February 19, 2016, 06:27:27 PM
cant believe nisekoi is now canon to mario....
Title: Re: vidogääms 16: cute edition
Post by: cati on February 29, 2016, 04:56:25 PM


"oh heck!" ~ conker the squirrel
Title: Re: vidogääms 16: cute edition
Post by: cati on February 29, 2016, 04:59:35 PM
nice. the thumbnail looks like someone offscreen pissing on conker.
Title: Re: vidogääms 16: cute edition
Post by: hubol on February 29, 2016, 05:05:14 PM
nice
Title: Re: vidogääms 16: cute edition
Post by: aimaina on February 29, 2016, 05:29:41 PM
i played two (!!) video games the other day, they were called momodora & momodora 2 and they were very cute....... ill probably buy momo3 and momo4 (which is coming out in a few days i think?)
Title: Re: vidogääms 16: cute edition
Post by: cati on February 29, 2016, 05:33:50 PM
whoops
Title: Re: vidogääms 16: cute edition
Post by: aimaina on February 29, 2016, 05:45:14 PM
i had a rough time finding all the items in momo1 because it seems like nobody has ever written a 100% guide for it or at least i couldnt find one anywhere on the web..... maybe once no posting week is over i will post a guide here
Title: Re: vidogääms 16: cute edition
Post by: juner on February 29, 2016, 05:54:03 PM
momodora 3 is really nice, fun to move around, good music and nice boss battles. looking forward to the new one!
Title: Re: vidogääms 16: cute edition
Post by: 🐰 goodies 🐰 on February 29, 2016, 08:09:13 PM


"oh heck!" ~ conker the squirrel
Cool technology tho, what even :(
Title: Re: vidogääms 16: cute edition
Post by: aimaina on March 01, 2016, 02:46:50 AM
cait, have you been playing any video games recently? :watermelon:
Title: Re: vidogääms 16: cute edition
Post by: aimaina on March 03, 2016, 03:30:48 AM
im going to buy star dew valley so i can play as a cute girl and date all the cute girls in the town and become the ultimate lesbean...... theres also farming in it or something it sounds cool
Title: Re: vidogääms 16: cute edition
Post by: Tinister on March 03, 2016, 06:43:08 AM
I don't get it.  Why not date all the cute girls at your local IRL community center? ???
Title: Re: vidogääms 16: cute edition
Post by: SquareWheel on March 03, 2016, 10:30:33 AM
I'm so happy Stardew came out and is actually good.  Been following this one for years.
Title: Re: vidogääms 16: cute edition
Post by: suizinshu on March 03, 2016, 02:14:25 PM
Momodora RUTM comes out tomorrow!
Title: Re: vidogääms 16: cute edition
Post by: hubol on March 03, 2016, 03:27:41 PM
Run Under the Moon
Title: Re: vidogääms 16: cute edition
Post by: dcco on March 03, 2016, 05:07:08 PM
farming < grinding
Title: Re: vidogääms 16: cute edition
Post by: dcco on March 03, 2016, 05:08:35 PM
is the new momo about similar and length and scale as the other ones

is stardew like harvest moon or something
Title: Re: vidogääms 16: cute edition
Post by: SquareWheel on March 03, 2016, 05:37:56 PM
Takes a lot of elements from it.
Title: Re: vidogääms 16: cute edition
Post by: haipa on March 03, 2016, 07:25:06 PM
i've heard it also takes a lot of elements from minecraft and animal crossing. so mining and furniture-arranging, i think
Title: Re: vidogääms 16: cute edition
Post by: SquareWheel on March 03, 2016, 07:43:35 PM
Yep.  And with a little bit of Zelda thrown in.
Title: Re: vidogääms 16: cute edition
Post by: ufosauce on March 27, 2016, 07:16:31 PM
i'm with the opinion that games are dead
Title: Re: vidogääms 16: cute edition
Post by: hubol on April 16, 2016, 02:01:29 AM
i saw a trailer for star fox on twittper and it looked pretty bad
Title: Re: vidogääms 16: cute edition
Post by: hubol on May 12, 2016, 04:25:34 AM
http://steamed.kotaku.com/even-undertales-official-merchandise-has-secrets-1776090921
Title: Re: vidogääms 16: cute edition
Post by: juner on May 12, 2016, 10:24:27 AM
fricked up

fangamer make cool stuff
Title: Re: vidogääms 16: cute edition
Post by: Nijuu on May 12, 2016, 09:37:44 PM
makes you wonder who was the first customer who found this out, and why
Title: Re: vidogääms 16: cute edition
Post by: aimaina on May 13, 2016, 10:32:34 PM
i think tomorrow is the ghost ship day but ehh i dont feel like doing anything. does anyone wanna be an admin & handle forum events n stuff like that
Title: Re: vidogääms 16: cute edition
Post by: Tinister on May 14, 2016, 01:58:27 AM
Does it come with root?
Title: Re: vidogääms 16: cute edition
Post by: aimaina on May 14, 2016, 03:52:20 AM
i think it would b up 2 cook how much server access u would get i can only give admin privileges on the forum......
Title: Re: vidogääms 16: cute edition
Post by: Tinister on May 14, 2016, 05:32:24 AM
Man how long does it take an oven to preheat these days?
Title: Re: vidogääms 16: cute edition
Post by: aimaina on May 14, 2016, 04:06:04 PM
yeha i would probably use my oven alot more often if it didnt take so long to preheat.... ive never actually timed it but it feels like it takes almost as long as the actual cooking 4 a lot of things.....
Title: Re: vidogääms 16: cute edition
Post by: SquareWheel on May 14, 2016, 08:41:43 PM
Yep, same here.  And when I cook a food from zero instead of preheating, it doesn't even take much longer than if the oven were already preheated.  Probably just cooked a bit less evenly.
Title: Re: vidogääms 16: cute edition
Post by: SquareWheel on May 14, 2016, 08:44:22 PM
Tin I don't know why you want root but you tend to be kinda sneeky about installing things which is my hesitation.  Not like this is a super important server or anything but what exactly would you need those privs for?
Title: Re: vidogääms 16: cute edition
Post by: Tinister on May 14, 2016, 10:11:05 PM
To be sneaky about installing things.
Title: Re: vidogääms 16: cute edition
Post by: SquareWheel on May 14, 2016, 10:19:31 PM
Gotchya
Title: Re: vidogääms 16: cute edition
Post by: Tinister on May 15, 2016, 12:54:56 AM
You can say I'm a lot of things, but not that I'm not honest.

I wonder if that's actually a personality flaw.
Title: Re: vidogääms 16: cute edition
Post by: SquareWheel on May 15, 2016, 02:49:24 AM
I don't think you're dishonest.
Title: Re: vidogääms 16: cute edition
Post by: haipa on May 16, 2016, 01:10:52 AM
I don't think you're dishonest.

i wouldn't not have to not disagree with you there, on the matter of tinister not being not undishonest
Title: Re: vidogääms 16: cute edition
Post by: aimaina on May 27, 2016, 03:18:54 AM
this is the mighty no 9 megathread right? if u care about the game uve probably heard but theres this rly embarrassing new trailer for it :apple:
Title: Re: vidogääms 16: cute edition
Post by: SquareWheel on May 27, 2016, 03:47:15 AM
But I like awesome things that are awesome.
Title: Re: vidogääms 16: cute edition
Post by: aimaina on May 27, 2016, 03:49:07 AM
i like anime & crying
Title: Re: vidogääms 16: cute edition
Post by: aimaina on May 27, 2016, 03:53:27 AM
i also like the classic retro game "mine craft"
Title: Re: vidogääms 16: cute edition
Post by: cati on May 27, 2016, 11:19:23 AM
im glad they used the pizza cloud as the thumbnail
Title: Re: vidogääms 16: cute edition
Post by: cati on May 27, 2016, 10:41:07 PM
(https://i.imgur.com/2uh6OYt.png)(http://i.imgur.com/2manVuh.jpg)

look at that noob what a talentless looking bot
Title: Re: vidogääms 16: cute edition
Post by: GanonsSpirit on June 03, 2016, 08:51:40 PM
You boys been playing Overwatch?

I have.
Title: Re: vidogääms 16: cute edition
Post by: hubol on June 04, 2016, 12:58:03 AM
i thought about playing tf2 today
Title: Re: vidogääms 16: cute edition
Post by: hubol on June 04, 2016, 10:49:13 PM


i preordered this for $74.............
Title: Re: vidogääms 16: cute edition
Post by: SquareWheel on June 04, 2016, 11:22:04 PM
Welp, Google Translate broke that page for me.

In the dislike counter, it converted "2" to "Two", too.

(http://i.imgur.com/d1OhpAG.png)
Title: Re: vidogääms 16: cute edition
Post by: vgperson on June 04, 2016, 11:30:27 PM
(Translated from Arabic)
Title: Re: vidogääms 16: cute edition
Post by: hubol on June 04, 2016, 11:35:42 PM
Grow the Gotch ♪
Title: Re: vidogääms 16: cute edition
Post by: hubol on June 07, 2016, 02:45:31 AM
i received a $4 partial refund so actually i ordered the tamagotch for $70..... get urs today.....
Title: Re: vidogääms 16: cute edition
Post by: hubol on June 11, 2016, 07:59:08 PM
http://tamagotch.channel.or.jp/tamagotchi/mix/uranai/play/

theres a lil thing where you can m!x the tamas!!!!!!!!
Title: Re: vidogääms 16: cute edition
Post by: hubol on June 11, 2016, 08:01:03 PM
(https://cdn.pbrd.co/images/1BUMgjda.png)

i love that one of the traits is just a floofy head on top of your head
Title: Re: vidogääms 16: cute edition
Post by: hubol on June 11, 2016, 08:02:56 PM
oops pasteboard is down but as soon as its back you'll all see the good shit im talkin about
Title: Re: vidogääms 16: cute edition
Post by: dcco on June 11, 2016, 08:32:26 PM
re-factoring when you have no pressure to get anything else done is quite therapeutic.
Title: Re: vidogääms 16: cute edition
Post by: hubol on June 11, 2016, 09:02:25 PM
whats refactoring lol..... the only time i push the refactor button is when i wanna rename something
Title: Re: vidogääms 16: cute edition
Post by: dcco on June 11, 2016, 09:09:45 PM
when you write code that's super messy and convoluted, sometimes because you're rushing, and then you go back and make it cuter later on.
Title: Re: vidogääms 16: cute edition
Post by: dcco on June 11, 2016, 09:10:31 PM
unless that was a joke about never refactoring, in which case spaghetticode4lyfe
Title: Re: vidogääms 16: cute edition
Post by: SquareWheel on June 11, 2016, 09:34:37 PM
Refactoring is the best.  Except for when you rewrite something from the bottom up and it performs worse than before.  Then it's the worst.
Title: Re: vidogääms 16: cute edition
Post by: hubol on June 11, 2016, 10:28:43 PM
unless that was a joke about never refactoring, in which case spaghetticode4lyfe

it was not a joke..... thanks for illustrating maybe i should try some "refactory" sometime
Title: Re: vidogääms 16: cute edition
Post by: Tinister on June 12, 2016, 05:15:26 AM
Refactoring is when you find every place you call a constructor and "encapapault" them behind factory patterns, right?
Title: Re: vidogääms 16: cute edition
Post by: Tinister on June 12, 2016, 05:16:43 AM
Man I recently found this (https://www.youtube.com/watch?v=TUGJ8ZPFbGM) video, which is the strongest argument to play Undertale if ever there was one.

Yet I beat the game and didn't do that battle? ???
Title: Re: vidogääms 16: cute edition
Post by: hubol on June 12, 2016, 05:21:54 AM
its
Spoiler (click to show/hide)
Title: Re: vidogääms 16: cute edition
Post by: hubol on June 12, 2016, 05:23:51 AM
personally i dont really care for this cover of the song but i really enjoy the original
Title: Re: vidogääms 16: cute edition
Post by: Tinister on June 12, 2016, 06:01:57 AM
Who did I forget to kill?
Title: Re: vidogääms 16: cute edition
Post by: hubol on June 12, 2016, 06:50:03 AM
you

Spoiler (click to show/hide)
Title: Re: vidogääms 16: cute edition
Post by: Nijuu on June 13, 2016, 04:57:40 AM
(http://i.imgur.com/VYLSaB4.jpg)

@ducko did you name the steam trading cards for trails in the sky?
Title: Re: vidogääms 16: cute edition
Post by: Tinister on June 14, 2016, 12:53:54 AM
So apparently if you complete a genocide run your Steam account is irrevocably flagged and all the endings are forever changed.  Weird.
Title: Re: vidogääms 16: cute edition
Post by: hubol on June 14, 2016, 01:19:49 AM
i wouldnt say its weird
Title: Re: vidogääms 16: cute edition
Post by: Tinister on June 14, 2016, 03:04:22 AM
I grew up in a time where you could reset your game.
Title: Re: vidogääms 16: cute edition
Post by: aimaina on June 14, 2016, 05:03:13 PM
in the non-steam version u can get around it by deleting something in the appdata folder i think..... not sure about the steam ver
Title: Re: vidogääms 16: cute edition
Post by: dcco on June 14, 2016, 09:16:36 PM
yeah undertale's "remembers past runs of the game" sure is a thing.

also erryone loves megalovania, but it's not even my favorite song from the homestuck albums.

Refactoring is the best.  Except for when you rewrite something from the bottom up and it performs worse than before.  Then it's the worst.

i figured out a good way to organize my code this time, so it's quite cathartic, even if i kind of am just procrastingating on adding new functionality.....

(http://i.imgur.com/VYLSaB4.jpg)

@ducko did you name the steam trading cards for trails in the sky?

jokes on you i dont use steam
Title: Re: vidogääms 16: cute edition
Post by: Nijuu on June 16, 2016, 10:21:05 AM
should have made mayor maynot the sans battle theme
Title: Re: vidogääms 16: cute edition
Post by: Nijuu on June 16, 2016, 10:21:13 AM
rhythm heaven maegmiamx
Title: Re: vidogääms 16: cute edition
Post by: hubol on June 16, 2016, 03:26:28 PM
mogen
Title: Re: vidogääms 16: cute edition
Post by: dcco on June 16, 2016, 05:25:57 PM
the image didndt load last time so i didnt see the "pear-fect" pun. lol.
Title: Re: vidogääms 16: cute edition
Post by: aimaina on June 17, 2016, 09:54:38 PM
rhythm heaven maegmiamx
have u played it & what do u think if u  did played it? :honeydew: i was disappointed at first but it gets better later on i think i just got meself too excited for it...... also in only just got to the part of challenge mode where the challenges get interesting last night......
Title: Re: vidogääms 16: cute edition
Post by: Nijuu on June 18, 2016, 11:56:13 AM
im still doing the towers, i have the donut and bird ones left

i was really disappointed they took the singing out of the first remix. i think i like the machine one better now though. other than that i'm enjoying the game and i like fruit basket 2 a lot. it's neat that they added in score and better indicators of how on-time you are.
Title: Re: vidogääms 16: cute edition
Post by: Nijuu on June 18, 2016, 11:59:08 AM
oh and i was let down there's no physical release in US. i love rt so i really wanted to have a physical copy
Title: Re: vidogääms 16: cute edition
Post by: aimaina on June 18, 2016, 04:50:21 PM
i didnt read anything about the japanese version so at first i was really disappointed that there was only one new vocal song, since those are always some of my favourite songs in rt, but then i found out that the jp version had several and they just cut them all except the one that was already in english.......

btw if u didnt know u can switch between japanese and english voices in the cafe, so u can still hear all the vocal songs in japanese. but im sad theres no dubs because the dubs in fever were actually really good

and yeha the timing indicator on the bottom screen is cool. i dont think ill ever be able to get 100 on a song though
Title: Re: vidogääms 16: cute edition
Post by: Nijuu on June 18, 2016, 09:56:28 PM
i clicked on the english/jp option but when i went to play remix 1 it still played the midi brass instead of the vocals :S
Title: Re: vidogääms 16: cute edition
Post by: aimaina on June 19, 2016, 07:01:14 PM
thats weird..... the button shows the current setting rather than the setting its going to change to, so it should say "japanese" if jp voice is enabled
Title: Re: vidogääms 16: cute edition
Post by: SquareWheel on June 19, 2016, 08:48:07 PM
That's a really poor and inconsistent UI choice, by the way.  Can never tell which buttons are "switch to X" versus "currently X".

Also, yes/no options where they're different colors but it's not obvious which color is the active selection.  Doubly so if your selection wraps around the screen when pressing left/right.
Title: Re: vidogääms 16: cute edition
Post by: aimaina on June 19, 2016, 08:54:14 PM
yeha stuff like that sucks.... i like when its impossible to determine whether a door is a push-only door or a pull-only door until you try it
Title: Re: vidogääms 16: cute edition
Post by: hubol on June 19, 2016, 08:55:58 PM
fun fact: on the android and ios versions of the tumblr app the "volume/mute" button is inverted

on ios it shows a speaker icon when sound is enabled, while on android it shows a speaker with an x
Title: Re: vidogääms 16: cute edition
Post by: hubol on June 19, 2016, 08:56:45 PM
yeha stuff like that sucks.... i like when its impossible to determine whether a door is a push-only door or a pull-only door until you try it

sometimes i try to read doors for clues as to whether theyre pull or push..... reminds me of
(http://www.moillusions.com/wp-content/uploads/2014/05/True-or-False-Optical-Illusion.jpg)
Title: Re: vidogääms 16: cute edition
Post by: SquareWheel on June 19, 2016, 08:59:14 PM
yeha stuff like that sucks.... i like when its impossible to determine whether a door is a push-only door or a pull-only door until you try it

I was at a hardware store a couple weeks ago and a lady stormed towards the exit shouting about not being able to find any paint.  She got to the door and couldn't figure out how to open the dang thing.  Took a good 5+ seconds of pushing as hard as she could before realizing it was a pull door.

So I think the door problem is made worse when you're upset about there not being any paint.
Title: Re: vidogääms 16: cute edition
Post by: aimaina on June 19, 2016, 08:59:55 PM
theres some doors that have the horizontal bar things so u know its a push door because theres nothing to grab and pull. all they needed to do it make it so doors with handles are always pull doors but someone mustve fucked it up at some point
Title: Re: vidogääms 16: cute edition
Post by: hubol on June 19, 2016, 09:00:58 PM
theres some doors that have the horizontal bar things so u know its a push door because theres nothing to grab and pull. all they needed to do it make it so doors with handles are always pull doors but someone mustve fucked it up at some point

yeah i was about 2 say i used to work at a place with a turny door handle that wouldnt turn and it was just a fuckin push door
Title: Re: vidogääms 16: cute edition
Post by: aimaina on June 19, 2016, 09:07:21 PM
whats really good is when theres a set of double doors that are push-only (for example) but one of the doors is locked and the other isnt, and u end up trying all four combinations (pull locked, push locked, pull unlocked, push unlocked) before u get through.... it happened to me once when i was trying to exit a burger king and i thought i was trapped for a sec
Title: Re: vidogääms 16: cute edition
Post by: dcco on June 19, 2016, 10:00:25 PM
ui design is fun
Title: Re: vidogääms 16: cute edition
Post by: aimaina on June 21, 2016, 02:00:02 AM
wow "challenge train" levels in megamix get rly hard..... they start out super easy & boring so theres a bit of a grind to unlock the interesting ones but if u are good at rhythm heavens thats where the meat of the game is imo
Title: Re: vidogääms 16: cute edition
Post by: aimaina on June 21, 2016, 03:03:06 PM
lol inafunes translator said the final version of mighty no 9 is "better than nothing" and its being reported everywhere that inafune said it
Title: Re: vidogääms 16: cute edition
Post by: aimaina on June 21, 2016, 04:42:13 PM
im actually kinda mad about this, why did that translator think it was appropriate to go on a personal mini-rant immediately after giving a quick summary of something inafune said
Title: Re: vidogääms 16: cute edition
Post by: aimaina on June 21, 2016, 06:19:04 PM
STREAM CHAT: what's your favorite food?
INAFUNE: ピザが好きです。
TRANSLATOR: I like pizza. You know, people keep saying the explosions in Mighty No. 9 look like pizza, but the team worked really hard on them, and I think they look great. If the game does well, maybe there will be a sequel with less pizza-like explosions. Games these days don't have the nonstop action and big explosions I crave, so you know what, even if the explosions look a little bit like pizzas, it's better than nothing. Also, while we're talking pizza, pineapple on pizza is the absolute worst. That's just my opinion.
VIDEO GAME NEWS SITES: Mighty No. 9 Creator Keiji Inafune Passionately Defends "Pizza Explosions", Slams Pineapple Lovers
Title: Re: vidogääms 16: cute edition
Post by: vgperson on June 21, 2016, 06:28:42 PM
Yeah, that's bad, but people would zero in on Inafune even if they hadn't said that. They already mistook him as The One Person Responsible For Making Mega Man Great, so now everyone just figures he's the person to put all blame onto too.

Quote from: Today Actually
"There's a tendency among the press to attribute the creation of a game to a single person," says Warren Spector, creator of Thief and Deus Ex.
Title: Re: vidogääms 16: cute edition
Post by: aimaina on June 21, 2016, 06:57:26 PM
speaking of The One Person Responsible For Making Mega Man Great, this interview with the "planner" of megaman 1 & 2 is rly cool, lots of interesting info about game design and character design choices http://shmuplations.com/megaman/

(he also repeatedly emphasizes how important the entire staff was even though he made a lot of the high-level decisions)
Title: Re: vidogääms 16: cute edition
Post by: hubol on June 21, 2016, 07:21:30 PM
ive been playing animal crossing for the gamecube for the past week and its still the best game.......... im rly considering making super bogus crossing as a minigame lol
Title: Re: vidogääms 16: cute edition
Post by: hubol on June 21, 2016, 07:42:02 PM
speaking of The One Person Responsible For Making Mega Man Great, this interview with the "planner" of megaman 1 & 2 is rly cool, lots of interesting info about game design and character design choices http://shmuplations.com/megaman/

(he also repeatedly emphasizes how important the entire staff was even though he made a lot of the high-level decisions)

this was cool even though ive never played a mogoman.....
Title: Re: vidogääms 16: cute edition
Post by: Tinister on June 22, 2016, 04:45:19 AM
So I take it MN9 is a no-buy?
Title: Re: vidogääms 16: cute edition
Post by: hubol on June 23, 2016, 12:19:25 AM
it seems like everybody everywhere is shitting on it so its probably actually a great game
Title: Re: vidogääms 16: cute edition
Post by: vgperson on June 23, 2016, 02:23:23 AM
It's mostly aggressively mediocre, the worst sin of all. (Especially considering its position as a Kickstarter game.) With some exceptions like launch issues (it DID launch on like 8 things at once), some frustrating gameplay/bad design, and terrible cutscenes + voice acting that no one wanted.

They also messed up good ideas like the robot masters helping in levels after you save them (which Joogle totally did first with the keys in the final area, by the way) by all of them being really annoying, such as the one who I don't think has a single line without an ice pun. That's my Mighty No. 9 Summary By What I've Seen People Play.
Title: Re: vidogääms 16: cute edition
Post by: dcco on June 23, 2016, 06:12:55 AM
wait all of those things sound good, including being aggressively mediocre, which imo was one of the key selling point of Teh Ultimate Joogler Bors.
Title: Re: vidogääms 16: cute edition
Post by: vgperson on June 23, 2016, 07:13:00 AM
Somehow they took Joogle Quality and made it bad.

I know this may come as a shock.
Title: Re: vidogääms 16: cute edition
Post by: hubol on June 23, 2016, 07:47:49 PM
http://tamahive.spritesserver.nl :o
Title: Re: vidogääms 16: cute edition
Post by: dcco on June 23, 2016, 09:17:10 PM
tamagotchujang
Title: Re: vidogääms 16: cute edition
Post by: dcco on June 24, 2016, 01:23:52 PM
so i here britain is leaving the extended universe
Title: Re: vidogääms 16: cute edition
Post by: cati on June 24, 2016, 02:32:03 PM
yes but literally that (re: scotland and northern ireland are probably going to break away from england and wales so britain is basically fuckin dead and good riddance)
Title: Re: vidogääms 16: cute edition
Post by: cati on June 24, 2016, 03:07:51 PM
here's a breakdown of how it all happened, just in case anyone's interested. here's the tale of how Grate Britane Died Forever

(http://)

2010: the conservative party aren't quite popular enough to gain total power. they team up with the lib dems to create the fusion form, Condem, and with their votes combined (it's slightly more complicated than this but it's not worth going into detail) they have over 50% of the vote, and are therefore able to do whatever they want as long as they can both agree on it.

2010-2015: the conservatives do their best to ruin everything. the lib dems block most of it except for raising university fees by 300% in exchange for a vote on a more representative voting system (people vote against it because they're told fairer voting systems are for chumps). scotland votes on whether or not to leave britain, and decides to stay after promises of more power and political agency. as soon as the vote is declared, everyone starts talking about how to give england more power instead.

2015: the conservative leader, david cameron, fearing he might not gain enough votes to form Condem this time, promises to put the membership of the european union up for a public vote because it's an emotive issue that old people (the target audience of the conservatives), who wont live long enough to deal with the ramifications of leaving, have really strong opinions about.
in the universe where his plan worked, the promise boosts the votes his party gets and he teams up with the lib dems again. they block him from running the vote because why would you trust the general public with something so abstract and important, and everything is fine.
in our universe, everyone hates the lib dems over the university fees thing now, and the promise of a european union vote makes enough people vote conservative to give them the majority. david cameron is now legally obligated to put this up for debate. he wasn't expecting this and didn't want this.

19XX: david cameron fucks a dead pig

2016: britain's membership of the european union is put up for a vote. on the "remain in eu" side, youve got almost every politician and expert warning of recessions and loss of trade deals and the eventual Death Of Britain. on the leave side, youve got a campaign thats basically "foreigners might steal your jobs, lets Take Are Country Back" and politicians using the vote as a way to grab power yelling "dont listen to the experts, what do they know? dont listen to the facts and figures, listen to your heart" and a neonazi who literally shot and stabbed a politician to death for backing the EU and doing aid work in syria.

the polls suggest the vote will be split 52% / 48% in favour of remaining in the eu because people love the status quo.
however enough people voted to leave the eu as an act of rebellion against david cameron, for the epic bantz, and because they hate foreign people, that it tilted the vote the other way and now we're 52% in favour of leaving.

scotland and northern ireland, however, mostly voted in favour of remaining in the eu, and don't want to be dragged out by england and wales. therefore, they're gonna hold another independence referendum, and will probably have to put up borders to block free movement between themselves and england/wales.

david cameron, realising his legacy is no longer "fucked a dead pig" but is now "destroyed britain for the sake of one more year in power and fucked a dead pig", resigns. donald trump, who just happened to be passing through, congratulates britain on making the right choice. the people in charge of the leave campaign realise none of them actually planned for this eventuality. the £ fuckin plummets. everything is terrible. send help.

the referendum's not legally binding, so any politician could just say "actually, yall are fuckin wrong, and we're staying in the eu", but that would be political suicide. however, presiding over the death of britain would also be political suicide so nobody knows what's gonna happen now. fun times.
Title: Re: vidogääms 16: cute edition
Post by: dcco on June 24, 2016, 04:24:53 PM
wait so this is actually really pretty bad then isnt it..... hmmmm what *is* going to happenn....
Title: Re: vidogääms 16: cute edition
Post by: aimaina on June 24, 2016, 11:30:08 PM
it seems like one heck of a fiasco..... i hope all my uk cuteyzone friends will be ok :honeydew: honeymelon hugs for everyone1 :honeydew:
Title: Re: vidogääms 16: cute edition
Post by: SquareWheel on June 24, 2016, 11:42:17 PM
You get an upcute for that post.
Title: Re: vidogääms 16: cute edition
Post by: aimaina on June 24, 2016, 11:46:04 PM
referendums are weird...... i watched an anime once where an alien becomes the prime minister of japan, fires all the other politicians, gives everyone in the country a free smartphone, and bases all further policy decisions on nationwide referendums with online voting
Title: Re: vidogääms 16: cute edition
Post by: aimaina on June 24, 2016, 11:47:36 PM
btw thx for the effortpost cait!!! i didnt know much about this thing until i started reading a bit the day that the voting happened
Title: Re: vidogääms 16: cute edition
Post by: hubol on June 25, 2016, 03:15:51 AM
this sounds pretty spooky!!!!! hope everyone is ok.......
Title: Re: vidogääms 16: cute edition
Post by: cati on June 25, 2016, 10:53:46 AM
thanks everyone! im still cautiously optimistic that we'll, at the very least, have a second referendum now people can see what's at stake, especially with the vote being so close and how even the pro-leave campaigners are visibly panicking now.

a million people (and counting) also signed a parliament petition to run another referendum in the event that either side got less than 60% of the vote. i know petitions don't generally do anything, but parliament will at least consider petitions with 100,000 signatures for a debate, and given they're probably looking for any way out of this they can right now, there's a pretty good chance they'll go for it and spin it as being the will of the people.

im probably gonna write a letter to my mp to ask them to campaign for a second referendum too, and ill try to get as many other people as i can to do the same. not sure what else i can really do, short of joining the marches in london, but it feels like there's enough people doing what they can to fix this that things might work out.
Title: Re: vidogääms 16: cute edition
Post by: Tinister on June 25, 2016, 11:11:43 AM
I think all elections should be done as two separate votes.
Title: Re: vidogääms 16: cute edition
Post by: aimaina on June 25, 2016, 04:49:08 PM
it would be cool if there was a second referendum that reversed the decision but ive heard that the eu is already like "fuck u britan get outta here asap"
Title: Re: vidogääms 16: cute edition
Post by: cati on June 25, 2016, 05:08:30 PM
yeah, theyre trying to rush it along because cameron's basically said he's going to let whoever replaces him start the process (so he doesn't get the blame when it all goes wrong), but he's not quitting for another 3 months, and the longer we leave it, the more volatility there'll be in the world economy because of it.

afaict i dont think the eu necessarily wants us to go, but they do need us to stop pissing around and make a concrete decision asap before we drag everyone else down with us, and they can't be the ones to say "i mean u could just ignore the vote if u want".

I think all elections should be done as two separate votes.

if it had swung this close the other way around, we'd be having the same referendum again a year or two down the line anyway.

(http://i.imgur.com/Y5k4jpy.png)
Title: Re: vidogääms 16: cute edition
Post by: haipa on June 25, 2016, 09:06:13 PM
my guess is (especially if what the sun reckons he said is true) that cameron won't be invoking article 50 (which starts the eu-leaving process) for a while. he pretty much seems to not give a fuck anymore
Title: Re: vidogääms 16: cute edition
Post by: haipa on June 25, 2016, 09:06:46 PM
then again that might mean he'll quit early as well, so i don't really know what's going to happen
Title: Re: vidogääms 16: cute edition
Post by: Tinister on June 26, 2016, 01:55:58 AM
Why does he get three months when all my friends involved with the recent layoffs had to leave immediately?
Title: Re: vidogääms 16: cute edition
Post by: haipa on June 26, 2016, 12:42:27 PM
idk. the tory party conference is in october, though
Title: Re: vidogääms 16: cute edition
Post by: aimaina on June 30, 2016, 03:25:08 AM
why does everyone hate corby so much now
Title: Re: vidogääms 16: cute edition
Post by: cati on June 30, 2016, 08:17:53 PM
i dont know if this'll even come close to answering the question, but afaict, its because most of the current labour party were given the roles they got by tony blair, who pushed the party rightward (branding it "new labour", and corbyn is one of the few people left from before blair took over.

the way electing a leader works is, they have to get so many MPs to nominate them, and then the membership (ie, anyone who pays £3 to join the party) can vote on which of the nominees gets to lead. corbyn only got nominated as the token left wing candidate, so they could point him out to say "hey we tried but i guess nobody wants left wing policies". but people who did want left wing politics back in the mainstream, joined en masse to vote for corbyn and he won by a landslide.

the rest of the party were pissed, and decided having an old man who doesnt talk in buzzwords and parrot watered-down conservative policies meant the party was now doomed and corbyn needed to be gotten rid of asap. every time a local election happened, theyd talk v loudly about how, if labour did lost this time, corbyn would be kicked out. iirc, labour consistently did better in each local election, but the rest of the party still tried to spin it as "yeah, but we'd have done even better if it weren't for corbyn".

they also realised that an investigation into the legality of the iraq was nearing its close, and corbyn was pushing very strongly for tony blair to be tried as a war criminal once the report came out. given that most of the current labour party owe their entire political careers to blair, and also voted in favour of the iraq war, they needed to make sure corbyn was removed from any sort of power by that point. some mps issued a vote of no confidence in corbyn, which passed, but now they've realised corbyn, as the incumbent leader, is entitled to run in the next leadership election without nomination, and given the support by labour members, is likely to win again, so the only way they can think of to get rid of him now is to get him to resign.

so most of his party is calling for his resignation. cameron, seeing a way to move the spotlight away from himself, also called for him to resign. the press, most of which is owned by rupert "fox news" murdoch, wants him to resign. the political editor of the bbc, who has a weird vendetta against corbyn, is stirring up as much shit as she can to get him to resign. most of the general labour membership doesn't want him to resign. the average person on the street doesnt give much of a shit either way they just want politicians to stop acting like children and keep us in / get us out of the eu already.

a bunch of labour mps started resigning from front-bench posts, one after the other on an hourly basis to keep the focus on how badly labour's doing and cause maximum embarassment to corbyn to force him to resign (meanwhile, the conservative party are also imploding and they're thankful for labour for keeping the media distracted). then they realised that corbyn was just refilling their positions with people who aren't going to stab him in the back at every opportunity.

anyway the new labour branch of the party are looking to split off into their own party, but keep the labour name.

its all kind of a mess and none of this even scratches the tip of the iceberg.
Title: Re: vidogääms 16: cute edition
Post by: aimaina on June 30, 2016, 08:45:00 PM
thanx!! i was mostly wondering whether labour voters & leftists were also largely mad at him or if its just politicians & press bein goofballs & it sounds like its the latter
Title: Re: vidogääms 16: cute edition
Post by: juner on July 05, 2016, 06:34:29 PM
for those who still like hte Fast VideoGame's, there's a jumper 2 speedrun on sgdq at 3:58 pst

also a Celeste one, if people played + liked that. i'm looking forward to the expanded remake! :orange:
Title: Re: vidogääms 16: cute edition
Post by: vgperson on July 05, 2016, 06:41:48 PM
I looked at the Jumper 2 run submission when I saw it on there, and it seemed kind of amateurish considering the time trial times people got. Also they know about wall crawling, but don't know some tricks like rapidly switching between left and right to trick follower blocks.
Title: Re: vidogääms 16: cute edition
Post by: aimaina on July 05, 2016, 07:13:48 PM
juner sniped me thread....... i watched a (probably more recent) run by the person who is running it at sdgq and they did the follower trick but had a lot of trouble executing it (i think there might be rng involved though?) they did the 5-4 wallcrawling shortcut which i thought was impressive bc im really bad at that. they didnt do the shooter skip in 8-4 which i dont remember being too hard, im not sure if they dont know about it or if they were just playing safely since they were ahead..... another thing which im not sure if they didnt know or just deemed too hard for runs is the 3-4 skip where you go under the thingy. oh another impressive thing was they got the 6-3 shortcut first try i think, i always fuck that up a bunch of times to the point where it wouldve been faster to do the level normally

the thing about j2 fullgame runs is that dying loses a lot of time & fancy IL strats often only save a few seconds, so u probably get better times on average if u play boring and safe except on levels with really huge fairly easy skips or something

i still wanna someday rediscover & write up the strats for how to get all the times in this list (https://forum.speeddemosarchive.com/post/jumper_2_best_times_2.html) (which is think is pretty close to what the records were when j2 time trialing died out...... it mightve been 12:50 or maybe even a bit lower)
  Sector 01: 05+12+08+06+14 = 0:45
+ Sector 02: 11+12+17+14+14 = 1:08
+ Sector 03: 12+11+14+06+21 = 1:04
+ Sector 04: 17+15+21+20+16 = 1:29
+ Sector 05: 10+12+10+10+20 = 1:02
+ Sector 06: 11+08+06+13+15 = 0:53
+ Sector 07: 11+24+11+14+15 = 1:15
+ Sector 08: 18+20+22+15+18 = 1:33
+ Sector 09: 25+11+09+25+30 = 1:40
+ Sector 10: 11+35+20+12+46 = 2:04
__________________________________
= Total Time:                12:53
Title: Re: vidogääms 16: cute edition
Post by: aimaina on July 05, 2016, 10:22:37 PM
the thing about j2 fullgame runs is that dying loses a lot of time & fancy IL strats often only save a few seconds, so u probably get better times on average if u play boring and safe except on levels with really huge fairly easy skips or something
although im watching the dustforce run now and i dont know the game but it seems like the runner is doing pretty difficult & optimized strats even though the penalty for messing up seems much worse than j2..... the j2 run i watched looked rly sloppy in comparison
Title: Re: vidogääms 16: cute edition
Post by: Tinister on July 12, 2016, 07:47:01 AM
I went and trespassed on an old abandoned nuclear power plant to see if I couldn't capture any Zapdoses and didn't find any Zapdoses!  >:(
Title: Re: vidogääms 16: cute edition
Post by: SquareWheel on July 12, 2016, 08:05:49 AM
Zapdos best bird.