The reason for the delay is rooted in bugs inside the network modes, and specifically problems with matchmaking. There are two large reasons for this problem, one of them being the large number of platforms supported (the solution for each platform is slightly different) and the other stems from the fact that the engine we are using is no longer being updated which means adjustments for matchmaking and online code are being made manually (actually reprogramming parts of the engine by the dev team themselves).
i think kickstarters great for things where most of the creative heavy lifting's already been done and you just need the money for polish or production, like if you want to publish a webcomic or give your already prototyped + planned out game Graphics or More Levels or something.
a bad kickstarter would be something like "yeah we're thinking of making a game, give us money and we'll think a bit harder about it", ie 99% of videogame kickstarters since and including the doublefine one.
the ones that feature remarkable silence from the creators are pretty good too (https://www.kickstarter.com/projects/967459848/lioness/comments)
i think kickstarters great for things where most of the creative heavy lifting's already been done and you just need the money for polish or production, like if you want to publish a webcomic or give your already prototyped + planned out game Graphics or More Levels or something.yeah pretty much. patreon and kickstarter are really cool conceptually since they can make game dev more accessible, shame kickstarter is heavily misused and they get a bad rap
a bad kickstarter would be something like "yeah we're thinking of making a game, give us money and we'll think a bit harder about it", ie 99% of videogame kickstarters since and including the doublefine one.
i think kickstarters great for things where most of the creative heavy lifting's already been done and you just need the money for polish or production, like if you want to publish a webcomic or give your already prototyped + planned out game Graphics or More Levels or something.
a bad kickstarter would be something like "yeah we're thinking of making a game, give us money and we'll think a bit harder about it", ie 99% of videogame kickstarters since and including the doublefine one.
From the start of the campaign we also pledged to do best by your amazing support by only setting stretch goals that would improve the game, without negatively affecting core development.
Our next stretch goal, if reached, will be used only to further improve and polish Yooka-Laylee, and give something back for your amazing support. Namely, we’ll release our first post-release DLC pack free of charge for all backers.
When – and only when – we’ve finished and shipped the full version of Yooka-Laylee, we’ll start work on additional content that will be distributed to backers free of charge for their platform of choice. And again, all additional funding will of course go towards improving and polishing the game.
(im very skeptical about the n64 shader)
(im very skeptical about the n64 shader)
maybe this is a joke but i dont think shaders are a big deal.... all they have to do is create a shader that emulates that effect right? unless there are additional gamplay implications i dont really see how thats really much of a stretch goal to begin with..
theres apparently a rhythm games club at my school & i got to play sdvx today ^_^nice, what songs'd you play?
Shader language spooks me. I've looked into how writing shaders works and I'm still convinced it's a form of witchcraft.
i mustve done it by just randomly clicking or somethingthis is the best way to make songs anyway
Cool technology tho, what even :(
"oh heck!" ~ conker the squirrel
I don't think you're dishonest.
unless that was a joke about never refactoring, in which case spaghetticode4lyfe
Refactoring is the best. Except for when you rewrite something from the bottom up and it performs worse than before. Then it's the worst.
(http://i.imgur.com/VYLSaB4.jpg)
@ducko did you name the steam trading cards for trails in the sky?
rhythm heaven maegmiamxhave u played it & what do u think if u did played it? :honeydew: i was disappointed at first but it gets better later on i think i just got meself too excited for it...... also in only just got to the part of challenge mode where the challenges get interesting last night......
yeha stuff like that sucks.... i like when its impossible to determine whether a door is a push-only door or a pull-only door until you try it
yeha stuff like that sucks.... i like when its impossible to determine whether a door is a push-only door or a pull-only door until you try it
theres some doors that have the horizontal bar things so u know its a push door because theres nothing to grab and pull. all they needed to do it make it so doors with handles are always pull doors but someone mustve fucked it up at some point
"There's a tendency among the press to attribute the creation of a game to a single person," says Warren Spector, creator of Thief and Deus Ex.
speaking of The One Person Responsible For Making Mega Man Great, this interview with the "planner" of megaman 1 & 2 is rly cool, lots of interesting info about game design and character design choices http://shmuplations.com/megaman/
(he also repeatedly emphasizes how important the entire staff was even though he made a lot of the high-level decisions)
I think all elections should be done as two separate votes.
Sector 01: 05+12+08+06+14 = 0:45
+ Sector 02: 11+12+17+14+14 = 1:08
+ Sector 03: 12+11+14+06+21 = 1:04
+ Sector 04: 17+15+21+20+16 = 1:29
+ Sector 05: 10+12+10+10+20 = 1:02
+ Sector 06: 11+08+06+13+15 = 0:53
+ Sector 07: 11+24+11+14+15 = 1:15
+ Sector 08: 18+20+22+15+18 = 1:33
+ Sector 09: 25+11+09+25+30 = 1:40
+ Sector 10: 11+35+20+12+46 = 2:04
__________________________________
= Total Time: 12:53
the thing about j2 fullgame runs is that dying loses a lot of time & fancy IL strats often only save a few seconds, so u probably get better times on average if u play boring and safe except on levels with really huge fairly easy skips or somethingalthough im watching the dustforce run now and i dont know the game but it seems like the runner is doing pretty difficult & optimized strats even though the penalty for messing up seems much worse than j2..... the j2 run i watched looked rly sloppy in comparison