Cutey Zone

General Category => Cute Discussion => Topic started by: Mesyaria on August 26, 2022, 09:01:20 AM

Title: Anyone still have Jumper Two sectors?
Post by: Mesyaria on August 26, 2022, 09:01:20 AM
Hi there. I used to be semi-active on the helix forums twenty million years ago and it's kind of wild to see some old names I recognize, but I'm not really here to reconnect with old friends or anything. I'm not sure what name I used but I wasn't really notable enough that you'd remember me.

I got hit by a bit of a nostalgia wave for Jumper Two and wanted to see if I could find a few user-made sectors to play, but there isn't exactly a vibrant J2 community in 2022. Found this place though. Anyone have any?
Title: Re: Anyone still have Jumper Two sectors?
Post by: SquareWheel on August 26, 2022, 01:11:09 PM
Unfortunately we never really built a stable archive.  quakster had a ton but he's no longer active.

Actually it looks like we do have a zip hosted with the website.  Not sure what their quality is, but give this a try.

https://cutey.zone/sector-archive.zip
Title: Re: Anyone still have Jumper Two sectors?
Post by: Mesyaria on August 26, 2022, 04:15:37 PM
Nice, thanks.

Glad I found this forum, even if I'm probably not going to stick around to post. It's nice to see a little fragment of my childhood still alive in some fashion.
Title: Re: Anyone still have Jumper Two sectors?
Post by: aimaina on August 26, 2022, 11:12:11 PM
i think that sector archive is actually pretty extensive, it is the most complete one i know of :honeydew: and i doubt anyone from outside this community put together a bigger one without our knowledge....
Title: Re: Anyone still have Jumper Two sectors?
Post by: aimaina on August 26, 2022, 11:14:08 PM
and check here for the various editor versions https://wescook.ca/helix/
Title: Re: Anyone still have Jumper Two sectors?
Post by: Mesyaria on August 27, 2022, 07:39:17 AM
Windows Defender thinks the old J2E versions have trojans in them. Hilarious.
Title: Re: Anyone still have Jumper Two sectors?
Post by: SquareWheel on August 27, 2022, 03:37:57 PM
The way GameMaker used to work was by packaging the runner with the game data.  I could see that triggering a false positive.

I host the editors and - to the best of my memory - got them directly from Maddy's site when she released them.  They should be perfectly safe.  Though no promises about them running under Windows 11.
Title: Re: Anyone still have Jumper Two sectors?
Post by: dcco on August 27, 2022, 11:49:58 PM
Imagine a Jumper Two Editor that was integrated into a game like Mario Maker 2. That would be a neat idea. Tryna beat Bonesaw Castle is probably the closest I'll ever get to playing Kaizo.
Title: Re: Anyone still have Jumper Two sectors?
Post by: wilde32 on October 31, 2022, 05:00:46 PM
What the hell, I made some of these sectors when I was eleven years old.

The Factory is actually dated 2008 so I was ten years old when I made it. Wow.
Title: Re: Anyone still have Jumper Two sectors?
Post by: dcco on November 04, 2022, 01:43:04 AM
do you guys think maddy will ever bring back ogmo in some shape or form. i miss the lil red box
Title: Re: Anyone still have Jumper Two sectors?
Post by: SquareWheel on November 04, 2022, 02:54:34 AM
That would be pretty nifty.  Though honestly I suspect that the cameo in Super Meat Boy was the last we'll see of the little guy.
Title: Re: Anyone still have Jumper Two sectors?
Post by: wilde32 on November 06, 2022, 10:22:13 PM
Never actually beat this game when I was younger.

(https://i.imgur.com/dnkTvSp.png)
Title: Re: Anyone still have Jumper Two sectors?
Post by: SquareWheel on November 06, 2022, 10:34:07 PM
Heck, I don't remember if I did.  I enjoyed it though.  Good music.
Title: Re: Anyone still have Jumper Two sectors?
Post by: hubol on November 07, 2022, 02:47:55 AM
Ha, I was thinking of that game earlier today!

Weren't there some secret levels beyond "The End"?
Title: Re: Anyone still have Jumper Two sectors?
Post by: wilde32 on November 08, 2022, 02:08:26 AM
Ha, I was thinking of that game earlier today!

Weren't there some secret levels beyond "The End"?
There's 1000 coins in the 40 normal levels, the last 10 to get the golden statue are in the secret levels.


Heck, I don't remember if I did.  I enjoyed it though.  Good music.
My favourite:
Title: Re: Anyone still have Jumper Two sectors?
Post by: dcco on November 10, 2022, 02:47:56 AM
i remember when maddy got a game on kongregate i thought that was hitting it big.

i remember playing moneyseize day of trying to be the first one to 100% it p sure vgperson beat me to it tho cuz im bad at secrets.
Title: Re: Anyone still have Jumper Two sectors?
Post by: hubol on November 10, 2022, 04:12:52 AM
i think zecks might have been the first one?? i think he got a cute thing in his mmgf profile for it haha
Title: Re: Anyone still have Jumper Two sectors?
Post by: dcco on November 13, 2022, 02:46:28 AM
oh it could have been zecks my memory of those times arent very clear
Title: Re: Anyone still have Jumper Two sectors?
Post by: wilde32 on November 15, 2022, 06:20:07 PM
hey cook, steam doesn't let you use email to confirm market listings if you have two factor authentication set up

and recreating the auto-confirmer for mobile would be a huge pain, right
Title: Re: Anyone still have Jumper Two sectors?
Post by: SquareWheel on November 15, 2022, 10:37:28 PM
Are you asking about my blog post (https://wescook.ca/projects/steam-market-list/) last year?  If you're using two-factor, you could probably look into WinAuth (https://winauth.github.io/winauth/).  I've heard others have success with that.
Title: Re: Anyone still have Jumper Two sectors?
Post by: wilde32 on November 16, 2022, 01:51:02 AM
yes

and in semi-related news i hate electron
Title: Re: Anyone still have Jumper Two sectors?
Post by: hubol on November 16, 2022, 06:14:35 AM
what's wrong with electron? i have only used it for really dumb desktop apps
Title: Re: Anyone still have Jumper Two sectors?
Post by: SquareWheel on November 16, 2022, 11:32:25 AM
UI frameworks are not in a great place.  Gtk is rough.  Qt is good but paid (sometimes).  .NET has WinForms, WPF, and MAUI with each having a major drawback.  There's Flutter but it uses Dart natively which is basically a DSL at this point.

Electron is heavy, but it's not as heavy as people assume.  It has the best cross-plat support of any of them, and as a web developer I like the options it provides me.  But I mostly just tinker these days.
Title: Re: Anyone still have Jumper Two sectors?
Post by: wilde32 on November 16, 2022, 02:20:50 PM
i work with lots of different laptops and it feels like lower end machines just dont run stuff like discord smoothly even though we've been running chatroom programs for 15 years with very low performance requirements and it doesnt make sense

maybe that's due to windows 10 or discord specifically i dunno.

i used to join this little java chatroom thing that had basically no performance requirements and ran flawlessly even on my shitty xp machine that i had back then. and java isnt even that well optimised (at least from what i hear otherwise microsoft wouldnt spend so many resources on porting minecraft to c++)

re: on the selling cards thing. i ended up confirming 557 items manually on my phone, but the confirm screen is really laggy even though its just a list of check boxes. and that made me angry.

i kind of feel like we're in this process of software becoming more and more unoptimised making hardware advancements somewhat irrelevant. its a little bit sad i guess. i dont expect everyone to code in assembly but theres got to be some way of improving the state of things
Title: Re: Anyone still have Jumper Two sectors?
Post by: hubol on November 16, 2022, 02:59:50 PM
i think there is an anal side of me that gets annoyed when i experience unoptimized crap. but at the same time, i think tools like electron give me relief knowing that human energy wasn't wasted optimizing or porting a billion apps. i deal with choppy performance of unity games on nindendo switch because i know that unity feels terrible to work with and i pity the developers, and i know that unreal engine is not something i want to work with either (my impression is that it's more performant, but it's fucking c++ or spaghetti blueprints?!?!). of course even our operating systems are unoptimized crap that degrade with each update too (this i find less excusable, but there are hidden escape hatches for it too).

to me, it's a little unfortunate that my silly iguana game won't be able to run on super old computers. but then i think about the pain of working with a more performant programming language and i'm fine with it.

i think we should all consider the human cost of writing software
Title: Re: Anyone still have Jumper Two sectors?
Post by: dcco on November 19, 2022, 10:09:44 PM
i have definitely ""wasted"" hundreds of my life hours writing custom code that libraries/frameworks probably exist for. *but* i enjoy learning about and writing them, and ive done my best to make them reusable so that eventually i will be able to justify the time spent :U these days ive been learning 3d graphics from scratch (personally writing opengl/shader code) and uhhhh it's definitely taken a lot of upfront time investment, but some of it is kinda cool and from an artistic pov i like the creative potential of being able to do whatever i want visually. if i was just pushing some random webapp for a company tho i would not be doing this tho lmao