Cutey Zone

General Category => Cute Discussion => Topic started by: Yambam on September 26, 2016, 08:23:38 PM

Title: Jumper Two is coming to teh mobile!
Post by: Yambam on September 26, 2016, 08:23:38 PM
Hey guys,

I'm making a mobile port of Jumper Two. I got my hands on the Humble GameMaker Bundle two weeks ago and I think this is about the 8th day I'm working on Jumper Two for Android!

:banana: I'll let you guys test it soon (check out the link under the videos!), here are some video's demonstrating the first few sectors of the game on my Samsung Galaxy S4 with Android 5.0.1 (there are still some bugs).


First stages of Jumper Two working! - Just needed to fix those running skills of Ogmo's... You can still see some debugging stuff here.


The Conductor!

First release! Android
http://imanuelhab.mooo.com/builder?apk
First release! Windows 7+
http://imanuelhab.mooo.com/builder?exe
First release! Windows Vista and older
http://imanuelhab.mooo.com/builder?zip

Also, if you don't have Android 5.1.1 and you do want to try my game, I suggest upgrading (as I will do), because there seems to be a touch bug in at least in Android 4.4.2 / 5.1.1 as far as I can tell (the touch sometimes gets stuck when I release my finger off of the screen). It could also be because my brother Michael has a different phone, he has a Samsung Galaxy S5 Mini.

P.S. The new site is looking very cool!
Title: Re: Jumper Two is coming to teh mobile!
Post by: Yambam on September 26, 2016, 08:38:17 PM
Just one warning though, the .apk is currently 61,90 MB, but if you could help me with compressing it or something that would be great! There are about 18 MP3's in the game, all converted from MIDI, picked from 2 different sound fonts.
Title: Re: Jumper Two is coming to teh mobile!
Post by: SquareWheel on September 26, 2016, 08:48:13 PM
Yeah, them mp3s would be a problem.  You could probably compress them down to a lower quality variable bitrate, but a native midi player would be even better.
Title: Re: Jumper Two is coming to teh mobile!
Post by: Yambam on September 26, 2016, 09:03:45 PM
Yeah, them mp3s would be a problem.  You could probably compress them down to a lower quality variable bitrate, but a native midi player would be even better.
The bitrate is 192kbps currently and that sounds best (obviously), I tried 128kbps, but it seems to add some kind of white noise. A MIDI player would also not be ideal, because I can't find a single sound font that sounds as good as Microsoft Wavetable Synth, so that's why I chose between two sound fonts manually. I don't know of any Android MIDI system extension for GM:Studio anyway.

I've had lots of fun porting Jumper Two by the way! Lots of find and replace in the beginning, but now I'm in the stage of mostly playing and seeing what problems come up. Earlier this year (or was it already a year ago) I made a 60 FPS version of Jumper Two in Game Maker 8.0. You could check out that one if you want, it's not nearly as big! Just let me know if you want it. :)
Title: Re: Jumper Two is coming to teh mobile!
Post by: Yambam on September 26, 2016, 09:08:00 PM
The full game size would only be a one-time download anyway though. I've been working on a system where I only have to upload scripts written in GML to my server. It even works on GM:Studio, which is both execute_string-less and execute_file-less, so I use my own technique for that. I compile the GML to bytecode. ;D
Title: Re: Jumper Two is coming to teh mobile!
Post by: hubol on September 26, 2016, 09:11:58 PM
you should use OGG files for a couple reasons:
-smaller size
-MP3s generate gaps at the beginning of the file, making them terrible for looping
Title: Re: Jumper Two is coming to teh mobile!
Post by: SquareWheel on September 26, 2016, 09:12:13 PM
The full game size would only be a one-time download anyway though. I've been working on a system where I only have to upload scripts written in GML to my server. It even works on GM:Studio, which is both execute_string-less and execute_file-less, so I use my own technique for that. I compile the GML to bytecode. ;D

Frankly that sounds like a backdoor.
Title: Re: Jumper Two is coming to teh mobile!
Post by: hubol on September 26, 2016, 09:14:21 PM
what exactly is the purpose of that
Title: Re: Jumper Two is coming to teh mobile!
Post by: Yambam on September 26, 2016, 09:14:40 PM
what exactly is the purpose of that
The full game size would only be a one-time download anyway though. I've been working on a system where I only have to upload scripts written in GML to my server. It even works on GM:Studio, which is both execute_string-less and execute_file-less, so I use my own technique for that. I compile the GML to bytecode. ;D

Frankly that sounds like a backdoor.
Yeah it's mainly intented to become an instant (realtime) bug fix feature for Closed Beta testers.
Title: Re: Jumper Two is coming to teh mobile!
Post by: Yambam on September 26, 2016, 09:15:32 PM
you should use OGG files for a couple reasons:
-smaller size
-MP3s generate gaps at the beginning of the file, making them terrible for looping
Hey I'll try this then! Thanks! :sonic:
Title: Re: Jumper Two is coming to teh mobile!
Post by: Yambam on September 26, 2016, 09:17:31 PM
Here is the original 60 FPS Jumper Two I made: https://www.dropbox.com/s/a0kdailt59upsk4/Jumper%20Two%2060%20FPS.exe?dl=0
Title: Re: Jumper Two is coming to teh mobile!
Post by: aimaina on September 27, 2016, 12:08:26 AM
wow thats pretty cool!! seems like it would be tricky 2 play with touch controls though.....
Title: Re: Jumper Two is coming to teh mobile!
Post by: hubol on September 27, 2016, 12:42:37 AM
idk if i told u all but i have a stupid "retina" screen now and game maker games fonts are enormous
Title: Re: Jumper Two is coming to teh mobile!
Post by: Yambam on September 27, 2016, 05:33:15 AM
wow thats pretty cool!! seems like it would be tricky 2 play with touch controls though.....
I thought that would be the case too before I began, but then I tried the first stage and my controls were better than I thought! I just added some kind of auto-double-jump auto-wall-jump and made the skid jump thresold friendlier for mobile eventually. :D
Title: Re: Jumper Two is coming to teh mobile!
Post by: Yambam on September 27, 2016, 05:40:13 AM
idk if i told u all but i have a stupid "retina" screen now and game maker games fonts are enormous
How does it look like? Could you show me some screens? Wait, there isn't Retina for Android, is there? I can't quite compile to iOS without any help from someone else, because I don't have a Mac with Mac OS X 10.6 or higher.
Title: Re: Jumper Two is coming to teh mobile!
Post by: Yambam on September 27, 2016, 06:50:53 AM
If someone still has these old wallpaper unlockables, that would be awesome!
http://helix.grdgamers.com/screens/Wallpapers/jumper2wallpaper1.gif
http://helix.grdgamers.com/screens/Wallpapers/jumper2bwallpaper.gif
Title: Re: Jumper Two is coming to teh mobile!
Post by: Tinister on September 27, 2016, 07:03:26 AM
Thanks.  Any word if you're working on a Jumper 4?
Title: Re: Jumper Two is coming to teh mobile!
Post by: Yambam on September 27, 2016, 08:19:37 AM
Thanks.  Any word if you're working on a Jumper 4?
You're not confusing me with Matt himself, are you? xD
Title: Re: Jumper Two is coming to teh mobile!
Post by: hubol on September 27, 2016, 01:18:04 PM
idk if i told u all but i have a stupid "retina" screen now and game maker games fonts are enormous
How does it look like? Could you show me some screens? Wait, there isn't Retina for Android, is there? I can't quite compile to iOS without any help from someone else, because I don't have a Mac with Mac OS X 10.6 or higher.

this is an issue with high dpi displays on windows 7, so your jumper 2 running at 60fps is affected. there is no solution besides me using a different resolution. it affects gm4-gm8 executables apparently. so basically, dont worry about it!!!!!!
Title: Re: Jumper Two is coming to teh mobile!
Post by: Yambam on September 27, 2016, 06:09:32 PM
idk if i told u all but i have a stupid "retina" screen now and game maker games fonts are enormous
How does it look like? Could you show me some screens? Wait, there isn't Retina for Android, is there? I can't quite compile to iOS without any help from someone else, because I don't have a Mac with Mac OS X 10.6 or higher.

this is an issue with high dpi displays on windows 7, so your jumper 2 running at 60fps is affected. there is no solution besides me using a different resolution. it affects gm4-gm8 executables apparently. so basically, dont worry about it!!!!!!
Would it work better with GM:Studio? I can basically compile it to Windows already, it's much easier to quickly test for bugs that way and most of the time it runs much smoother at 60 FPS than the original GM5.3a version from Matt Thorson. I made a script that converts objects to tiles and lots of other optimizations to achieve that.

EDIT:
I added an "Authentic Ogmo Physics" unlockable so you can at least try and play with the original Jumper Two physics (there's no "mobile physics" option in Windows yet, should there be one?), it's probably much more viable with a Bluetooth controller/keyboard though, but at least it's an option. And I'm planning to revamp the main menu and the map.

On another note, I tried to contact Matt Thorson using the email address on his website, but he hasn't sent me a reply yet since I sent it last Thursday. If I understand correctly he is very busy making Celeste and publishing Skytorn, so it's okay if it takes a little longer... I'm still very excited though.
Title: Re: Jumper Two is coming to teh mobile!
Post by: Yambam on September 27, 2016, 10:04:11 PM
On Windows I can zip_unzip an included zip and then use audio_create_stream to add the ogg files, but on Android I can't get it to work! :(
Title: Re: Jumper Two is coming to teh mobile!
Post by: hubol on September 28, 2016, 02:37:06 AM
matt is probably easier to contact via twitter these days
Title: Re: Jumper Two is coming to teh mobile!
Post by: Yambam on September 28, 2016, 10:57:57 AM
matt is probably easier to contact via twitter these days

Yeah I'm on Twitter too (@SymptoticCycles (https://twitter.com/SymptoticCycles)). My first tweet to @MattThorson was 5 days ago and I've tweeted 10 new progress updates since, but if he's going to reply, it sure is going to be worth the wait. :)

Does anyone have a little experience with Android export external files? I converted all 18 MP3s of music to OGG and I can load them in using audio_stream_create on Windows. I'm going to release the first version (not really, the Google Play Store can wait, I'll just put a link to my website for testing the game for now) soon after I fixed this external music files problem.
Title: Re: Jumper Two is coming to teh mobile!
Post by: Yambam on September 28, 2016, 11:10:16 AM
matt is probably easier to contact via twitter these days

By the way, after adding all those musics to the Included Files (or data files or something), the game package has been cut down to 37 MB!
Title: Re: Jumper Two is coming to teh mobile!
Post by: hubol on September 28, 2016, 12:30:31 PM
also in case youre not aware, converting one lossy piece of audio (mp3) to another lossy format (ogg) is not particularly wise. it can produce a lot of unwanted artifacts. depending on your care levels you may want to record the midis and export to ogg.

anyway i dont think many of us have exported game maker games to any platform besides windows or html5
Title: Re: Jumper Two is coming to teh mobile!
Post by: Yambam on September 28, 2016, 12:43:55 PM
also in case youre not aware, converting one lossy piece of audio (mp3) to another lossy format (ogg) is not particularly wise. it can produce a lot of unwanted artifacts. depending on your care levels you may want to record the midis and export to ogg.

anyway i dont think many of us have exported game maker games to any platform besides windows or html5
The MP3s were 192 kbps and according to some paper I found some time ago, human ears don't even notice if you make it higher than that (192 kbps), but I'm not sure. Either way, I'm going to care more about mobile usability first and perhaps add more to the gameplay and at least get the menus right for mobile. The stage buttons on the map are way too small. :D

EDIT: Correction: one of the MP3s was really 192 kbps, but some were 180 kbps and some were 195 kbps, etc. So maybe it's worth looking into, hubol!
Title: Re: Jumper Two is coming to teh mobile!
Post by: hubol on September 28, 2016, 01:19:11 PM
while humans might not be able to detect the difference between those different bitrates, it is undeniable that exporting to mp3 results in artifacts (changes in frequency distributions). taking an already lossy file (mp3) and applying a different style of compression to it (ogg) can result in terrible audio quality
https://en.wikipedia.org/wiki/Lossy_compression
Title: Re: Jumper Two is coming to teh mobile!
Post by: SquareWheel on September 28, 2016, 08:46:42 PM
Yeah, with hubs here.  Lossy + lossy = lossier.  Might be a good idea to redo the conversion before release.

Also, pretty skeptical of that 192 kbps claim.
Title: Re: Jumper Two is coming to teh mobile!
Post by: Alienwear on September 29, 2016, 06:54:48 AM
Now I'm thinking about porting AUS to android too.
Title: Re: Jumper Two is coming to teh mobile!
Post by: Yambam on September 29, 2016, 12:36:27 PM
Yeah, with hubs here.  Lossy + lossy = lossier.  Might be a good idea to redo the conversion before release.

Also, pretty skeptical of that 192 kbps claim.

OK, so I found the .wav files I made in the beginning. So they are lossless, 16-bit signed, wave files and they sound pretty good, so I'm now converting them to .ogg directly without any steps in between to see if it makes any difference...
Title: Re: Jumper Two is coming to teh mobile!
Post by: Yambam on September 29, 2016, 12:50:25 PM
Now I'm thinking about porting AUS to android too.

Great idea! Do you have an Android module? My virtual analog engine is free to use for anyone by the way: https://www.dropbox.com/s/yhg1ub9zk1ra1rg/Virtual%20Analog.gmz?dl=0

What Game Maker version was An Untitled Story made with? Because I made a manual/log/example on how to port games like Jumper to Studio, which was made with Game Maker 5.3a. And I'm also planning to release my pixel perfect scaling engine. I'll let you know how it picks an ideal scale instead if you want, then you can figure out the rest yourself.

Matt Thorson hasn't replied to any of my tweets or conversations yet, I hope he likes my project... :watermelon:
Title: Re: Jumper Two is coming to teh mobile!
Post by: Yambam on September 29, 2016, 01:52:25 PM
Okay, now the brand new .ogg files are done! Here are the sound fonts I used on each song:

Code: [Select]
| Music        | Sound font     |
|--------------|----------------|
| snd_temple   | TimGM6mb.sf2   |
| snd_jungle   | TimGM6mb.sf2   |
| snd_train    | FluidR3_GM.sf2 |
| snd_dream    | TimGM6mb.sf2   |
| snd_caves    | FluidR3_GM.sf2 |
| snd_factory  | FluidR3_GM.sf2 |
| snd_snow     | TimGM6mb.sf2   |
| snd_lab      | TimGM6mb.sf2   |
| snd_tower    | TimGM6mb.sf2   |
| snd_tower2   | TimGM6mb.sf2   |
| snd_sky      | TimGM6mb.sf2   |
| snd_suspense | FluidR3_GM.sf2 |
| snd_crisis   | FluidR3_GM.sf2 |
| snd_war      | FluidR3_GM.sf2 |
| snd_boss     | FluidR3_GM.sf2 |
| snd_credits  | TimGM6mb.sf2   |
| snd_theboss  | FluidR3_GM.sf2 |

EDIT:
BBCode table doesn't look that great...
MusicSoundfont
snd_templeTimGM6mb.sf2
snd_jungleTimGM6mb.sf2
snd_trainFluidR3_GM.sf2
snd_dreamTimGM6mb.sf2
snd_cavesFluidR3_GM.sf2
snd_factoryFluidR3_GM.sf2
snd_snowTimGM6mb.sf2
snd_labTimGM6mb.sf2
snd_towerTimGM6mb.sf2
snd_tower2TimGM6mb.sf2
snd_skyTimGM6mb.sf2
snd_suspenseFluidR3_GM.sf2
snd_crisisFluidR3_GM.sf2
snd_warFluidR3_GM.sf2
snd_bossFluidR3_GM.sf2
snd_creditsTimGM6mb.sf2
snd_thebossFluidR3_GM.sf2

I'll upload the .ogg files somewhere so you can listen to them. Maybe you find one you don't like, then you could suggest another sound font. (Install FluidSynth to use .sf2 or .sfArk files in your favorite media player.)

EDIT2: Here they are: https://www.dropbox.com/sh/m4w8hljdxydn93s/AABBTb4v3iclcFpDAUkrvlfWa?dl=0
You can listen to them directly on Dropbox, or if you download the .zip, you can use the playlist called "selection.m3u" to hear the .ogg's I selected.
Title: Re: Jumper Two is coming to teh mobile!
Post by: hubol on September 29, 2016, 04:05:53 PM
And I'm also planning to release my pixel perfect scaling engine. I'll let you know how it picks an ideal scale instead if you want, then you can figure out the rest yourself.

wahts the point of this are u going to try to sell it for the Big Bux. are you just talking about scaling the view to fit the display in a way that doesnt look terrible
Title: Re: Jumper Two is coming to teh mobile!
Post by: Yambam on September 29, 2016, 04:14:57 PM
And I'm also planning to release my pixel perfect scaling engine. I'll let you know how it picks an ideal scale instead if you want, then you can figure out the rest yourself.

wahts the point of this are u going to try to sell it for the Big Bux. are you just talking about scaling the view to fit the display in a way that doesnt look terrible
naope, just for the curious. (EDIT: Yes, it's about avoiding blurry or weird pixels.)

Here goes:


Pretty straightforward! :)
Title: Re: Jumper Two is coming to teh mobile!
Post by: Yambam on September 29, 2016, 08:48:56 PM
Hey guys check out the first release! I didn't try any of the secret stages, I did cheat at the final boss, because the fireballs were impossible to avoid on my mobile. xD

http://imanuelhab.mooo.com/builder?apk

Without music 40MB and after downloading music (first time launch) it's 70MB.
Title: Re: Jumper Two is coming to teh mobile!
Post by: SquareWheel on September 29, 2016, 11:25:19 PM
Auto-playing music.  Don't see that too often anymore.

Okay okay I'll try the thing.
Title: Re: Jumper Two is coming to teh mobile!
Post by: Yambam on September 30, 2016, 06:09:51 AM
Auto-playing music.  Don't see that too often anymore.

Okay okay I'll try the thing.
Yeah, I just made it play only after you downloaded it the first time. It works as a notification for me when the new .apk is ready. :)
Title: Re: Jumper Two is coming to teh mobile!
Post by: Alienwear on September 30, 2016, 09:20:08 AM
Quote
What Game Maker version was An Untitled Story made with?

I believe it is Game Maker 7.0. I haven't tried porting any game to android but I can always try.
Bluetooth Controller is recommended for playing though.

Title: Re: Jumper Two is coming to teh mobile!
Post by: Yambam on September 30, 2016, 11:53:50 AM
Quote
What Game Maker version was An Untitled Story made with?

I believe it is Game Maker 7.0. I haven't tried porting any game to android but I can always try.
Bluetooth Controller is recommended for playing though.

Ah okay. I just wondered how you would handle other buttons like the ability button and stuff. You can always use my analog example, it's pretty easy to add buttons to it, just add a constant with double the value of the previous constant and add the corresponding key code to obj_input's create event. Then just increment the virtual key count variable which is also in obj_input's create event. :)

EDIT: Oh yeah, it's not only a virtual analog example, it also supports Bluetooth input and Android's physical buttons. It has simple functions like input_check(k_right), input_check_pressed(k_jump), input_check_released(k_menu), etc.

Auto-playing music.  Don't see that too often anymore.

Okay okay I'll try the thing.

I accidentally made a typo in my website, but it's done again now, I also made it play music from the game there is a new package for. So you'll hear Jumper Two music when there is a new package and it won't play for people who download the game for the first time. :D

I fixed most of the pause screen bugs by the way. The pause screen was actually added the last minute yesterday and then I went to bed without testing. So yeah, that's fixed now. :)
Title: Re: Jumper Two is coming to teh mobile!
Post by: SquareWheel on September 30, 2016, 12:17:56 PM
So testing it out on Android here.  Controls feel pretty responsive.  Bit tricky to get used to the auto wall jumping.  Probably just muscle memory betraying me.

I'm playing on a 7 inch tablet in landscape mode and still find it pretty tricky to see what I'm doing.  The levels might be a bit too large to play comfortably on mobile.

A few bugs.

I notice that the text boxes pause the game, and the only way to unpause is to hit Back to quit, then No.

I died near the platform in 1-2 and Ogmo didn't respawn.  This seemed to break things.  Going back to the level select screen and selecting a course still didn't load him in, and the level select music continued playing.  Quitting further to the main menu actually showed me as having beaten 1-2 (I didn't).  Selecting 1-3 just doubled up the music so multiple tracks were playing at once.

I'm sure they're pretty trivial bugs to squash.  The bigger question is of playability on a touch screen.  I'm wondering if there's any quality of life features that would make it more accessible.  Perhaps zooming in 25% on the character would make it easier to do precise jumps, but may obscure too much of your view.  I can't see myself completing the more difficult sectors on mobile in any case.

But that said, it's pretty cool to see this up and running, and it seems to be pretty smooth.  The movement is about as good as it could be.  And maybe there's other value in having ported Jumper 2 to the latest version of Gamemaker.  Could run on the web as well?
Title: Re: Jumper Two is coming to teh mobile!
Post by: Yambam on September 30, 2016, 04:31:09 PM
So testing it out on Android here.  Controls feel pretty responsive.  Bit tricky to get used to the auto wall jumping.  Probably just muscle memory betraying me.

I'm playing on a 7 inch tablet in landscape mode and still find it pretty tricky to see what I'm doing.  The levels might be a bit too large to play comfortably on mobile.
Just a little hint for some levels where you start out in the bottom-left corner: the whole bottom-left quarter of the screen is occupied by the analog. This is useful in that your left thumb will never cover Ogmo while you're controlling him. You can use a Bluetooth keyboard anyway. The new feature I'm making includes detecting when you're using a keyboard on Android, and then asking if you want to hide the virtual analog and whether you want the classic Jumper physics back.

A few bugs.

I notice that the text boxes pause the game, and the only way to unpause is to hit Back to quit, then No.
Yes I need to fix this. :)

I died near the platform in 1-2 and Ogmo didn't respawn.  This seemed to break things.  Going back to the level select screen and selecting a course still didn't load him in, and the level select music continued playing.  Quitting further to the main menu actually showed me as having beaten 1-2 (I didn't).  Selecting 1-3 just doubled up the music so multiple tracks were playing at once.
Yes this was the bug I was talking about in my previous post. I just noticed, after you made your post, that I saved the new release under the filename I normally use for debugging stuff. The version where I fixed it is now on the same page.

I'm sure they're pretty trivial bugs to squash.  The bigger question is of playability on a touch screen.  I'm wondering if there's any quality of life features that would make it more accessible.  Perhaps zooming in 25% on the character would make it easier to do precise jumps, but may obscure too much of your view.  I can't see myself completing the more difficult sectors on mobile in any case.
For me the answer was YES, it is quite playable on my phone. The furthest I have come (on mobile that is) is the Snow Sector, about the fourth stage of it I think. Maybe it's just a matter of getting used to the controls. (On the computer I played everything, only not the secret stages yet, which was due to a bug.)

But that said, it's pretty cool to see this up and running, and it seems to be pretty smooth.  The movement is about as good as it could be.  And maybe there's other value in having ported Jumper 2 to the latest version of Gamemaker.  Could run on the web as well?
I'm not going to try HTML5 (http://imanuelhab.mooo.com/jumper-html5/) again today, I already lost my previous post that I didn't send yet that way. xD

The GM:Studio port seems to run much smoother on Windows 7 than the original game, even more so than the original Game Maker 8.0 port with 60 FPS I made last year. Another thing is that GM:Studio has lots of completely new features, like shaders, modifying the application surface (I use that for scaling the game underneath the analog, and shifting the game up in portrait mode, etc.), so that made it easier to make a good-looking fullscreen mode on Windows too! I'll upload the Windows-version too now. :)

UPDATE:
Well, it turned out to work better than I expected on HTML5! Probably need a computer with better WebGL support or something though. The other few things are that it needs are the "legacy" GameMaker sound system and because it doesn't support the draw_vertex family of functions, I need to replace it with something else. :)
Title: Re: Jumper Two is coming to teh mobile!
Post by: Yambam on September 30, 2016, 09:01:26 PM
A few bugs.

I notice that the text boxes pause the game, and the only way to unpause is to hit Back to quit, then No.

I died near the platform in 1-2 and Ogmo didn't respawn.  This seemed to break things.  Going back to the level select screen and selecting a course still didn't load him in, and the level select music continued playing.  Quitting further to the main menu actually showed me as having beaten 1-2 (I didn't).  Selecting 1-3 just doubled up the music so multiple tracks were playing at once.

I fixed all the bugs you mentioned (I think). There's a new save/load system, room persistence related bugs have been fixed, music has been fixed and much more! :D
Title: Re: Jumper Two is coming to teh mobile!
Post by: Yambam on October 01, 2016, 03:18:45 PM
...

I now compiled the Windows version, and the save files are compatible with Android too!

Windows:
http://imanuelhab.mooo.com/builder?exe

Android:
http://imanuelhab.mooo.com/builder?apk

It has an improved2 save system where you can export and import the data as a Base64 string which you can copy/paste from mobile to desktop and vice versa! :D And it has a version system (version 200 is compatible with 210, but not 100 with 200, while the other way around is!), so compatibility won't be too much of a problem! I need to fix the auto-updater a bit, but I think from next week on I can let you guys test the next version without having to let you download the whole package every time. :)
Title: Re: Jumper Two is coming to teh mobile!
Post by: Yambam on October 01, 2016, 08:34:35 PM
I JUST REMEMBERED. There is a recording option I made in the unlockables (unlocked after just 15 gems collected), it makes ghosts of Ogmo's movements! :)

Do make a backup of your save file though. I don't expect it'll be needed after I made the new update sooner or later, but it's easy to do anyways. :watermelon:
Title: Re: Jumper Two is coming to teh mobile!
Post by: Yambam on October 01, 2016, 09:01:30 PM
https://imgur.com/gallery/TH6bt - The new save/load system

(http://i.imgur.com/BNBuYiF.png)
Now you can see your progress and import and export your game data! Mostly backwards/forwards compatible, but don't know how long.

(http://i.imgur.com/R1OZvaw.png)
My progress "on my mobile". I actually did most of it on my mobile phone, but practically all of the the red gems were done on my computer (when I was "testing" the new save data system). xD
Title: Re: Jumper Two is coming to teh mobile!
Post by: Yambam on October 02, 2016, 10:08:58 AM
Does anyone of you use a to-do tasks app/program? (Like Thunderbird/Icedove, DAVdroid or iPhone/iPad built-in.) If you add the online "CalDAV calendar" for Jumper Two Mobile, you can report bugs and request features there: http://imanuelhab.mooo.com/caldav.php/JumperTwoMobile/calendar

Login information:
Username: JumperTwoMobile
Password: JumperTwo

I'll edit the post with a screenshot of how it looks like...

EDIT:
(https://i.imgur.com/Qmo97Nk.png) (https://i.imgur.com/0vL5A9j.png)

Quite handy!
Title: Re: Jumper Two is coming to teh mobile!
Post by: SquareWheel on October 02, 2016, 11:29:19 AM
Well, I keep a notepad file named Todo.txt.  Does that count?
Title: Re: Jumper Two is coming to teh mobile!
Post by: hubol on October 02, 2016, 02:40:47 PM
my ide is sophisticated enough that i can leave //TODO tags everywhere and jump to them. good shiut
Title: Re: Jumper Two is coming to teh mobile!
Post by: SquareWheel on October 02, 2016, 03:10:18 PM
Oh actually IntelliJ IDEA does that too.  Rather convenient.
Title: Re: Jumper Two is coming to teh mobile!
Post by: Yambam on October 02, 2016, 05:58:10 PM
my ide is sophisticated enough that i can leave //TODO tags everywhere and jump to them. good shiut

The to-do list doesn't need any context for the bugs themselves, so you don't have to know what part of the code to "put" them in. It's just so I can remember what bugs I still need to fix! And everyone can log in to add stuff to it... but I don't know how that will go, but I make local backups of it anyway. xD

Well, I keep a notepad file named Todo.txt.  Does that count?

Yeah, just use the public to-do list to report bugs or request features. Or just leave a message, I guess. :)

Oh the post about the new save data system is on the previous page already! Here are some screens of the new "Load game" screen. http://cutey.zone/index.php/topic,77.msg1766.html#msg1766
Title: Re: Jumper Two is coming to teh mobile!
Post by: Yambam on October 02, 2016, 06:07:10 PM
The to-do list also has an easy to parse format (iCal) which I can use to generate a changelog, by detecting the tasks which I have marked as completed. It looks like this after the script parses it a little:

Code: [Select]
{
VCALENDAR: {
PRODID: "-//davical.org//NONSGML AWL Calendar//EN"
VERSION: "2.0"
CALSCALE: "GREGORIAN"
X-WR-CALNAME: "Jumper Two Mobile (To-do) calendar"
VTODO: {
CREATED: "20161001T214342Z"
LAST-MODIFIED: "20161001T214424Z"
DTSTAMP: "20161001T214424Z"
UID: "f97abc33-3719-4d34-be1e-ad696cb943c2"
SUMMARY: "Tweet to @NoelFB"
}
VTODO: {
DTSTAMP: "20160930T134710Z"
UID: "c1bc3692-b1c2-4255-9876-4d9bc89a3b74"
SEQUENCE: 2
CREATED: "20160923T213254Z"
LAST-MODIFIED: "20160930T134613Z"
SUMMARY: "Floor optimizations (black)"
LOCATION: ""
STATUS: "COMPLETED"
COMPLETED: "20160930T134613Z"
PERCENT-COMPLETE: 100
}
VTODO: {
CREATED: "20160924T220638Z"
LAST-MODIFIED: "20161002T101526Z"
DTSTAMP: "20161002T101526Z"
UID: "1613d73d-cc55-4640-b596-5f5723df1c59"
SUMMARY: "Mine explosion and electrification animations"
STATUS: "NEEDS-ACTION"
SEQUENCE: 2
DESCRIPTION: [
"[ ] Mine explosion effect",
"[ ] Ogmo electrification effect? (Not too sure about this, but Jumper: OF had it)",
"[ ] Slight wobble (Train Sector)",
"[ ] Nicer looking wheels (Train Sector)"
]
PERCENT-COMPLETE: 0
X-MOZ-GENERATION: 2
}
VTODO: {
DTSTAMP: "20161002T102616Z"
UID: "f42ee697-2b02-4b16-9c65-e29b5bc46ca8"
SEQUENCE: 3
CREATED: "20160930T131221Z"
LAST-MODIFIED: "20161002T102515Z"
SUMMARY: "Bug fixes"
DESCRIPTION: [
"[x] Pause screen causes problems with room persistence",
"[x] Save/load system has glitches and other annoying stuff",
"[ ] Final boss' first movement shouldn't be nearly as impossible or boring as it is now",
"[ ] Cave boss is too laggy!",
"[ ] Help boxes need a nicer message box that don't pause the game temporarily",
"[ ]"
]
STATUS: "IN-PROCESS"
PERCENT-COMPLETE: 67
}
}
}

Here are the screenshots again from the previous page:
(http://i.imgur.com/BNBuYiF.png)
Now you can see your progress and import and export your game data! Mostly backwards/forwards compatible, but don't know how long.

(http://i.imgur.com/R1OZvaw.png)
My progress "on my mobile". I actually did most of it on my mobile phone, but practically all of the the red gems were done on my computer (when I was "testing" the new save data system). xD
Title: Re: Jumper Two is coming to teh mobile!
Post by: hubol on October 02, 2016, 06:51:43 PM
your level of dedication to this project is fascinating. are you also developing or have you developed any games of your own?
Title: Re: Jumper Two is coming to teh mobile!
Post by: Yambam on October 02, 2016, 08:09:27 PM
your level of dedication to this project is fascinating. are you also developing or have you developed any games of your own?

Thanks! :) Yes, well... I'm planning to make a new original platformer game some time soon. I have other projects of mine too however, really making games or having an idea for a game and sticking with it doesn't happen upon to me that often, unless when my younger sister Gabriƫlle had a great idea for a game (and sometimes my brother Michael) which she wanted to become true (I suggested her to make a game together, so yeah xD), or when I dedicated the game for my mother one time. (I made a complete PacMan engine which took the data files from PacMania (1999), it looked and feeled exactly the same, except it had a level editor which my mother loved! :D) Just let me know if you want to try something.

I'm 15 years old, but I love to make games and stuff, it's my hobby! :D Jumper Two is one of my favorite games, I like platformers and shoot 'em up, metroidvania too. Jumper Two is probably my favorite platformer game. I love the challenge and the puzzles sometimes. xD

I found the Jumper series and some others of my other favorite games on the YoYo Games Sandbox, while it was still there. It wasn't really called the Sandbox back then. I remember it went downhill after it was renamed to that. Now the Sandbox is gone, but I have been working on something special!

In November 2014 I launched my first own-built indie developer forum site, then called GameMaker Sandbox, which was built as replacement and archive for sandbox.yoyogames.com, now that the "real" website was made unusable. I managed to bring some members to my new site, including one person, whom I had known from the YYG Sandbox since I registered on there around 2009. His "A Trip to Mars" game is now in the spotlight of my site. :D

EDIT: The website is on my profile! xD
Title: Re: Jumper Two is coming to teh mobile!
Post by: hubol on October 02, 2016, 08:20:19 PM
very cool, i encourage you to create things of your own design!!!!!!
Title: Re: Jumper Two is coming to teh mobile!
Post by: Yambam on October 02, 2016, 08:37:43 PM
very cool, i encourage you to create things of your own design!!!!!!

Thank you! :D
Title: Re: Jumper Two is coming to teh mobile!
Post by: Alienwear on October 03, 2016, 06:35:12 AM
Too bad my idea of super smash brothers marvel vs mortal kombat edition was shit I had to stop from Thor.
But hey I think porting AUS to mobile can attract some players.
Title: Re: Jumper Two is coming to teh mobile!
Post by: Yambam on October 04, 2016, 06:57:19 AM
Too bad my idea of super smash brothers marvel vs mortal kombat edition was shit I had to stop from Thor.
But hey I think porting AUS to mobile can attract some players.

Yes I think so too. :) What was that game you were making though, who is Thor? (I looked it up, so you're making a combat game that doesn't exist yet, though people would want if it did exist? How does it play anyway?)

Just an update, I'm working on the dynamic changelog that simply loads in my to-do list (iCal format, from my Davical server). The release is not real yet though.
http://imanuelhab.mooo.com/jumpertwo/changelog
Title: Re: Jumper Two is coming to teh mobile!
Post by: Tinister on October 05, 2016, 04:16:42 AM
Man, you young'ns with your energy and your passion and your free time.  I'm jelly.
Title: Re: Jumper Two is coming to teh mobile!
Post by: Alienwear on October 05, 2016, 08:49:14 AM
Quote
Yes I think so too. :) What was that game you were making though, who is Thor? (I looked it up, so you're making a combat game that doesn't exist yet, though people would want if it did exist? How does it play anyway?)

This is the link for the abandoned game lol: http://www.mediafire.com/file/bqhp5o8eux1g5ux/MultiHero097%28Thor%29.zip
The game is called Multihero and it was developed on a very old language.

Our forum went dead as soon as I stopped adding contents.
Title: Re: Jumper Two is coming to teh mobile!
Post by: Yambam on October 05, 2016, 08:53:04 PM
Quote
Yes I think so too. :) What was that game you were making though, who is Thor? (I looked it up, so you're making a combat game that doesn't exist yet, though people would want if it did exist? How does it play anyway?)

This was the link for the abandoned game lol: http://www.mediafire.com/file/bqhp5o8eux1g5ux/MultiHero097%28Thor%29.zip
The game is called Multihero and it was developed on a very old language.

Our forum went dead as soon as I stopped adding contents.

I'll check it out tomorrow. ;) Hey I think my dynamic changelog and bug reporter is pretty much done! The new link is here: http://imanuelhab.mooo.com/jumpertwo/changelog

(https://i.imgur.com/ZEPM64m.png)
Title: Re: Jumper Two is coming to teh mobile!
Post by: Yambam on October 06, 2016, 03:19:26 PM
Why won't Mr. Thorson reply! It's been over 3 weeks since my first email which was one of 4. What keeps him so busy? :(
Title: Re: Jumper Two is coming to teh mobile!
Post by: SquareWheel on October 06, 2016, 03:37:39 PM
I wouldn't take it personally.  Matty Boy entered the real world at some point and got busy.  He's not been as active on social media lately so it seems likely he's not checking email either.  Give it some time, and don't sweat it if he doesn't (or can't) get back to you.
Title: Re: Jumper Two is coming to teh mobile!
Post by: hubol on October 06, 2016, 03:54:00 PM
what do you need to talk to him for anyway? if its regarding getting permission then odds are he doesnt care what you do, just dont sell this
Title: Re: Jumper Two is coming to teh mobile!
Post by: Yambam on October 06, 2016, 06:17:11 PM
Yes it was mainly that, hubol. And to show my progress on the project of course. In my first email I even asked Matt if he would like to make a level pack when it's finished, but I don't really see that happening anytime soon. xD

Thanks for the advice SquareWheel, the project will keep me busy for a couple of more weeks anyway. It would be awesome if he'd check his mailbox sooner though, because here in the Netherlands the next holiday season is almost starting again! :)

In other news, quakster sent me the "lost" Jumper Two wallpapers. (Well, for me they were lost at least, I had never seen them before! :D) It's also great, because it means my website (http://imanuelhab.mooo.com/jumpertwo/changelog) is working for other people than me haha. :)
Title: Re: Jumper Two is coming to teh mobile!
Post by: Yambam on October 06, 2016, 09:13:49 PM
Version 1.2.0 has just been released! Check it out on the website for more details. :D
http://imanuelhab.mooo.com/jumpertwo/changelog
Title: Re: Jumper Two is coming to teh mobile!
Post by: hubol on October 06, 2016, 09:32:49 PM
none of these executables work on my machine (win 7 64-bit)
Title: Re: Jumper Two is coming to teh mobile!
Post by: Yambam on October 07, 2016, 05:16:23 AM
none of these executables work on my machine (win 7 64-bit)

That's strange. I'm on the same installation, I think: Windows 7 Pro SP1 64-bit. I made a .zip of 1.2.0, could you try that one too? http://imanuelhab.mooo.com/jumpertwo/builder/zip

GM:Studio's stand-alone executable option makes use of a Microsoft utility which apparently makes programs that are incompatible with any version of Windows before the one you compiled it on.
Title: Re: Jumper Two is coming to teh mobile!
Post by: Tinister on October 07, 2016, 05:34:45 AM
Man, that's really dumb.
Title: Re: Jumper Two is coming to teh mobile!
Post by: Yambam on October 07, 2016, 05:59:39 AM
It really is, yes.
Title: Re: Jumper Two is coming to teh mobile!
Post by: Yambam on October 07, 2016, 11:21:12 AM
https://twitter.com/SymptoticCycles/status/784349559120166912
Title: Re: Jumper Two is coming to teh mobile!
Post by: hubol on October 07, 2016, 02:50:14 PM
i got it to work from the zip file, but there are a variety of problems. 1) if you use the windowed/fullscreen button on the title bar then the game window will resize on every room change (this doesnt affect game maker's f4 fullscreen though). 2) i cant unpause help
Title: Re: Jumper Two is coming to teh mobile!
Post by: hubol on October 07, 2016, 02:50:59 PM
3) my mouse doesnt display in f4 fullscreen meaning i cant use any of the menus
Title: Re: Jumper Two is coming to teh mobile!
Post by: hubol on October 07, 2016, 02:52:04 PM
also did the jump button get remapped or something lol............
Title: Re: Jumper Two is coming to teh mobile!
Post by: Yambam on October 07, 2016, 03:09:12 PM
3) my mouse doesnt display in f4 fullscreen meaning i cant use any of the menus

That's strange, for me the mouse is perfectly visible in fullscreen. Anyway, I think I can solve that by switching off the cursor completely and showing a sprite where the mouse is. Yay! Now I can get creative drawing an Ogmo cursor or something. :D

also did the jump button get remapped or something lol............

Yes, because for the on-screen analog the jump button is seperate from the movement "stick". I'll make a custom control mapper in the new settings menu for that. :)

i got it to work from the zip file, but there are a variety of problems. 1) if you use the windowed/fullscreen button on the title bar then the game window will resize on every room change (this doesnt affect game maker's f4 fullscreen though). 2) i cant unpause help

I think I have a solution for this one. brb :) (EDIT: oh but the pause screen bug is kinda nasty to fix, but maybe I need device_mouse_clear() or something, for now just click on the screen to get out of it)

P.S. Could you maybe put these bugs/suggestions on my website? Then I can put a tick in front of them when they're fixed! :)
Link: http://imanuelhab.mooo.com/jumpertwo/changelog
Title: Re: Jumper Two is coming to teh mobile!
Post by: Yambam on October 07, 2016, 04:57:02 PM
Just changed my profile to reflect that I'm working on Jumper Two for Mobile currently and not IndieMendable for now. IndieMendable (http://gamemaker.mooo.com/) is a website for developers that use GameMaker, though I want to add new features like being able to link to the Play Store and making collababoration stuff. So I added this new GREEN page to my Changelog++ website! :D http://imanuelhab.mooo.com/indiemendable/changelog
Title: Re: Jumper Two is coming to teh mobile!
Post by: dcco on October 10, 2016, 05:48:50 PM
maybe ill play jumper 2 mobile sounds hard af though
Title: Re: Jumper Two is coming to teh mobile!
Post by: SquareWheel on October 10, 2016, 06:51:03 PM
Where did this "af" come from?  All the cool cats have been saying this lately.
Title: Re: Jumper Two is coming to teh mobile!
Post by: hubol on October 10, 2016, 07:48:58 PM
af is old af tbh
Title: Re: Jumper Two is coming to teh mobile!
Post by: SquareWheel on October 10, 2016, 09:03:55 PM
I started seeing it maybe 5 months ago.

Honestly, the English languages goes through intensifiers faster than I go through pumpkin pie.
Title: Re: Jumper Two is coming to teh mobile!
Post by: hubol on October 10, 2016, 10:38:00 PM
i love pumpkin pie..... i havent had any yet this year!!!! the filling is obviously no more than 20% pumpkin..... but boy is that shin*t good
Title: Re: Jumper Two is coming to teh mobile!
Post by: Tinister on October 11, 2016, 02:55:55 AM
I thought it was just creme and "pumpkin pie spice".
Title: Re: Jumper Two is coming to teh mobile!
Post by: Yambam on October 14, 2016, 05:57:00 AM
In case you didn't know, it also works inside the browser! http://imanuelhab.mooo.com/jumper-html5

The game was still glitchy at this point though. And more importantly: the save system wasn't working!
Title: Re: Jumper Two is coming to teh mobile!
Post by: dcco on October 17, 2016, 02:27:47 AM
Space to Jump is super disorienting
Title: Re: Jumper Two is coming to teh mobile!
Post by: GanonsSpirit on October 25, 2016, 02:44:28 AM
You should make Ogmo move by tilting the phone left and right.

It's a great idea, really.
Title: Re: Jumper Two is coming to teh mobile!
Post by: dcco on October 26, 2016, 05:29:19 AM
I thought it was just creme and "pumpkin pie spice".

That's McDonald's pies haaaaaaaa
Title: Re: Jumper Two is coming to teh mobile!
Post by: hubol on October 26, 2016, 04:35:16 PM
is Jumper Two still coming to teh mobile!?
Title: Re: Jumper Two is coming to teh mobile!
Post by: Yambam on November 04, 2016, 09:09:24 AM
Hey guys, I guess you can just follow my site for news on Jumper Two. I've been busy with school lately, but I'm wanting to make email notifications (weekly digests) for updates. That way you can stay more up to date on stuff. And I'll try to do more (smaller) releases more frequently, like weekly. :)

is Jumper Two still coming to teh mobile!?
Title: Re: Jumper Two is coming to teh mobile!
Post by: Alienwear on November 06, 2016, 03:21:25 PM
Is it okay if I port AUS to android and monetize it?  :banana:
Title: Re: Jumper Two is coming to teh mobile!
Post by: hubol on November 06, 2016, 04:11:21 PM
im going to guess that youre not joking

1. matt, the author of untitled story, doesnt post here
2. it's morally dubious to attempt to profit off work that is not your own
Title: Re: Jumper Two is coming to teh mobile!
Post by: aimaina on November 07, 2016, 08:03:13 PM
im going to guess that youre not joking

1. absolutely, im the inventor of untitled story's and i give you the exclusive license
2. suggestion, make it so u have to buy the powerups for $5.99 each instead of finding them
Title: Re: Jumper Two is coming to teh mobile!
Post by: SquareWheel on November 07, 2016, 08:33:38 PM
umm this isn't a very good meme
Title: Re: Jumper Two is coming to teh mobile!
Post by: hubol on November 07, 2016, 09:42:46 PM
im going to guess that youre not joking

1. absolutely, im the inventor of untitled story's and i give you the exclusive license
2. suggestion, make it so u have to buy the powerups for $5.99 each instead of finding them

quote this post if you agree! :banana:
Title: Re: Jumper Two is coming to teh mobile!
Post by: SquareWheel on November 07, 2016, 09:47:12 PM
im going to guess that youre not joking

1. absolutely, im the inventor of untitled story's and i give you the exclusive license
2. suggestion, make it so u have to buy the powerups for $5.99 each instead of finding them

quote this post if you agree! :banana:
Title: Re: Jumper Two is coming to teh mobile!
Post by: aimaina on November 08, 2016, 02:26:56 AM
im going to guess that youre not joking

1. absolutely, im the inventor of untitled story's and i give you the exclusive license
2. suggestion, make it so u have to buy the powerups for $5.99 each instead of finding them

quote this post if you agree! :banana:
Title: Re: Jumper Two is coming to teh mobile!
Post by: Tinister on November 08, 2016, 03:42:57 PM
What do I quote if I don't agree?
Title: Re: Jumper Two is coming to teh mobile!
Post by: hubol on November 08, 2016, 05:28:35 PM
im going to guess that youre not joking

1. absolutely, im the inventor of untitled story's and i give you the exclusive license
2. suggestion, make it so u have to buy the powerups for $5.99 each instead of finding them

quote this post if you disagree! :banana:
Title: Re: Jumper Two is coming to teh mobile!
Post by: dcco on November 08, 2016, 07:18:21 PM
umm this isn't a very good meme

im going to guess that youre not joking
Title: Re: Jumper Two is coming to teh mobile!
Post by: SquareWheel on November 08, 2016, 08:42:37 PM
im going to guess that youre not joking

1. absolutely, im the inventor of untitled story's and i give you the exclusive license
2. suggestion, make it so u have to buy the powerups for $5.99 each instead of finding them

quote this post if you agree! :banana:
Title: Re: Jumper Two is coming to teh mobile!
Post by: Yambam on November 17, 2016, 09:27:03 AM
http://imanuelhab.mooo.com/jumpertwo/changelog/jumpertwosequel#hey-guys
Title: Re: Jumper Two is coming to teh mobile!
Post by: dcco on November 18, 2016, 03:51:12 AM
(http://i.imgur.com/bRwnoqt.png)
Title: Re: Jumper Two is coming to teh mobile!
Post by: hubol on November 19, 2016, 02:24:01 AM
finally... we know who the loss poster was all along
Title: Re: Jumper Two is coming to teh mobile!
Post by: Yambam on November 22, 2016, 07:09:59 AM
finally... we know who the loss poster was all along
I don't get it. Either way, I think I'll be moving on with my new projects. Y'all don't seem that interested no more. Take this with you:  :apple: It's prolly delicious
Title: Re: Jumper Two is coming to teh mobile!
Post by: SquareWheel on November 22, 2016, 04:16:57 PM
Well, you kinda missed the boat on Jumper hype by about 8 years.  We're all old and curmudgeonly now.

Still seemed like an interesting project.  I'm sure you got a lot of experience out of it.
Title: Re: Jumper Two is coming to teh mobile!
Post by: Yambam on November 22, 2016, 05:22:22 PM
Well, you kinda missed the boat on Jumper hype by about 8 years.  We're all old and curmudgeonly now.

Still seemed like an interesting project.  I'm sure you got a lot of experience out of it.
Thanks! I did enjoy it, though it's still a sad thought that I had missed the whole 'hype'.

Don't worry about me though, I'm already on top of my next project. "Get a load of the fuss," 'cause I'm working on my next project Game Over World.

(http://imanuelhab.mooo.com/img/game-over-world.png)
Title: Re: Jumper Two is coming to teh mobile!
Post by: Yambam on November 22, 2016, 05:27:07 PM
BTW, I just received two notifications:

(1.) [jumpertwo] A new suggestion from United Kingdom (GB)
Task: Jumper Two 2.0
Quote
Two Ogmo's

(2.) [jumpertwo] A new suggestion from United Kingdom (GB)
Task: + Website features (Request a feature)
Quote
Three Ogmo's
Title: Re: Jumper Two is coming to teh mobile!
Post by: dcco on November 25, 2016, 03:35:32 AM
finally... we know who the loss poster was all along

not really because i still dont know how to post to the news
Title: Re: Jumper Two is coming to teh mobile!
Post by: dcco on November 25, 2016, 03:36:36 AM
yeha i think life got busy for most of us, it's hard to invest a lot of internet times into fanprojects and such........ i mean if you post stuff ill still look at it though
Title: Re: Jumper Two is coming to teh mobile!
Post by: hubol on November 25, 2016, 05:51:46 AM
yeah how has everyone been doing????? school has been makin me super depressed and too stressed out to really dedicate serious time to projects, watchin tv, or playing video grames.... reply to this post with what u've been up to!!!!!!!!
Title: Re: Jumper Two is coming to teh mobile!
Post by: SquareWheel on November 25, 2016, 06:30:39 AM
Been binge watching the various Star Trek series.  Playing with Java a bit lately which I might have mentioned already.  Autumn sale is hitting so been perusing the various gam discounts.

Also working on a Minecraft modpack which has been fun.
Title: Re: Jumper Two is coming to teh mobile!
Post by: hubol on November 25, 2016, 04:11:48 PM
java is so fun!!!!! is a modpack a conglomeration of preexisting mods
Title: Re: Jumper Two is coming to teh mobile!
Post by: SquareWheel on November 25, 2016, 05:56:27 PM
Yessir.  But I've customized it pretty heavily to change how regular progression works.  More hardcore/survival.

Also wrote a small mod myself that I wanted to include but didn't exist yet.  Forge modding is sometimes fun but also rather frustrating with near-zero documentation.
Title: Re: Jumper Two is coming to teh mobile!
Post by: hubol on November 26, 2016, 12:43:30 AM
wahts ur mod do i hope it creates a super bogus block which allows u to play super bogus world in minecraft
Title: Re: Jumper Two is coming to teh mobile!
Post by: SquareWheel on November 26, 2016, 01:17:17 AM
Close.  It adds watering cans which let you speed up crop growth, to reduce some of the tedium of early-game farming.

https://github.com/WesCook/WateringCans/

it's my first Java don't judge
Title: Re: Jumper Two is coming to teh mobile!
Post by: hubol on November 26, 2016, 02:39:26 PM
ahahaha the IRecipe.matches method is funny. i wondered how that was done. coole
Title: Jumper Two is coming to teh mobile
Post by: AnitaWER on March 14, 2017, 01:47:17 AM
Which name sounds best?Jumper: The Game of Bounding3
Title: Re: Jumper Two is coming to teh mobile!
Post by: Tinister on March 14, 2017, 05:07:32 AM
We're comic

Dispensers

We crack up all the censors
Title: Re: Jumper Two is coming to teh mobile!
Post by: gilgates on April 12, 2017, 07:26:13 AM
Here is the original 60 FPS Jumper Two I made: https://www.dropbox.com/s/a0kdailt59upsk4/Jumper%20Two%2060%20FPS.exe?dl=0
Excellent
Title: Re: Jumper Two is coming to teh mobile!
Post by: hubol on January 02, 2018, 10:05:47 PM
this kid had so much energy gee whiz