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Messages - Giik

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1
Cute Discussion / meow
« on: February 16, 2019, 05:31:01 AM »
meow mew mew meow mow mow

been a while

man i miss hanging out in like, actual forums

it's all, like, discord and reddit now. things've got a lot less inclusive and more just, really fast paced and unfocused. i dunno. i like that this place still exists and there's still a tiny group of y'all still posting here. feels like a tiny chunk of the older nostalgic internet is still left, or something.

i know i've never really been super active here or anything but it's still nice.

2
Cute Discussion / Re: Sparkly Rainbow Kitty Fluff Adventure
« on: July 01, 2018, 06:08:53 AM »


help

3
Cute Discussion / Re: Sparkly Rainbow Kitty Fluff Adventure
« on: July 01, 2018, 01:09:44 AM »
maybe make it so like, make it a hold command, and while ducking you can't jump, but you can duck in midair?

also the reduced jump height makes this screen trivial

you can clear it with a full-height duck jump super easily, you don't even bump the thing

though the rest of the area is still pretty tough, i think it's a lot better now tbh

also that last jump is dastardly cause you'd think it'd be better with the duck jump, but the regular jump is better since it has a running start, on second thought this iteration of the duck jump is pretty dang good ignore my suggestion from earlier

also i love how it squeaks like a little squeaky toy, makes mashing down hilarious



more edit: you might want to disable ducking when you're in warping range of a statue since both of those happen at the same time

4
Cute Discussion / Re: Sparkly Rainbow Kitty Fluff Adventure
« on: June 30, 2018, 06:37:39 PM »
in super cat planet i made holding down do low jumps as well as sliding to a stop when on the ground, the low jumps were really useful but the ground sliding less so, it was more if you wanted to actually stop somewhere and not worry about the angel sliding into a spike at 0.1 pixels a frame

5
Cute Discussion / Re: Sparkly Rainbow Kitty Fluff Adventure
« on: June 30, 2018, 06:32:58 PM »
maybe holding down would squish the kitty down a couple pixels and reduce its hitbox a bit as well as making it bounce a little less? horizontal movement would still be slippery and it wouldn't be a HUGE difference in bounciness

6
Cute Discussion / Re: Sparkly Rainbow Kitty Fluff Adventure
« on: June 29, 2018, 02:07:12 AM »
so where should i link people to? just directly to game's URL or is there some public place you announced it on?

7
Cute Discussion / Re: Sparkly Rainbow Kitty Fluff Adventure
« on: June 28, 2018, 10:40:28 PM »
aww, he's beautiful
he looks like you guys took great care of him, i'm sure he was happy as he could be the entire time you had him around

<3

(i'm actually tearing up a bit cause he reminds me of our old cats too)

8
Cute Discussion / Re: Sparkly Rainbow Kitty Fluff Adventure
« on: June 28, 2018, 09:40:42 PM »


here's a list of all heart names and their places on The Board btw

9
Cute Discussion / Re: Sparkly Rainbow Kitty Fluff Adventure
« on: June 28, 2018, 09:27:41 PM »
oh actually you can easily trigger the glitch by rapidly warping between statues which is almost guaranteed to happen

hmm

10
Cute Discussion / Re: Sparkly Rainbow Kitty Fluff Adventure
« on: June 28, 2018, 09:19:32 PM »
oh there's like a glitch where if you move to a screen with different music that fades in and then immediately go back, both of the tracks play at the volume they were at while fading out/in

it's like frame-perfect though so it's near impossible to do accidentally, you gotta like, intentionally scoot over one pixel before the screen transition and immediately double back so i wouldn't worry too much about

i like how the hearts have names now, makes it easier to say like which one you just got

11
Cute Discussion / Re: Sparkly Rainbow Kitty Fluff Adventure
« on: June 28, 2018, 09:01:16 PM »
oh that sucks to hear aim :c

thanks for the credit tho......you think you'd add a little homage for chu on the credits too?

12
Cute Discussion / Re: Sparkly Rainbow Kitty Fluff Adventure
« on: June 24, 2018, 05:21:06 AM »
good bloops

also consider: subtle cat planet reference in one of the music tracks
like maybe the heart area would have the same melody

13
Cute Discussion / Re: Oceanfarm
« on: June 19, 2018, 09:53:10 PM »




NPC code is implemented in a very basic form. I still need to make them actually do things, but for now you can just talk to them

14
Cute Discussion / Re: JIGGLY ZONE
« on: June 19, 2018, 07:15:27 PM »
hmm maybe im just being overly impatient but people here domt seem too excited about the JIGGLY ZONE...... both now & when it was originally posted...... did everyone get bored before finishing like cook?

most of the feedback has been positive but maybe its kind of a hit or miss game & the people for whomst its a miss are too nice to say so......

makes me anxious about how the raocow lp is going to go.....
eh

it exists

I quit at the challenge for the uhhh
thing in the purple zone you need the gravity flip for

it just felt really like
not a lot of thought put into the level design, there was a lot of just noise of terrain or spikes and i didn't wanna try slipping through one-tile holes

it felt like cat planet but like, half asleep and depressed

15
Cute Discussion / Re: Sparkly Rainbow Kitty Fluff Adventure
« on: June 15, 2018, 02:35:15 AM »
those are pretty good!!

bloop.wav feels kinda messy and repetitive so i can see why you're iffy on it

You think you'll make it so swing.wav and swing-alt.wav play in tandem? so like, when you go from upper to lower town it'll change the volumes of the songs so it's a seamless transition

darkness.wav is good for the red castle. the dungeon is spooky with scary skulls so you could just have a creepy droning track for that

also, suggest:
Spoiler (click to show/hide)
maybe have no music play in the screens in this red square? that initial period between breaking out of the first room and finding the heart counter was really neat and felt like i was cheating and going somewhere i shouldn't, especially since the first room looks like a dev room. having music in that little segment might dampen that feeling a little bit

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