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Messages - dcco

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1
yeah im "ducko" idk if people here would know me by other stuff

i miss the old cutey gang hope everyone is doing well these days :dancedog:

2
Cute Discussion / Re: IguaRPG 2 Devlog
« on: January 20, 2026, 08:22:16 AM »
I have been working part-time at a math tutoring center. Definitely working with kids is quite fulfilling I feel (even though in the context of math there are more negative interactions than there would be else-wise). I have also been feeling the stress of not being employed full-time though..... I want health insurance. But anyway, that's hype tho - working a children's museum sounds sick honestly.

Also I'll try to sheck out ur games sometime (I get updates when they release from itch.io actually :p)

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yo yambam - did you used to go by another name? ive been trying to keep up with everyone's name changes but ngl i think it's just been too long my brain has kinda exploded

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Cute Discussion / Re: yearly checkup thread
« on: June 21, 2025, 07:10:58 PM »
to get game ideas i just play other games. was playing deltarune ch3/4 and like a million idears came into my head

that being said i dont make games bc too distracted by other life stuff atm. Soon™ though

in terms of making "100 cute games" i think you have to be good at scope management + Just Making Something as opposed to trying to be very perfectionist. esp cuz producitvity in general is very momentum based. doing a little bit of something is a huge step up from doing nothing at all

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Cute Discussion / Re: IguaRPG 2 Devlog
« on: June 21, 2025, 07:06:52 PM »
nightreign?

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Cute Discussion / Re: yearly checkup thread
« on: May 04, 2025, 07:43:10 PM »
1 month later but cute game  :broccoli:
Spoiler (click to show/hide)

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Cute Discussion / Re: yearly checkup thread
« on: February 25, 2025, 03:27:09 AM »
same actually might sheck it out sometime even tho it wont be joogle just to see what other funky games are there

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Cute Discussion / Re: yearly checkup thread
« on: February 21, 2025, 11:37:44 AM »
oh vg spotted in chat. that's probably how then

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Cute Discussion / Re: yearly checkup thread
« on: February 21, 2025, 05:34:33 AM »

damn just found this joogle bros playthrough on yt..... i wonder if this is an ex-cutey or they just found it

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Cute Discussion / Re: IguaRPG 2 Devlog
« on: December 16, 2024, 12:47:37 AM »
i unfortunately have the game dev curse of hocking a new editor every time i make a new game of sufficient size - but theyre never robust enough to handle more than one project. surely the next one though  :D

actually though i was briefly working on a tile-based 3d project, so the editor for that was actually semi-warranted. not working on that project bc a full 3d proj is too much of a headache for me to manage rn, but some day.

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Cute Discussion / Re: IguaRPG 2 Devlog
« on: December 11, 2024, 06:08:05 PM »
still using ogmo editor after all this time eh

also electron seems dope, gotta try using it for **something**

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Cute Discussion / Re: yearly checkup thread
« on: December 11, 2024, 06:07:17 PM »
re: topic - im still in kind of a transition phase of my life (living at my parent's place, bumming a part-time job, trying to get a real software dev job) spent like 2 months working on a website to add web dev to my resume but massively hyper-fixated on it so even now i cant help but to do maintenance on it rather than actually apply for jobs. Soon™ though. also hoping to have another game dev arc soon ofc

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Cute Discussion / Re: yearly checkup thread
« on: December 11, 2024, 06:03:52 PM »
I had a dentist appointment today and got generally high marks.  Then I bought Mortal Kombat 1+2+3 from GOG and I still have no idea how to play this freaking game, even after 25 years.  I remember once I figured out a special move for Sonya and spammed it to victory, but surely there's a better way.

nah, the AI literally cheats (reads your inputs, gets out moves faster than it should be able to) so story mode wise cheesing is the way to go. even against other humans it was made before the era of real fighting game design (combos, etc) so it's not particularly competitive.

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Cute Discussion / Re: IguaRPG 2 Devlog
« on: November 25, 2024, 07:53:19 PM »
i like the way the hubol art style has evolved over time +  the character animation looks cool

also started using trello it's pretty dope even tho i dont use any features other than just having the notes and moving them into different columns lol

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Cute Discussion / Re: IguaRPG 2 Devlog
« on: October 24, 2024, 03:53:44 AM »
wait hubol if you see this - what's the name of that kanban thing you used (if you sitll use it)

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