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Messages - vgperson

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1
Cute Discussion / Re: video gim 2 thousand and 020
« on: April 23, 2020, 10:36:06 PM »
That's called Early Access, babey!!!

2
Cute Discussion / Re: Just a small update
« on: April 08, 2020, 06:16:07 PM »
Okay, it works now.

3
Cute Discussion / Re: Just a small update
« on: April 08, 2020, 05:26:02 AM »
Not sure if this is what Ducko was saying/the reason he can't remember how, but I'm unable to access the admin panel like before to access the news. (The button is missing and going to the page directly and putting in my password says I don't have access.)

4
Cute Discussion / Re: Old Jumper Fan Games
« on: December 08, 2019, 10:40:03 PM »
I beat Jumper Zero and added it to my download. I also decided to link Opposing Forces and Game of the Decade Cute Jump in the readme.

(Oh yeah, incidentally, Sylvie: I went and actually finished the secrets in Cute Jump semi-recently (but later than that person you said on Twitter was the first to legitimately complete it). I think the only reason I didn't at the time was that I didn't realize you changed stuff in the final release? [sp]But also that "just reach the door" X level was ridiculous. It made me think how it'd be helpful if there was a toggleable overlay showing you what tiles you're currently aligned with, but That's Cute Jump™![/sp])

5
Cute Discussion / Re: Old Jumper Fan Games
« on: December 08, 2019, 09:43:01 PM »
Jumper Meaning of Life

I don't remember this one either, but this genuinely has more compelling mechanics than most Jumper fangames.

6
Cute Discussion / Re: Old Jumper Fan Games
« on: December 08, 2019, 08:47:12 AM »
Oh, this HUNAHPU: The Memory of the Sun?

(Note: Not a true Jumper fangame, not because of anything to do with Ogmo, but because it contains vertical moving platforms)

7
Cute Discussion / Re: Old Jumper Fan Games
« on: December 08, 2019, 06:14:21 AM »
Okay, spent way too much time trying to make Clicker playable enough to even see what's there, but here it is. Return of Ogmo isn't actually here, because while I had a folder for it, all it contained was a save file. I found I Wanna Be the Jumper EX, though!

http://vgperson.com/other/JumperFangameCollection.zip

8
Cute Discussion / Re: Old Jumper Fan Games
« on: December 07, 2019, 11:29:39 PM »
I'm pretty sure I've never heard of Jumper Zero, which is weird since it was apparently hosted on MMG.com? I have a bunch of other dumb stuff though, which I can upload on request/after checking what some of these even are. Almost all of these are demos because who ever heard of a COMPLETE Jumper fangame.

Jumper Conducting Chronicles
Jumper Crappiness
Jumper Dark World
Jumper Eclipsed Sun
Jumper Lost Past
Jumper Madness
Jumper Mini (by me7356)
Jumper Mini (by LordTomahawk)
Jumper Mini (by Crapo Artworks??)
Jumper Ogmo's Revenge
Jumper Phased
Jumper Return of Ogmo
Jumper Tale Of Ogmo 2
Jumper Two Music Video (??)
Ogmo Boss Fights
Ogmo RPG
Ogmo's Adventure
Shanko's Legacy (honestly, I should probably upload this alongside my LP for posterity)
Dark Kane Da Game
Dark Kane Da Game 2

...And there may be some others that don't have recognizable titles, or stretch the definition of "Jumper fangame," or I have source code for yet may or may not have ever been released. This includes my fangame, Clicker, which I don't think I even released a demo for.

Also, I already have the Jumper Community Project and I Wanna Be the Jumper on my site. At one point aimaina tried continuing IWBTJ where I left off with a few new levels, but I'm not sure if I kept that anywhere.

10
Cute Discussion / Re: important stream
« on: September 01, 2019, 12:03:06 AM »
Finally, it's clear to me what sort of game Joogle should be revived as...

(Really that's extremely good.)

11
Cute Discussion / Re: important stream
« on: August 31, 2019, 12:52:41 AM »
http://vgperson.com/games/JoogleNew.zip

I added the F2 scaling to this also, including changing it in-game. (You just have to make the scale variable global, add it to Joogle too, and refer to view_wview and view_hview instead of room size. He's always there other than the title screen, which is why the Escape function is in his event in both games.) You can left/right-click to move Joogle around, allowing you to see a little bit more past the keycard door.

Also, yeah, there was definitely going to be airdashing for Joogle but not Pilid. There's no way to enable it, though, even with the F7 debug menu.

12
Cute Discussion / Re: important stream
« on: August 31, 2019, 12:32:00 AM »
Man, Joogle New is kind of a wild look into what we figured was wrong with Joogle Old at the time, and we actually did improve a number of things?

- There's actual grid-based map-switching that preserves your position and character. Still drops your inputs and makes you re-press it, though.
- Joogle and Pilid move at the same fast speed, and there's actually no differences between them thus far besides character gates. I think the idea was they'd get different powers from the keys, which would be kind of cool? I definitely recall thinking an air dash would be a more fun Air Key implementation.
- The main characters animate differently depending on state, instead of just the same constant jiggle.
- Joogle and Pilid live in some regular house and King Surn is nowhere in sight.
- Textboxes have faces and expressions when Joogle and Pilid are speaking.
- The tutorial is done with a bunch of (sentient) signs that are trying just as hard as usual to be funny.
- There's a placeholder for a Belvice introduction cutscene and four empty screens of Joogle City.
- Blagons have been changed to weird dogs or something.
- There are numerous NPC designs, clearly Sylvie-drawn in a different bouncy style. Some of them are cats.
- There's a keycard door that's supposed to be the current end point, but because of the lack of Crave Saving, you can't backtrack to it after getting the keycard due to a switch no longer being held down. So clearly, the impossible task of Crate Saving killed Joogle New.

Not sure if I'll be able to catch the stream on time, but I might upload this to be suggested if Chess shows an interest.

13
Cute Discussion / Re: important stream
« on: August 31, 2019, 12:01:22 AM »
Quote from: December 1st, 2006
Chuchino: joogle is pretty bad lol but i am very glad we made it
Chuchino: i learned a lot about game design

Quote from: December 1st, 2006
Chuchino: well unlike vgperson i can make serious games lol

Also, now I'm wondering if Chess would be interested in Joogle New... I'll have to see how far that actually got.

14
Cute Discussion / Re: important stream
« on: August 30, 2019, 07:32:12 AM »
Yeah, I watched the archive about an hour behind because I couldn't miss a Joogle second. I've also followed Chess for ages and her streams are perfect, so this is the best thing to not have even thought about happening.

I think some of the development troubles might become apparent to her when she gets to the "ending," and sees the situation with the true ending and Special Level. I'm pretty sure getting all 64 Star Eggs - how are there that many, with how many I saw on stream I thought I was remembering that wrong - does add a part to the final battle where you get the Heart Key, but you don't actually go to Special Level or get a different ending because obviously it's unfinished. Thus, using the debug room is required, but we had the dying Joogle before Belvice tell you the debug room exists.

15
Cute Discussion / Re: important stream
« on: August 30, 2019, 07:13:31 AM »
Finally, Joogle was worth it.

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