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Messages - hubol

1066
Cute Discussion / Re: Last Person to Post Wins
« on: January 30, 2016, 11:57:24 PM »
thank u test u rock

1067
Cute Discussion / Re: Last Person to Post Wins
« on: January 30, 2016, 10:08:49 PM »
yeha after it came out somebody edited the newspost to say "out now" with a devil face 2

1068
Cute Discussion / Re: Last Person to Post Wins
« on: January 30, 2016, 09:33:49 PM »
except im pretty sure i made a "super bogus world coming soon" newspost so it might have been 2011

1069
Cute Discussion / Re: Last Person to Post Wins
« on: January 30, 2016, 09:33:17 PM »
yeah i cant believe we've had newsposting for 4 years thats fucked up

1070
Cute Discussion / Re: sbw2
« on: January 30, 2016, 08:54:03 PM »
tihs just in: ive exhausted my cute minigame idea supply and will probably have to recharge for the next few days :'(

1071
Cute Discussion / Re: to do
« on: January 30, 2016, 03:33:08 AM »
wow thats so "cute"

1072
Cute Discussion / Re: to do
« on: January 29, 2016, 10:56:33 PM »
[move direction=right scrollamount=1][img title=catch me if you can!!!!]http://cutey.zone/Smileys/smf1/Sonic.gif[/img][/move]

1073
Cute Discussion / Re: to do
« on: January 29, 2016, 08:20:40 PM »
now we're talking!!!!!! :apple:

1074
Cute Discussion / Re: sbw2
« on: January 29, 2016, 04:54:49 AM »
tahts the first minigame ive made in 2 days for this project i think its super good

1075
Cute Discussion / Re: sbw2
« on: January 29, 2016, 04:47:41 AM »

1076
Cute Discussion / Re: vidogääms 16: cute edition
« on: January 28, 2016, 03:12:59 AM »
nice!!!!!!

1077
Cute Discussion / Re: sbw2
« on: January 27, 2016, 10:28:47 PM »

1078
Cute Discussion / Re: vidogääms 16: cute edition
« on: January 27, 2016, 09:17:59 PM »
yeha thats why it didnt sound like much of a stretch goal to me???? weird

1079
Cute Discussion / Re: vidogääms 16: cute edition
« on: January 27, 2016, 05:44:28 PM »
the only game specific values would be like, texture and transformation related. if you have different ways of sending that data from the game to the shader between platforms then that would be awful. maybe youre talking about that maybe the shaders would have to be rewritten due to potential gpu incompatibility. idk how unity shaders work but i would imagine/hope theyre basically the same concept as glsl and that theyre cross platform

1080
Cute Discussion / Re: vidogääms 16: cute edition
« on: January 27, 2016, 05:17:04 PM »
we are using gl3 for sbw2 and you can write cute shaders using glsl.... basically you manipulate or throw out the incoming pixel data with a fragment shader and you manipulate the vertex data with a vertex shader. you can also pass a variety of different variables into the shader, like maps of additional textures (for example in one of the stages there is a map and u pass a texture for the grass and a texture for the heightmap) or float values (theres one dumb shader i made thats an alpha test that throws out pixels with alpha < input float)