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\if{level < 2}{
Welcome to the KittyPlains. Eat Star Flowers to Level Up and become stronger.
}{
\talk{2}
{You can now jump over the Blocks.}
{Good luck on your quest.}
}
the effect of the "if" command should be pretty intuitive: \if{condition}{text1}{text_2} displays text1 if condition is true, and text2 if condition is false[talk to NPC]
Welcome to the KittyPlains. Eat Star Flowers to Level Up and become stronger.
[level up to level 2]
[talk to NPC]
You can now jump over the Blocks.
[talk to NPC]
Good luck on your quest.
currently what happens is this:[talk to NPC, first time]
Welcome to the KittyPlains. Eat Star Flowers to Level Up and become stronger.
[level up to level 2]
[talk to NPC, second time, displays second text of the talk command]
Good luck on your quest.
[talk to NPC, third time, cycles back to first text]
You can now jump over the Blocks.
it seems like it will be very hacky and awkward to make the "number of times talked" variable aware of what dialogue branch you are on, and hacky and awkward is exactly what i want to avoid with this text system....