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Messages - aimaina

241
Cute Discussion / Re: News Posting
« on: August 14, 2018, 02:30:44 AM »
wow i found a solution to the red background puzzle that doesnt trap you!! i was wondering if that was possible....
Spoiler (click to show/hide)

242
Cute Discussion / Re: JIGGLY ZONE
« on: August 13, 2018, 10:29:41 PM »
raocow just posted the last celeste video today..... the JIGGLY ZONE lp should be starting tomorrow evening :apple:

243
Cute Discussion / Re: News Posting
« on: August 13, 2018, 01:13:02 PM »
love-game.net/tiles

i added sheeps that you can talk to and they say silly dialogue. none of the dialogue is particularly interesting or funny but it makes the game cuter i think.....

i kinda want to just release it now, theres no ending but [sp]it would be kind of annoying to program the thing that checks if you have met the ending condition, due to how the game is structured.... the check for the first puzzle is coded in a very awkward way that i cant easily extend to the other puzzles[/sp]. and anyways if i added an ending it would probably just be like a pop up box that says "Wow, you did it" because i dont feel like doing more

244
Cute Discussion / Re: News Posting
« on: August 13, 2018, 06:33:02 AM »
good jober! thanks 4 playing :honeydew:

245
Cute Discussion / Re: News Posting
« on: August 13, 2018, 06:12:58 AM »
that is definitely the hardest one i think.... if you want a hint, heres a starting position from which the puzzle is solvable
Spoiler (click to show/hide)

246
Cute Discussion / Re: News Posting
« on: August 13, 2018, 04:43:53 AM »


the classic tile game with 9 exciting puzzles..... love-game.net/tiles

might polish this tomorrow or might just release it as is..... i dont feel like doing anymore work on it tonight

Spoiler (click to show/hide)

247
Cute Discussion / Re: News Posting
« on: August 12, 2018, 07:58:59 PM »
let me try to figure out whats goin on.... my movement code looks like this
Code: [Select]
for each axis (x and y) {
  read input for [axis]
  if aligned with grid {
    set the character's speed along [axis] based on input
  }
  move [speed] pixels along [axis]
}
the "move" step actually moves one pixel at a time, stopping if either the character hits a wall, or if that pixel-move aligns the character with the grid

so what happens if you are aligned with the grid and hold up+right? something like this:
step 1:
- character starts moving right (because x axis happens first)
- character is now off-grid, so the up input is ignored and her y speed is zero
step 2:
- character is off-grid, so all input is ignored and she just continues moving right
.....
step M:
- character is still off-grid, but this step will move her back on to the grid
- x axis input is ignored (because off-grid), but x axis move happens and puts her back on grid
- y axis input is not ignored, because character is back on grid! y axis move happens and puts her back off grid, moving up
step M+1:
- character is off-grid, so all input is ignored and she just continues moving up
....
step N
- character is still off-grid, but this step will move her back on to the grid
- all input is ignored because off grid, and x axis move does nothing because her x speed is zero
- y axis move happens and puts her back on grid
step N+1
- same as step 1, cycle repeats

so its entirely just a weird artifact of the simple rules for movement and the execution order.... interesting

248
Cute Discussion / Re: News Posting
« on: August 12, 2018, 01:28:37 PM »
just got that hot libretta style diagonal grid movement working..... (the witchy sprite is a placeholder)

im not entirely sure why it works actually. i was going to add like a variable that switches between horizontal/vertical to keep track of which direction you are supposed to be moving at each grid step but i started programming basic stuff first and its kind of just alternating on its own somehow because of the way i set things up? i programmed grid movement in a probably more robust way than i usually do (ive done some really sketchy shit in the past but this time i just took my existing topdown movement code and added some checks for whether you are aligned to the grid at relevant points)

249
Cute Discussion / Re: News Posting
« on: August 11, 2018, 07:50:17 PM »
im assuming this is a long term project you are talking about but its actually the weekend of The Game Jam That Made Cat Planet, ludum dare. the theme this time is "running out of space". ive already slept thru a good chunk of the first day but i might try to make something

250
Cute Discussion / Re: la mulana 2 cutey club
« on: August 11, 2018, 06:11:58 AM »
oh, interesting..... i also just realized lm2 says [sp]abuto was the last giant to have lived (in his inscription in the la-mulana ruins)[/sp] so i think you were right that [sp]they were the last of their race[/sp]

i also have a note saying that [sp]bergelmir is the first of the frost giants, so thats at least one other named giant.... mimir might have been a giant too but i cant remember[/sp]

251
Cute Discussion / Re: la mulana 2 cutey club
« on: August 11, 2018, 05:59:52 AM »
i played a bit of lm1 again tonight and actually, [sp]the nine named giants were the first:
"We are the second race born of the great Mother. We were created in order to return the Mother to the heavens. Let me tell you the sad tale of our race. The race began with nine brothers: Zebu, Bado, Migela, Ledo, Futo, Abuto, Ji, Ribu, and Sakit."
there must have been more but they would have come after the original nine (born from the survivors of the giants conflict or something), unless lm2 retconned that (i cant remember if it did)
[/sp]

252
Cute Discussion / Re: la mulana 2 cutey club
« on: August 11, 2018, 05:37:07 AM »
i figured it was a translation thing but i like that interpretation of the english version.... it fits well with the fact that [sp]abuto recorded the history of the giants, and he clearly disliked ledo since he forced/manipulated sakit into killing her[/sp]

[sp]also what does it even mean that ledo is sakits "wife". my thoughts went from "oh thats normal and makes sense" to "wait did sakit marry his sister??" "wait thats probably okay if your society only has nine people in it who are all born from the same entity" "wait why and how do they even have marriage"[/sp]

253
Cute Discussion / Re: la mulana 2 cutey club
« on: August 11, 2018, 03:08:08 AM »
in la-mulana 1 (or the remake at least) the giants are referred to as "brothers" and they are always referred to with he/him/his pronouns in the tablets but in la-mulana 2 ledo is a girl.... thinking emoji

254
Cute Discussion / Re: la mulana 2 cutey club
« on: August 10, 2018, 06:52:57 PM »
interesting..... i think i tried that briefly on my first playthrough but didnt get it to work

boss spoilers.....
Spoiler (click to show/hide)

255
Cute Discussion / Re: la mulana 2 cutey club
« on: August 10, 2018, 04:20:06 PM »
sequence breaks i didnt know about on my first playthrough (yes im playing through this game again. its a good game)
Spoiler (click to show/hide)