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91
Cute Discussion / Re: IguaRPG
« Last post by suizinshu on March 19, 2023, 05:05:04 AM »
playing this game it is so cute... i enjoyed customizing with eye mirroring off to make it always look like i was not paying attention
the platforming feels really nice!! i am just getting started so far but i am telling my friends
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Cute Discussion / Re: IguaRPG
« Last post by hubol on March 18, 2023, 12:01:08 AM »
I think my open sauce is cute and i hope people make funny faces while looking at it

Thank you for trying the game ^_^
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Cute Discussion / Re: IguaRPG
« Last post by SquareWheel on March 15, 2023, 09:25:23 PM »
Just playing the demo but the snowman boss is cute.

I like that it's open-source, too.  Need more OSS in gams.  Hope you still make some casholas on it, though.
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Cute Discussion / Re: IguaRPG
« Last post by SquareWheel on March 15, 2023, 09:20:37 PM »
Hello again my iguana friend
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Cute Discussion / IguaRPG
« Last post by hubol on March 15, 2023, 08:01:03 PM »
Please play this game about being an iguana and share it with friends.
https://hubol.itch.io/igua-rpg
 :watermelon: :honeydew: :dancedog:
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Cute Discussion / Re: Official Video Games Topic for the Year 2022
« Last post by dcco on February 26, 2023, 09:10:01 PM »
dang i didnt know sylvie also made her own scripting language that is sick.

I wouldn't even know where to begin in creating a DSL.  Making me feel inadequate over here ducko.

tbf this is what i was in grad school for so i ought to be good at it. it's not really very marketable either, am currently looking for a cs job (in a specific region) and uhhh not a lot of places are looking for that specific skillset.
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Cute Discussion / Re: Official Video Games Topic for the Year 2022
« Last post by hubol on February 26, 2023, 07:46:42 PM »
sylvie should do a ted talk about SylvieScript which she used in CCinMW and probably also Sylvie Lime?!
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Cute Discussion / Re: Official Video Games Topic for the Year 2022
« Last post by SquareWheel on February 26, 2023, 04:34:29 AM »
I wouldn't even know where to begin in creating a DSL.  Making me feel inadequate over here ducko.

Good job.
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Cute Discussion / Re: Official Video Games Topic for the Year 2022
« Last post by hubol on February 26, 2023, 12:26:57 AM »
That's pretty amazing. It looks like you're even lexing, parsing, and compiling it all in the browser too! Very, very neat.
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Cute Discussion / Re: Official Video Games Topic for the Year 2022
« Last post by dcco on February 25, 2023, 11:30:56 PM »
Also can you post the source? I'm really curious what your abstractions over typescript are! I'm also interested in this lexer.js file??!?! And the wmap.png is cool!!!!!!

Yeeeee, the source for this game is on github here - https://github.com/dcco/save_spark . To be honest, the abstraction is really just an entirely different language, which I compile into Javascript and then run using eval :U  The lexer is defined in oth_lite/_flex/ts.jacoblex and compiled using something called "jacoblex". The parse is defined in oth_lite/src/z/parse/parser.ts tho, and I think you can get a better feel for what the syntax is like by looking at the types there.

wmap.png was my jank way of avoiding having to actually find a level editor - all the level data in the game is read from that and emap.png + emap2.png . was definitely starting to run out of usable colors tho lmao.

i think maybe the only thing that bugged me was

Spoiler (click to show/hide)

Spoiler (click to show/hide)
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