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vidogääms 16: cute edition
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Author
Topic: vidogääms 16: cute edition (Read 80363 times)
dcco
Cutest
Posts: 469
Cutes: 112
Re: vidogääms 16: cute edition
«
Reply #105 on:
June 11, 2016, 09:09:45 PM »
when you write code that's super messy and convoluted, sometimes because you're rushing, and then you go back and make it cuter later on.
Logged
dcco
Cutest
Posts: 469
Cutes: 112
Re: vidogääms 16: cute edition
«
Reply #106 on:
June 11, 2016, 09:10:31 PM »
unless that was a joke about never refactoring, in which case spaghetticode4lyfe
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SquareWheel
Administrator
Cutester
Posts: 803
Cutes: 139
Re: vidogääms 16: cute edition
«
Reply #107 on:
June 11, 2016, 09:34:37 PM »
Refactoring is the best. Except for when you rewrite something from the bottom up and it performs worse than before. Then it's the worst.
Logged
hubol
Cutesterest
Posts: 1135
Cutes: 630
Re: vidogääms 16: cute edition
«
Reply #108 on:
June 11, 2016, 10:28:43 PM »
Quote from: dcco on June 11, 2016, 09:10:31 PM
unless that was a joke about never refactoring, in which case spaghetticode4lyfe
it was not a joke..... thanks for illustrating maybe i should try some "refactory" sometime
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Tinister
Cutest
Posts: 461
Cutes: 25
Re: vidogääms 16: cute edition
«
Reply #109 on:
June 12, 2016, 05:15:26 AM »
Refactoring is when you find every place you call a constructor and "encapapault" them behind factory patterns, right?
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Tinister
Cutest
Posts: 461
Cutes: 25
Re: vidogääms 16: cute edition
«
Reply #110 on:
June 12, 2016, 05:16:43 AM »
Man I recently found
this
video, which is the strongest argument to play Undertale if ever there was one.
Yet I beat the game and didn't do that battle?
Logged
hubol
Cutesterest
Posts: 1135
Cutes: 630
Re: vidogääms 16: cute edition
«
Reply #111 on:
June 12, 2016, 05:21:54 AM »
its
Spoiler
(click to show/hide)
the ending where u kill everyone
Logged
hubol
Cutesterest
Posts: 1135
Cutes: 630
Re: vidogääms 16: cute edition
«
Reply #112 on:
June 12, 2016, 05:23:51 AM »
personally i dont really care for this cover of the song but i really enjoy the original
Logged
Tinister
Cutest
Posts: 461
Cutes: 25
Re: vidogääms 16: cute edition
«
Reply #113 on:
June 12, 2016, 06:01:57 AM »
Who did I forget to kill?
Logged
hubol
Cutesterest
Posts: 1135
Cutes: 630
Re: vidogääms 16: cute edition
«
Reply #114 on:
June 12, 2016, 06:50:03 AM »
you
Spoiler
(click to show/hide)
have to kill every enemy. i think like 20+ per area and all the bosses. i never did it
Logged
Nijuu
Cutey
Posts: 79
Cutes: 26
Pronouns: any
Re: vidogääms 16: cute edition
«
Reply #115 on:
June 13, 2016, 04:57:40 AM »
@ducko did you name the steam trading cards for trails in the sky?
Logged
Tinister
Cutest
Posts: 461
Cutes: 25
Re: vidogääms 16: cute edition
«
Reply #116 on:
June 14, 2016, 12:53:54 AM »
So apparently if you complete a genocide run your Steam account is irrevocably flagged and all the endings are forever changed. Weird.
Logged
hubol
Cutesterest
Posts: 1135
Cutes: 630
Re: vidogääms 16: cute edition
«
Reply #117 on:
June 14, 2016, 01:19:49 AM »
i wouldnt say its weird
Logged
Tinister
Cutest
Posts: 461
Cutes: 25
Re: vidogääms 16: cute edition
«
Reply #118 on:
June 14, 2016, 03:04:22 AM »
I grew up in a time where you could reset your game.
Logged
aimaina
Administrator
Cutesterest
Posts: 1320
Cutes: 211
Pronouns: she/her
Re: vidogääms 16: cute edition
«
Reply #119 on:
June 14, 2016, 05:03:13 PM »
in the non-steam version u can get around it by deleting something in the appdata folder i think..... not sure about the steam ver
Logged
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vidogääms 16: cute edition