Author Topic: closed beta  (Read 723 times)

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hubol

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Re: closed beta
« Reply #30 on: August 17, 2019, 07:14:07 PM »
i got 13m17s as jiglypupy

aimaina

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Re: closed beta
« Reply #31 on: August 17, 2019, 07:27:12 PM »
i dont actuallu know why gamer kittey is wide.... i never bothered looking into it or fixing it but maybe i should of to make speed runs faster

mouse

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Re: closed beta
« Reply #32 on: August 17, 2019, 07:44:17 PM »
big chunky kitty  :)
:dancedog:

juner

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Re: closed beta
« Reply #33 on: August 17, 2019, 10:36:23 PM »


getting better... was hoping to shave off more than 3 mins with Strats but i guess its alright

think the crystal section is eating a lot of time. i've got a strat out where i throw all the crystals down to the fairy room, take them across to the ballon game, dig em up to the mole's room and then take em to the mining mole, where i've got a tunnel back to the fairy room. next time I might try just digging four columns out to make a path to the mole...

aimaina

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Re: closed beta
« Reply #34 on: August 18, 2019, 06:18:32 AM »
just did some run's..... my best was 10m21s but i forgot to hit the record key..... who will be the first to get sub 10 ?

juner

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Re: closed beta
« Reply #35 on: August 18, 2019, 11:55:42 AM »
not sub 10 but here's a vid of my route & a 12:52


made a lot of goofs:
Spoiler (click to show/hide)
« Last Edit: August 18, 2019, 12:44:50 PM by juner »

aimaina

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Re: closed beta
« Reply #36 on: August 18, 2019, 05:33:04 PM »
this is my best run so 4ar.......

this is mostly my standard route but i improvised something weird on the star part for some reason

juner

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Re: closed beta
« Reply #37 on: August 18, 2019, 06:13:56 PM »
it's good!! there's some v good throws in there, i should practice those more.

rly liked the apple catcher tunnel and that you can talk to the falling npcs to get the moonstone on landing

beginning to think my routing may be a bit overcomplicated

juner

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Re: closed beta
« Reply #38 on: August 18, 2019, 06:18:28 PM »
also it never occured to me that you can do a low-throw

aimaina

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Re: closed beta
« Reply #39 on: August 18, 2019, 09:16:09 PM »
low throws and high throws are explained in the science lab..... gotta read that lore

aimaina

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Re: closed beta
« Reply #40 on: August 18, 2019, 11:43:14 PM »
here is a somewhat cleaner run of my route..... small mistakes throughout but nothing significant and i did the star part in a normal way

juner

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Re: closed beta
« Reply #41 on: August 19, 2019, 04:54:26 PM »
fun rng optimisation tech for getting the darksword at the start of a run!

leave the start area without jumping and immediately updig (and hold the jump button) when you enter the next screen & you can seemingly consistently get the sword in just two updigs

aimaina

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Re: closed beta
« Reply #42 on: August 19, 2019, 05:02:39 PM »
that makes sense since i think i forgot to randomize the seed on game start, so it should start from the same seed every time. i think the number of digs will depend on which version of the game you are playing and which browser you are using if its the web version though

aimaina

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Re: closed beta
« Reply #43 on: August 20, 2019, 06:31:55 AM »
i got 9m45s..... the game lagged a bit while recording tho

new trix:
- dug the hole from snakey to end using the star
- for the apple/mushroom tunnel, threw one of the items in instead of jumping down twice
- more consistent crystal route

juner

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Re: closed beta
« Reply #44 on: August 20, 2019, 11:34:55 AM »
whoa i'm just watching lucas' run and it's cool. lotsa good trickshots and even a Mid-Air Long-Tail-Kitty Pickup (MALTKP)


cool that you got the same time on pretty different routes, glad a superstar runthrough is viable!