Author Topic: im kind of sad about old internet  (Read 19275 times)

suizinshu

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Re: im kind of sad about old internet
« Reply #15 on: January 12, 2020, 03:36:21 AM »
You could probably do that sort of indexing with just a bot that sits on top of the server. Connecting a Discord server to some forum-like thing would be an interesting thing to try.

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Re: im kind of sad about old internet
« Reply #16 on: January 13, 2020, 08:49:59 AM »
Now what would be cool is an app like Discord but have a learn-ed machine trying to detect "topics". When it (or maybe server moderators) detects popular topics being discussed those messages get pulled out and put into a "topic index" section of the app. So people can come back later and contribute to the topic without being worried about whatever is going on in the live chat portion of the app at that moment.
It could be manual with a human moderator
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Tinister

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Re: im kind of sad about old internet
« Reply #17 on: January 26, 2020, 10:02:07 PM »
Did you guys see this?

https://www.3dbuzz.com/

SquareWheel

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Re: im kind of sad about old internet
« Reply #18 on: January 27, 2020, 01:36:49 AM »
I did not.

Tinister

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Re: im kind of sad about old internet
« Reply #19 on: January 27, 2020, 05:41:44 AM »
Since I figure every single one of you have built more games than me... material any good?

dcco

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Re: im kind of sad about old internet
« Reply #20 on: January 28, 2020, 09:34:40 PM »
have any of you guys ever invested significant time into semi-formal learning of game-making craft, and if so what resources did you use? in terms of graphics / coding ive pretty much never read any tutorials or anything except for very specific stuff that i was interested in doing like how spelunky generates its rooms or how sonic does slopes

dcco

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Re: im kind of sad about old internet
« Reply #21 on: January 28, 2020, 09:39:37 PM »
as an aside to this - did y'all know that a full de-compilation of super mario 64 to c has been completed (although it's not yet fully commented)

SquareWheel

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Re: im kind of sad about old internet
« Reply #22 on: January 28, 2020, 10:58:30 PM »
Heard something about that.  Should be interesting to reverse engineer.

dcco

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Re: im kind of sad about old internet
« Reply #23 on: January 29, 2020, 03:31:17 AM »
yeah and the romhacking community has already started making some crazy stuff with it. custom bosses et al

hubol

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Re: im kind of sad about old internet
« Reply #24 on: January 29, 2020, 03:03:13 PM »
i heard about sm64 stuff—pretty cool.

i dont think ive really followed tutorials for gamestuff. i once tried watching a blender tutorial to learn how to make models but i got bored and just learned the bare minimum... never watched a tutorial on programming. otherwise, most of my life i have had a mentor to help me with making games :-)

for me it is not about constantly knowing everything about the media i am in (games, music, video, etc), but rather gaining knowledge as needed to solve problems that block me from making what i want to make. and problems i run into are usually pretty specific so google often saves the day...

SquareWheel

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Re: im kind of sad about old internet
« Reply #25 on: January 29, 2020, 04:02:46 PM »
Pretty similar experience here.  I don't enjoy reading/watching tutorials because it never focuses on the thing I want to learn about in that moment.  I'm more likely to reference the docs when I have a specific question, and then keep on trucking until the next blocker.

I've been playing around with Godot a little bit recently.  It's not that mature yet but I like its design.  Scenes seem more logical than Gamemaker's Rooms.  New release just came out today.

https://godotengine.org/article/here-comes-godot-3-2

juner

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Re: im kind of sad about old internet
« Reply #26 on: January 29, 2020, 11:31:03 PM »
I've tried to follow tutorials for gamethings lots of times but tire out quickly. I find I learn a lot more when i'm given a problem or overall objective to go out and self-learn, rather than following a script. But then I have an issue with finding a problem I want to solve or a game idea I think i'm capable of...

I've found pico-8's tightly integrated environment helps me to get stuff done but it's a bit of a crutch and i'm still in a very kinda, sequential mindset when it comes to actually programming game logic etc