ahhh tbh i forgot my account pw! for a while i had to make do with another, before i recovered it.
mostly bc i kinda redid my whole active internet presence for a while, did streaming, before realizing that i did much prefer peace & quiet
ive been doing stuff in nim with vulkan for rendering but it proved So Messy that im going back to opengl... but still with a lot of customization. i feel it on 3d asset pain though. my blender ability is limited to a total of 5 hours spent on making a cursed animation
ideally i can get some engine whipped up for the game that ive finally whittled down into a workable small idea. ive tried godot even but just i want the control and flexibility that full control over the game code that going from gl gets me. plus i managed to get nim->shader macros working for both desktop and emscripten, so that's a huge plus. so nice to write glsl in the same language as the rest of the code and be able to target web and pc just by changing build target.
well, it's good seeing you

- and yeah hope your personal stuff gets better.
it kinda sounds like you and i have a similar game dev approach lol. i also really like messing around with low-level / making my own engines. been learning typescript to get into web games, but im basically writing an entire language over it to wrap around everything so i dont actually have to write javascript lol.
nim seems like a cool language although im never a fan of actually doing manual memory management. also im always skeptical of using newer languages for game dev because i feel like their interactions with opengl are always poorly documented. sounds like nim is.... okay-ish?