Author Topic: IguaRPG 2 Devlog  (Read 13112 times)

SquareWheel

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Re: IguaRPG 2 Devlog
« Reply #45 on: November 09, 2024, 07:55:42 AM »
The Iguana designer menu is really cute looking.

Nice umbrella

hubol

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Re: IguaRPG 2 Devlog
« Reply #46 on: November 11, 2024, 05:05:45 PM »
Hehe thanks!!

dcco

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Re: IguaRPG 2 Devlog
« Reply #47 on: November 25, 2024, 07:53:19 PM »
i like the way the hubol art style has evolved over time +  the character animation looks cool

also started using trello it's pretty dope even tho i dont use any features other than just having the notes and moving them into different columns lol

hubol

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Re: IguaRPG 2 Devlog
« Reply #48 on: November 29, 2024, 06:03:50 PM »
thank you ducko!!!!

that is also how i use trello, so it must be legit!!

hubol

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Re: IguaRPG 2 Devlog
« Reply #49 on: December 05, 2024, 03:54:54 AM »

SquareWheel

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Re: IguaRPG 2 Devlog
« Reply #50 on: December 08, 2024, 07:36:45 PM »
Huh, weird that Electron doesn't support prompt.  It's not exactly a "best practice", but sometimes you just need a modal, man.

Did you end using <dialog> in your replacement?  They have some special interaction with forms that make them a little more convenient to use.

hubol

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Re: IguaRPG 2 Devlog
« Reply #51 on: December 10, 2024, 06:56:35 PM »
Yes I did use dialog! It was very convenient and did nice stuff with focus, too.

dcco

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Re: IguaRPG 2 Devlog
« Reply #52 on: December 11, 2024, 06:08:05 PM »
still using ogmo editor after all this time eh

also electron seems dope, gotta try using it for **something**

hubol

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Re: IguaRPG 2 Devlog
« Reply #53 on: December 12, 2024, 02:39:46 PM »
I have only been using Ogmo since 2020! I never tried any others then. I don’t know if there is something better… But now I’m too invested with customizations haha.

dcco

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Re: IguaRPG 2 Devlog
« Reply #54 on: December 16, 2024, 12:47:37 AM »
i unfortunately have the game dev curse of hocking a new editor every time i make a new game of sufficient size - but theyre never robust enough to handle more than one project. surely the next one though  :D

actually though i was briefly working on a tile-based 3d project, so the editor for that was actually semi-warranted. not working on that project bc a full 3d proj is too much of a headache for me to manage rn, but some day.

hubol

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Re: IguaRPG 2 Devlog
« Reply #55 on: December 30, 2024, 09:58:58 AM »
I'm always reinventing wheels... But I like my wheels!!

I bought a refurbished laptop and I really like that I can use it on my couch... Who would have thought?!

Over two weeks, I made this (horny) but Hubolish game for my boyfriend as a chrimbus present. https://hubol.itch.io/crismis-2024 It is built using the IguaRPG 2 "engine"!!!!!!!

Not much Igua progress this month because of that... But it was still very fun to work on ^_^

Peace and love