Author Topic: IguaRPG 2 Devlog  (Read 20392 times)

SquareWheel

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Re: IguaRPG 2 Devlog
« Reply #60 on: June 23, 2025, 11:38:36 AM »
Well, lost the win streak at 8, so I took a crack at Everdark.  The first team of randos I got was fantastic.  Great synergy in dropping items for each other, and level 15 before the Night 2 boss.  I as raider went down once, but otherwise it was a clean sweep.

Definitely a spectacle of a fight.  Makes me want to get back into Elden Ring proper and actually play through the DLC.

hubol

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Re: IguaRPG 2 Devlog
« Reply #61 on: June 24, 2025, 05:38:14 PM »
First try?!?! dayum! it took us 16 attempts hahahahaha! after a lot of configuraion, we ended with two guardians just blocking and trying to pull focus from the recluse doing all the damage. the guardians also had a bunch of status effects to apply too.

elden ring dlc is very pretty! a lot of cool stuff there. several fun parry fights there :-)

hubol

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Re: IguaRPG 2 Devlog
« Reply #62 on: January 13, 2026, 07:31:57 PM »
I am still working on this game!

I quit my job in December. Here are some games I made since then:

https://hubol.itch.io/cole-and-hubols-christmas-adventure-dx (NSFW RuneScape-inspired skilling game)
https://hubol.itch.io/oddwargs-birthday-2026 (Weird platformer where you collect fruits and gamble them for prizes)

SquareWheel

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Re: IguaRPG 2 Devlog
« Reply #63 on: January 14, 2026, 04:24:51 AM »
Sounds like a big change!  I know finances are tight for people right now, so have an upcute on me.

hubol

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Re: IguaRPG 2 Devlog
« Reply #64 on: January 16, 2026, 09:26:34 PM »
Actually, I am OK on money for now, and I have taken a part time job at the children's museum. It is paying me a fraction of what I was paid before but is restoring my soul rather than draining it.

Today I showed kids how to fly in the flight simulator, cleaned a window to be painted by a kid, and walked a puppet around the museum. It was really great! :dancedog:

SquareWheel

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Re: IguaRPG 2 Devlog
« Reply #65 on: January 20, 2026, 03:47:05 AM »
That sounds really enriching.  I'm glad you've found something that makes you happy!

dcco

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Re: IguaRPG 2 Devlog
« Reply #66 on: January 20, 2026, 08:22:16 AM »
I have been working part-time at a math tutoring center. Definitely working with kids is quite fulfilling I feel (even though in the context of math there are more negative interactions than there would be else-wise). I have also been feeling the stress of not being employed full-time though..... I want health insurance. But anyway, that's hype tho - working a children's museum sounds sick honestly.

Also I'll try to sheck out ur games sometime (I get updates when they release from itch.io actually :p)

hubol

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Re: IguaRPG 2 Devlog
« Reply #67 on: January 21, 2026, 06:07:25 AM »
I have been working part-time at a math tutoring center. Definitely working with kids is quite fulfilling I feel (even though in the context of math there are more negative interactions than there would be else-wise). I have also been feeling the stress of not being employed full-time though..... I want health insurance. But anyway, that's hype tho - working a children's museum sounds sick honestly.

Also I'll try to sheck out ur games sometime (I get updates when they release from itch.io actually :p)

If you don’t make much money, there could be government programs that could help you get affordable health insurance!

Math tutoring sounds cute :-) But yeah, probably some negative interactions.

Glad to hear from you both!!!

hubol

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Re: IguaRPG 2 Devlog
« Reply #68 on: March 10, 2026, 02:27:59 AM »
More stuff I made!

https://hubol.itch.io/kitty-on-the-run Teeny tiny music video
https://hubol.itch.io/lottie She needs to read books about women
https://hubol.itch.io/lets-hear-it-for-the-boys (NSFW) Undress monster boys for valentime's day
https://hubol.itch.io/cooking-misha Inconvenient cooking game

SquareWheel

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Re: IguaRPG 2 Devlog
« Reply #69 on: March 10, 2026, 01:03:30 PM »
I played a few of these as they came out.  Seems like you've been having a lot of fun tinkering and experimenting lately.  I think it's cool that after all these years, you've still held on to your distinctive style.  It makes me think back to that article that was written about you and 2 (and how I think we all ribbed the author a little too hard about it).

hubol

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Re: IguaRPG 2 Devlog
« Reply #70 on: Today at 04:09:49 PM »
thanks for playing! and yeah haha I think that article might only exist in web archive. i remember it being funny because it was a pretty naive “freudian” interpretation. crazy that i made that game 12 years ago now…