Author Topic: sbw2  (Read 174800 times)

hubol

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Re: sbw2
« Reply #240 on: February 15, 2018, 03:54:05 AM »


heres a good reference sheet i just sent someone lol

aimaina

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Re: sbw2
« Reply #241 on: February 15, 2018, 04:25:00 AM »
super bogus lore question: has the drummer ever worn pants?
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hubol

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Re: sbw2
« Reply #242 on: February 15, 2018, 04:28:19 AM »
no

aimaina

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Re: sbw2
« Reply #243 on: February 16, 2018, 09:29:40 PM »
whats up everyone? waiting for my burger & im bored.....
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hubol

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Re: sbw2
« Reply #244 on: February 16, 2018, 09:34:54 PM »
i dont eat burgers. today i went to the art gallery and some nice person made a bunch of vegan food to give out... it was so nice and i thanked her a bunch and as i left she was taking the rest to the homeless shelter. very wholesome. apparently she and some others cook every other friday.... i should help

aimaina

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Re: sbw2
« Reply #245 on: February 16, 2018, 10:28:22 PM »
wow that sounds cute..... i actually forgot i made that post but my burger was good
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hubol

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Re: sbw2
« Reply #246 on: February 16, 2018, 10:55:48 PM »
whered you get yer burgus from

aimaina

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Re: sbw2
« Reply #247 on: February 16, 2018, 11:01:47 PM »
its a secret.....
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SquareWheel

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Re: sbw2
« Reply #248 on: February 16, 2018, 11:05:05 PM »

Zecks

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Re: sbw2
« Reply #249 on: February 18, 2018, 01:21:37 AM »

hubol

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Re: sbw2
« Reply #250 on: February 18, 2018, 01:33:28 AM »

hubol

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Re: sbw2
« Reply #251 on: March 07, 2018, 08:23:56 PM »

hubol

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Re: sbw2
« Reply #252 on: March 21, 2018, 03:29:26 AM »
ive been pretty busy with other projects the past week and a half. i added a hot hue shift shader so i can recolor the tiles in this game.

aimaina

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Re: sbw2
« Reply #253 on: March 21, 2018, 08:53:44 AM »
i love the hue shift feature in grame makers image editor...... use that shit all the time
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hubol

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Re: sbw2
« Reply #254 on: March 21, 2018, 03:15:26 PM »
yeah!!!! i made a shader for it because i dont want to have a bunch of copies of the sprites. and i could do cool stuff like animate the hue shift in the game!! also when i say "made" a shader i mean outfitted our default shader with some nice stackoverflow persons glsl rgb to hsv code