Author Topic: Official Video Games Topic for the Year 2022  (Read 48080 times)

SquareWheel

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Re: Official Video Games Topic for the Year 2022
« Reply #135 on: December 09, 2022, 04:05:14 AM »
Artwork is kinda Towerfally.  Should be cool.

dcco

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Re: Official Video Games Topic for the Year 2022
« Reply #136 on: February 16, 2023, 05:29:32 PM »
Unexpectedly, I made another game (it is actually just a remake of BlockDude)

If the graphics on the 5th level give you a migraine you can use [N] and [M] to scroll between graphical styles.

https://www.jlasers.com/games/test/

hubol

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Re: Official Video Games Topic for the Year 2022
« Reply #137 on: February 17, 2023, 06:25:37 AM »
Can't wait to check it out!

wilde32

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Re: Official Video Games Topic for the Year 2022
« Reply #138 on: February 17, 2023, 06:49:00 PM »
hubol space telescope

hubol

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Re: Official Video Games Topic for the Year 2022
« Reply #139 on: February 17, 2023, 08:01:28 PM »
dang i think i am too impatient for this game! i got to level 4 and gave up! i am a scrub.................................

but i like how it looks. cutey!

dcco

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Re: Official Video Games Topic for the Year 2022
« Reply #140 on: February 18, 2023, 04:08:40 AM »
you can press the F key to toggle fast movement which lets you move faster. but if you were already doing that - still fair, i remember the original game being kind of tedious especially in some of the middle levels

SquareWheel

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Re: Official Video Games Topic for the Year 2022
« Reply #141 on: February 18, 2023, 08:55:03 AM »
This game does not have a high tolerance for error.  You placed that block in the wrong spot and I will never forgive you for it.

wilde32

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Re: Official Video Games Topic for the Year 2022
« Reply #142 on: February 18, 2023, 01:36:00 PM »
it kinda hurts my ears, the sound effects are very loud and seem to have clipping issues
some of the filters are a bit overbearing, for example the green in stage 3
i think it would be better if the A/D keys would automatically move you up a block instead of using W, i end up mashing W when trying to move.
pretty cool gam though, i dont know how difficult it would be to add an undo last move button but that would be a nice qol change
« Last Edit: February 18, 2023, 01:44:25 PM by wilde32 »

dcco

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Re: Official Video Games Topic for the Year 2022
« Reply #143 on: February 19, 2023, 06:44:29 AM »
yeah i implemented the gameplay exactly how it is on the calculator (which was limited by the fact that uhhhh it was on a calculator). i probably wont revisit this project for a while bc, but i did originally have an idea for a more complex block game (with more mechanics + online database) - if i ever get around to that i definitely will add some kind of undo + more intuitive controls.

dcco

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Re: Official Video Games Topic for the Year 2022
« Reply #144 on: February 19, 2023, 06:45:04 AM »
also working on a thing for lugwig's game jam using the same render engine  :dancedog: :dancedog:

hubol

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Re: Official Video Games Topic for the Year 2022
« Reply #145 on: February 20, 2023, 07:56:52 PM »
love how it looks, and still love that sound

is the engine some hot custom stuff???

suizinshu

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Re: Official Video Games Topic for the Year 2022
« Reply #146 on: February 23, 2023, 04:46:45 AM »
that rendering is really pretty.... looking forward to where u go with this  dcco!!
also hubol apparently there was a siivagunner mashup of #FE11C5 from "2" ???

dcco

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Re: Official Video Games Topic for the Year 2022
« Reply #147 on: February 23, 2023, 06:25:24 AM »
thanks :) yes the rendering engine is custom - (ive been learning opengl shaders and stuff). it's nice because i can make 3d games despite my extremely limited ability to make 3d assets.

also hubol apparently there was a siivagunner mashup of #FE11C5 from "2" ???

just in time for 2/22/22

(also sup havent seen you in a while kaynato)

suizinshu

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Re: Official Video Games Topic for the Year 2022
« Reply #148 on: February 23, 2023, 07:57:20 AM »
ahhh tbh i forgot my account pw! for a while i had to make do with another, before i recovered it.
mostly bc i kinda redid my whole active internet presence for a while, did streaming, before realizing that i did much prefer peace & quiet

ive been doing stuff in nim with vulkan for rendering but it proved So Messy that im going back to opengl... but still with a lot of customization. i feel it on 3d asset pain though. my blender ability is limited to a total of 5 hours spent on making a cursed animation

ideally i can get some engine whipped up for the game that ive finally whittled down into a workable small idea. ive tried godot even but just i want the control and flexibility that full control over the game code that going from gl gets me. plus i managed to get nim->shader macros working for both desktop and emscripten, so that's a huge plus. so nice to write glsl in the same language as the rest of the code and be able to target web and pc just by changing build target.

suizinshu

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Re: Official Video Games Topic for the Year 2022
« Reply #149 on: February 23, 2023, 07:58:47 AM »
oh yeah also this year has been pretty hectic. family drama, ecological disasters, house damage (being fixed now) sick a whole lot and my health is kinda on the fritz. hoping to get better soon though.